Congrats. I was a little dissapointed that those textures weren't ripped of an 8-Bit console game, though. Well, you can't have it all, I guess <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Thanks guys. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I was actually quite surprised by that -- SI_Forge was really only my second serious map (my first being SI_Arcanum, a god-awful, ugly map for SI that I just got sick of), and now the dev team is interested in making it an official SI map for version .98 if I get some things fixed up. It's really quite a shock. And I'd really like to thank some of the members of EC for playtesting this with me just before I released.
Oh, and about the easter egg, here's a clue: <b><i>F</i></b>orge.
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<a href="http://www.planethalflife.com/the-lab/minimapping/index.asp" target="_blank">Link</a> for those who care.
Well, you can't have it all, I guess <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Oh, and about the easter egg, here's a clue: <b><i>F</i></b>orge.