Siege cannon strategies
Seraphic8X
Join Date: 2002-06-15 Member: 771Members
When commanders build siege cannons, is it best to use them like offensive bunkers ala Starcraft? Like, should you send a team of marines to a point near the alien base then throw up a siege cannon near them? Once that siege cannon's up and destroyed every building in range, is it best for a commander to keep building them closer and closer until the alien base is no more - or are they used in different ways ?
Comments
ok, you dont build them in a forward march sorta thing like in SC from what I've heard, instead you go straight to some nice little room outside a hive and set up that and a couple others and just defend it untill it takes down the hive, the turrets are way to expensive to just be placing all over to kill little pockets of enemies, unlike SC.
It is primarily an offensive based weapon. Marines set them up outside the alien hive to bomb it from (relative) safety. safety in that they won't be hit by alien turrets that are most assuredly inside the hive, and also they know aliens won't be hiding inside the hive (as they can take splash damage from when the siege hits a building). Of course that means the aliens will be rushing out of the hive... right onto their sieges. so they have to stand guard and protect the sieges at all cost till they are done doing their business...
They can also be used defensively too, inside the base. They can ensure that no nasty builders will be putting up defense and offensive chambers right outside their doors...
there are a ton of other strategies for sieges too...
<!--EDIT|DOOManiac|Oct. 23 2002,18:15-->
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(Each tfac has to be upgraded individually to support a seige turret.)
Then drop the seige gun, and some health and ammo, because you know you're going to attract attention...
<b><span style='font-family:courier'>0000000
1 2 1
3
1 4 1</span></b>
0: wall
1: sentry turret
2: turret factory
3: siege turret
4: phase gate
In both cases, the hive was on the opposite side of the 000 wall, in range of the siege. The four turrets were all capable of covering each other *and* all 3 support structures - one issue is that aliens can hide behind a structure while they attack it, but with turrets on both sides this tactic can be prevented.
Placing outposts like this against walls protect them; I try to place my buildings as close to a wall as possible, so aliens can't hide behind them.
I had four phase gates set up around the map; one in the marine start, two in the two hives, and one just outside the third hive. These allowed my marines to quickly reach hotspots and deal with alien threats.
Variation: *two* sieges take out a hive twice as fast and take twice as long to destroy. If you have the resources, a definite yes.