Mapping Scripts

CornCorn Join Date: 2003-11-24 Member: 23499Members, Constellation
edited May 2004 in Mapping Forum
<div class="IPBDescription">So all of you dont have to use console:D</div> Well a couple of days ago me and this guy named urd were thinking up an idea for a script pack that is dedicated to mappers and people of that sort. Right now it features: <ul><li>Gl_wireframe 1,2,3,0</li><li>noclip</li><li>pausable</li><li>restart</li><li>gl_max_size 256/512</li><li>gamma settings</li><li>readyroom/spectator/jointeamone/jointeamtwo </li><li>sv_lan</li><li>stopsound</li><li>Light gamma settings</li><li>Listents</li><li>And much, much more!</li></ul> If you have any ideas or suggestions, email them to sirfarts11235@mailbolt.com <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->. <a href='http://[http://www.nsarmslab.com/details/UMT1.2_exe.exe]Here' target='_blank'>[http://www.nsarmslab.com/details/UMT1.2_exe.exe]Here</a> is the .exe file. <a href='http://www.nsarmslab.com/details/UMT1.2_zip.zip' target='_blank'>Here</a> is the ZIP file. Please do not host this file as it is NSA exclusive. Have fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

Comments

  • ash_treyash_trey Join Date: 2004-04-05 Member: 27738Members
    gj at doing this stuff
  • ash_treyash_trey Join Date: 2004-04-05 Member: 27738Members
    edited April 2004
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> Hmm..... someone else post a reply to this post





    plz..........
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    Nice initiative <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Some ideas;

    - a bind to take a "clean" screenshot with no HUD, no crosshair etc
    - something to switch between 1st and 3rd person view (useful to check scales)
    - detail textures on/off switch
    - some demo functions

    Hmmmmmm .exe <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> ah well nevermind
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    I'd make it a .cfg not an .exe, just because i'd feel more secure downloading a text file to an exe that could contain a virus or trojan or whatnot.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Reebdoog+Apr 29 2004, 02:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Apr 29 2004, 02:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd make it a .cfg not an .exe, just because i'd feel more secure downloading a text file to an exe that could contain a virus or trojan or whatnot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I second that.

    ~ DarkATi
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    edited April 2004
    I'll make version 1.2 .zip and .exe for those who don't know where to put anything.
  • CornCorn Join Date: 2003-11-24 Member: 23499Members, Constellation
    <!--QuoteBegin-Droggog+Apr 29 2004, 01:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Droggog @ Apr 29 2004, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - something to switch between 1st and 3rd person view (useful to check scales)
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If we were to put this in, people would consider this to be a hack, because your not supposed to do thirdperson in NS.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited April 2004
    Thats the good thing when being a mapper. You're allowed to hack when your testing. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    -edit- there you go dark
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Evil bOb+Apr 29 2004, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil bOb @ Apr 29 2004, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats the good thing when being a mapper. You're allowed to hack when your testing. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Evil, do you realize your avatar still has a christmas hat on man?

    ~ DarkATi
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    <!--QuoteBegin-Corn!+Apr 29 2004, 09:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Corn! @ Apr 29 2004, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If we were to put this in, people would consider this to be a hack, because your not supposed to do thirdperson in NS.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I believe it will only work with sv_cheats set to 1.

    H4xxors mappers!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    edited April 2004
    GL_clear 0 1 (to prevent HOM and make leaks easier to spot)
    impulse 107 (to show texturename you're looking at)
    and of course the useful stuff from the <a href='http://www.natural-selection.org/Mapping_Guidelines.html#Console_Commands_and_Cheats' target='_blank'>NS specific cheats</a>.
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    Can you be a little more specific on that last one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    I could copy/paste most of those commands, but since Corn! already listed various of these commands and is probably more looking for which commands are to be considered to be put in, not which commands are used most often.
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    Im looking for commands that will actually be used, not alist of 10000000000 commands 1% of which are used and told, put in the good ones. All im saying is be more specific what commands you think should be added.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    dev overview command, noclip, developer etc.. basic commands, would be nice.. saves time and foremost.. won't make u go "hmm, what was that now again"
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    edited May 2004
    I assumed that with such a short list you'd be able to pick out the useful stuff. Here are the more useful commands not already listed:

    <b>In-Game Tools</b><ul><li>setculldistance # - used to find the minimum culling distance needed for commander mode. </li><li>toggleeditps - displays particle editing interface </li><li>editps <name> - selects particle system to edit </li><li>listps - lists all particle systems in NS and in the map </li><li>buildminimap - generates a new minimap. Very CPU intensive. Saved in the ns/sprites/minimaps directory. </li><li>numents - lists the number of runtime entities on the map </li><li>entityinfo - lists runtime entity counts by type</li></ul><b>General Map Testing Cheats & Commands</b><ul><li>invul - Toggles invulnerability for self. </li><li>highdamage - All damage is x100 vs. buildings, x10 vs. players</li></ul><b>Alien Map Testing Cheats</b><ul><li>spawnhive - If alien, adds a new random hive for your team </li><li>killhive - If alien, removes a random hive</li></ul><b>Marine Map Testing Cheats</b><ul><li>startcommandermode - Teleports to the first command station it finds and starts commander mode. This will sometimes teleport you inside geometry. </li><li>stopcommandermode - Drops out of command mode </li><li>bigdig - Buildings are built instantly when placed </li><li>hightech - Research happens almost instantly</li></ul>
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    edited May 2004
    <!--QuoteBegin-Droggog+Apr 29 2004, 12:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Droggog @ Apr 29 2004, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice initiative <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Some ideas;

    - a bind to take a "clean" screenshot with no HUD, no crosshair etc
    - something to switch between 1st and 3rd person view (useful to check scales)
    - detail textures on/off switch
    - some demo functions

    Hmmmmmm .exe <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> ah well nevermind <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I need someone to give me clean screenshot script, there are none i know of that work in ns, and one for third person. Also, I need you to tell me the exact command to switch detailed textures on and off.

    Other than that, i have added everything suggested up to now.


    BTW: Wolv, most of that stuff was already in it, mabye you shouldve taken a look at it.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited May 2004
    <!--QuoteBegin-Urd+May 1 2004, 09:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Urd @ May 1 2004, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Droggog+Apr 29 2004, 12:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Droggog @ Apr 29 2004, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice initiative

    Some ideas;

    - a bind to take a "clean" screenshot with no HUD, no crosshair etc
    - something to switch between 1st and 3rd person view (useful to check scales)
    - detail textures on/off switch
    - some demo functions

    Hmmmmmm .exe <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> ah well nevermind <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I need someone to give me clean screenshot script, there are none i know of that work in ns, and one for third person. Also, I need you to tell me the exact command to switch detailed textures on and off.

    Other than that, i have added everything suggested up to now.


    BTW: Wolv, most of that stuff was already in it, mabye you shouldve taken a look at it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hud_draw 0; snapshot; hud_draw 1

    ? I dunno, I don't even know if that command exists. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    1st and 3rd should be "firstperson" and "thirdperson"

    r_detailtextures 1/0

    playdemo demoname.dem
    stop

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    edit: the hell, the quote screwed up
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    I just looked at the list given in your post to determine which stuff should be added.

    To create a nice looking screenshot and find the demo and 3D commands, just go look at <a href='http://planethalflife.com/commands/commands/index.shtml' target='_blank'>this list</a> yourself. You already know which parts we want (removing gun and HUD, taking screenshot, enabling 3D mode, the works).
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    edited May 2004
    New version coming out today, in .zip and .exe

    The following commands are execed on startup.<ul><li>cl_showfps 1</li><li>sv_cheats 1</li><li>developer 1</li><li>gl_max_size 512</li></ul>These commands are in the menu.<ul><li>join team commands</li><li>first/third person</li><li>graphs and show fps</li><li>max fps</li><li>texture commands</li><li>sv_lan & gl_clear</li><li>Light/Gamma commands</li><li>and much, MUCH more!</li></ul>
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    edited May 2004
    Fixed version, look down.
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    Fixed bug with the menu.

    <a href='http://www.nsarmslab.com/details/UMT.zip' target='_blank'>FIXED VERSION DOWNLOAD</a>
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    gl_texturemode gl_linear_mipmap_linear should be autoexec'd <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> annoys me with all the screenshots where it isn't on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    You have all these FPS things (which I see as usless cause it is dependant on machine) yet you have forgotten one of the #1 mapping commands. r_speeds 0/1 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Fps surely isn't useless, since for some things like particle systems and dynamic lights you have to know how large the influence is, even if on a relative scale, for operations that don't affect the r_speeds. But I agree that r_speeds is kinda essential.

    Also, I didn't include env_gamma tweaking since you already mentioned gamma in your list of supported features, but that is a different kind of gamma. For the NS specific command:

    <i>setgamma #</i> - sets the current env_gamma level, where x is a number from 1.0 to 2.0. This affects all players

    Also forgot about <i>cl_highdetail 1/0</i>, which I believe is used to switch PS systems with the detail flag checked on and off.
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