My Feeback On Natural-selection Beta 4.

ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
This mainly focuses on Combat.

I found beta 4 to be a bit better than beta 3 with some new changes and all, but here is what I think might need some changes.

Firstly, the respawning. Now I like long Combat games, because its the best when you are a level 10 skulk going against heavies. While one-person respawning is great to create short games, it supports spawn camping. Now the anti-spawn camping invulnerable feature is ok, but I don't really like the idea of being invincible. Making it too long make the aliens angry, and making it too short makes the marines angry. I would rather have an umbra cloud appear when I spawn. Now with the respawning, when multiple groups respawn, it keeps the pressure off having people screw up. "You know when the commander chair is at 5% and a newbie spawns in who doesn't know how to shoot". That's what I mean. I would probably allow multiple respawning back in, because it really doesn't hurt much. If this is about rushing hives, then aliens have the same advantage of spawning in quickly, and killing the rushing marines. Thus the game goes faster.

Alien's ability to gain points... While there are other advantages of getting points, like killing a marine/alien, being present in a death to a marine/alien, hurting and then having a marine/alien kill that enemy all increase your points, but the aliens gain a bit more. This is why I believe that marines should ALSO gain points. Now it is a great feature, and I like it, it makes the game go faster also. But I mean if you are a frustrated marine who can't kill a skulk and later on that marine is a level 2 and an onos comes, that marine gets even more frustrated. Aliens on the other hand do not need to worry about things like this. This is why I should suggest allowing both teams to gain points OR,

I came up with this little cool idea: Have a resource node in the center of a map, now when a skulk comes and lands near it, an alien resource node appears and the aliens start to gain points. Now marines don't get any since they don't control it, now if a marine comes along and decides to knife it down, as soon as he kills it, he is near it so a marine resource node appears, and aliens lose their point transfer and marines are now able to gain points, thus this gives a bit more objective to the game instead of killing the hive.

One other thing I noticed is the damage percentile. Like marines I would think it would be a good idea to give aliens the ability to see the hive damage % in a corner of the screen, just as a little feature. I just thing the marines a bit more aware that the commander chair is under attack because as soon as it is the chair % starts to fall.

Unlike the aliens that when a marine starts to attack it, then 1 minute later you hear "Our hive is under attack." and there is no % to see how bad the hive is hurt unless you go to the hive and look at it.

Comments

  • ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
    Hmm, I just remembered this, it was quite funny too. I am usually a super skulk, a skulk with 2 abilities for each chamber and all weapons unlocked. Now if the map is small and the marines are lone rangers who wonder off I go with the usual get cloaking and focus first. If it is a big map I usually unlock my xenocide and bombard groups of marines with xenocide/leap. Now I was cloaking and I see a marine, I start walking behind him and he stops and I bite him. He ends up jumping up and dieing. Then over text he tells that "Cloaking should be removed.", <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->. Then on the next map, that one big one (forgot name) with the hanger as a marine base, I cloaked inside and saw a group of marines forming a line, I uncloak and jump at them, killing 2 and right before I died I managed to chomp the 3rd one with focus. I get the same response "Focus should be removed." Just goes to show that when you are playing aliens you are in favor of all the abilities, than when you are marine.

    I sometimes dislike cloaking while playing marines, but I manage to find ways around that problem of sneaky skulks, and the mysterious moving land that I must shoot at sometimes surprises them.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    i really really really really hate it when ppl get sooooo angry when they die, i can understand repetitive spawn camping, but saying focus should be removed when you get killed by it is just plain stupid. i used to laugh when devin threw the controller at the wall becuase he died in soulblade, *sigh* i miss my playstation.

    **goes outside to playstation grave between twitch's and yoshie's
    i will miss all three of you, even tho i got to see the lizard 2 times.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    edited April 2004
    <!--QuoteBegin-Shadowcat+Apr 27 2004, 05:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowcat @ Apr 27 2004, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One other thing I noticed is the damage percentile. Like marines I would think it would be a good idea to give aliens the ability to see the hive damage % in a corner of the screen, just as a little feature. I just thing the marines a bit more aware that the commander chair is under attack because as soon as it is the chair % starts to fall.

    Unlike the aliens that when a marine starts to attack it, then 1 minute later you hear "Our hive is under attack." and there is no % to see how bad the hive is hurt unless you go to the hive and look at it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    As far as I know, this is a serverside mod and if you were to join aliens on that server you'd get the Hive % health in the corner the same way as the CC. It isn't a standard NS feature.


    edit: And yes, Cloaking is newbie and skilless in Combat. It should be removed along with lots of other things <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    cloaking is newbie and frustrating for marines, and leap - focus is a much effective way to kill people anyhow, but it's the only way some people can kill stuff. does it unbalance the game? it might seem so for the people that run off alone, but in a group it's pretty much useless.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    the point isn't how effective it is. The point is that it takes 0 skill to sit there and let a marine walk into your mouth and click. It takes lots of skill to leap/bite well.
  • ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
    Oh ok, I see it now. But yea, its a plugin but would be useful for ns.
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    edited April 2004
    <!--QuoteBegin-e.Nadagast+Apr 27 2004, 11:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ Apr 27 2004, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the point isn't how effective it is.  The point is that it takes 0 skill to sit there and let a marine walk into your mouth and click.  It takes lots of skill to leap/bite well. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ummm....my best suggestion to you is keep your eyes open. It DOES take skill to use cloaking effectively. If someone tries to cloak walk up to me, I usually have a good enough eye to spot them. Whenever I walk through a door way, I jump and look at the ceiling for an ambush. If there is a cloaked skulk there, I usually spot it, bang bang, problem solved. For an alien, it takes skill to spot out decent cloaking spots and actually getting a drop on unsuspecting marines.

    Not to mention Scan Area will help out even those marines who don't wish to pay attention to their surroundings.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited April 2004
    There will always be people complaining of spawn camping. It's the nature of the gameplay that makes it necessary. No amount of changing the spawn time will matter. The only way to fix this (if you would want to) would involve altering all the co maps and probably changing the gameplay. (like a variation of your "cool idea" that has been brought up by several people before, including myself)

    It is your team's duty to maintain a small queue of players waiting to respawn so as not to allow a situation where you can be spawn-camped. (the only way to do any real damage to the objective) That is your defensive objective. If you fail that, do not blaim the spawn system for your team's loss.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    it takes skill to use cloaking? lol

    like it takes skill to use web and xeno right?
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Sorry, but this is really bugging me.

    It'd feedback, not feeback. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    xeno DOES take skill. If ANY structure or even another marine I think, is in the way of the blast, no damage is done to the marine. On top of that it does so little damage to begin with, I think. I haven't played enough beta 4 to know anything for sure yet. (my parents only let me play on the weekends because of crapy grades, which reminds me, I have a paper that I should be working on insteead of posting here, so bye. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    yes focus and cloaking are annoying but there are counters, armour 1 and scan. you are playing with noobs. combat was designed for short games, instead of saying 'bring back wave spawning' which did nothing to help short games (1 hour stalemates), why not just say 'we want long games'?
  • ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
    Uhh, I was just in a 3 hour stalemate game... X.X
  • PneumaticCrabPneumaticCrab Join Date: 2002-11-28 Member: 10133Members
    <!--QuoteBegin-R A C+Apr 27 2004, 09:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (R A C @ Apr 27 2004, 09:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->xeno DOES take skill. If ANY structure or even another marine I think, is in the way of the blast, no damage is done to the marine. On top of that it does so little damage to begin with, I think. I haven't played enough beta 4 to know anything for sure yet. (my parents only let me play on the weekends because of crapy grades, which reminds me, I have a paper that I should be working on insteead of posting here, so bye.  :angry:<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    this post is so many kinds of awesome
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
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