Co_neo
NEO_Phyte
We need shirtgons! Join Date: 2003-12-16 Member: 24453Members, Constellation
<div class="IPBDescription">my map, still needs work though</div> this is my map.
<a href='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b4.zip' target='_blank'>Zipped BSP</a>
*note* this link will only work if my friend has his file server on (so no guarentees it will work 24/7)
<edit> if you can find my secretroom, you probably decompiled my map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> </edit>
i have plans to eventually have 2 versions of this map (one MvA, one MvM)
no real story behind it (but i do have somewhat of a backstory for the MvM version)
it is VERY straightforward at this time (one path, one vent), but considering I went from not having hammer on my computer to this in 1 weekend, id say its pretty good (and very spooky-looking)
(its a work-in-progress, so any suggestions would be nice)
::edit:: just looked at the ns_mapping guidelines, and it turns out these parts arent bad on w_polys (but the hive/cc is iffy (looking at both at the same time)) ::/edit::
*my staircase
*the hive/cc rooms (there is a window in between) <-- really bad when hive&CC are still alive
i will look into this post now and then, but i am mostly posting about it <a href='http://www.bbfree.com/ChaosLegion/index.php?showtopic=183' target='_blank'>at the Chaos Legion Clan's forums</a>
<edit> if you want some pics, i can get some </edit>
<a href='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b4.zip' target='_blank'>Zipped BSP</a>
*note* this link will only work if my friend has his file server on (so no guarentees it will work 24/7)
<edit> if you can find my secretroom, you probably decompiled my map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> </edit>
i have plans to eventually have 2 versions of this map (one MvA, one MvM)
no real story behind it (but i do have somewhat of a backstory for the MvM version)
it is VERY straightforward at this time (one path, one vent), but considering I went from not having hammer on my computer to this in 1 weekend, id say its pretty good (and very spooky-looking)
(its a work-in-progress, so any suggestions would be nice)
::edit:: just looked at the ns_mapping guidelines, and it turns out these parts arent bad on w_polys (but the hive/cc is iffy (looking at both at the same time)) ::/edit::
*my staircase
*the hive/cc rooms (there is a window in between) <-- really bad when hive&CC are still alive
i will look into this post now and then, but i am mostly posting about it <a href='http://www.bbfree.com/ChaosLegion/index.php?showtopic=183' target='_blank'>at the Chaos Legion Clan's forums</a>
<edit> if you want some pics, i can get some </edit>
Comments
Disclaimer: I am lazy. However, I am also at work, where I can't run NS anyway. But mostly I'm just lazy.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<edit> uh oh, some of my pics are too big in size to be posted (~240kb) i guess i will have to upload them to my friends file server</edit>
<note> these pics are from b5 of my map (the only difference at this point is the lighting of 1 room) </note>
(the quality may seem poor, i scaled them down to 1/2 size)
the first is the bland, boring looking Readyroom
( i will upload the other pics after this, so i can post them)
it is a close-up on the screen in the CC room (and the backstory for my eventual MvM version)
(if they load slow, blame my friend for wasting his bandwidth on winMX (he is my file server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ))
<img src='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b50001.JPG' border='0' alt='user posted image' />
marine spawn
<img src='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b50002.JPG' border='0' alt='user posted image' />
same room, looking down a hallway
<img src='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b50003.JPG' border='0' alt='user posted image' />
the CC, hive, and my nifty projection-screen system
<img src='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b50005.JPG' border='0' alt='user posted image' />
my spiral staircase (and former leakpit of #$^#&^*#$)
<img src='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b50006.JPG' border='0' alt='user posted image' />
the bottom of the spiral staircase (with a nifty anti-bacterial field)
<img src='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b50007.JPG' border='0' alt='user posted image' />
the hallway to the hive **different from BSP (lighting in BSP suxx)**
<img src='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b50008.JPG' border='0' alt='user posted image' />
looking the other way down the hallway **see above**
<img src='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b50009.JPG' border='0' alt='user posted image' />
the BIG BAD HIVE
<img src='http://jeffsondag1.no-ip.org:2517/dskarin/co_neo_b50010.JPG' border='0' alt='user posted image' />
where the other end of that vent at the staircase pops out
i appologize in advance for anyone who starves to death waiting for the pics to load <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<edit>
beta4 of my map is being hosted on the following server: 207.44.216.119:27017
if you like my map in action, thank anyday for hosting it :wub: awww, no wub emote <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
</edit>
Disclaimer: I am lazy. However, I am also at work, where I can't run NS anyway. But mostly I'm just lazy.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i hate to be mean, but so far your advice on the pictures hasnt helped
You have a lot of cylindrical things touching other brushes, this cuts the underlying brush in lots of pieces, to fix this you can try making a small brush with a different texture or a 1 unit missaligned texture and let the cylinder only touch that brush instead of the floor directly. You can also let the cylinder end one unit above the floor or make the cylinder a func_wall if it doesn't do any VIS blocking.
Use sv_cheats 1, developer 1, gl_wireframe 2 to see the w_polys in wireframe.
(0 network activity during an update, followed by "this game is unavailable at this time")
also, my next version is kinda ready, i just need to run it in steam to search for bugs to iron out in the next version
and get some new screenshots
changes in B5
*new room
*thats about it, but there is some nifty stuff in that room
once i test it (stupid steam), ill upload it and link it