No. You have to make your map in Hammer first. Then load it up in NSPSEdit to edit and preview the env_particle_custom's. Finally, you can save the changed particle settings back to the RMF.
I never managed to get the program running properly.
Windows XP Pro, GeForce 3 ti 200, latest drivers, latest DirectX.
When I _first_ started it up, it said it couldn't find a registry key, I just hit okay and it continued to run fine. I didn't feel like taking the time to set it up, I'd only wanted to toy with the thing (I'm lazy =), so I closed it.
I ran it again 20 mins later, it worked fine (remember, I hadn't changed any settings from the default). I set all the dirs up, added the .wads, etc. I then hit OK, and it crashed... Now it crashes on splash screen display =)
<!--QuoteBegin-me23+May 7 2004, 11:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (me23 @ May 7 2004, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When I _first_ started it up, it said it couldn't find a registry key, I just hit okay and it continued to run fine. I didn't feel like taking the time to set it up, I'd only wanted to toy with the thing (I'm lazy =), so I closed it.
I ran it again 20 mins later, it worked fine (remember, I hadn't changed any settings from the default). I set all the dirs up, added the .wads, etc. I then hit OK, and it crashed... Now it crashes on splash screen display =)
EDIT: What're the registry keys it uses anyways?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If it crashed after hitting OK, then it's probably trying to open the WAD files. The registry key used is HKEY_CURRENT_USER\Software\Philip Searle\NSPSEdit. Deleting it should enable you load it again. It's fairly important that at least the Half-Life directory and mod name are set properly, else it won't be able to load any sprites. Could you list the contents of the HKEY_CURRENT_USER\Software\Philip Searle\NSPSEdit\wads key, as I've not been able to reproduce the crash-on-OK bug.
Adding either the wall_lab or wall_tech textures causes the thing to crash on start and on OK. Probably just doesn't like underscores. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Ok here it goes. I have made a small test map, and if I put a name on the enity in hammer and load that map in the PS editor the names do not show up. same thing the other way around (going from PS editor to hammer).
Comments
Windows XP Pro, GeForce 3 ti 200, latest drivers, latest DirectX.
When I _first_ started it up, it said it couldn't find a registry key, I just hit okay and it continued to run fine.
I didn't feel like taking the time to set it up, I'd only wanted to toy with the thing (I'm lazy =), so I closed it.
I ran it again 20 mins later, it worked fine (remember, I hadn't changed any settings from the default). I set all the dirs up, added the .wads, etc. I then hit OK, and it crashed... Now it crashes on splash screen display =)
EDIT: What're the registry keys it uses anyways?
I didn't feel like taking the time to set it up, I'd only wanted to toy with the thing (I'm lazy =), so I closed it.
I ran it again 20 mins later, it worked fine (remember, I hadn't changed any settings from the default). I set all the dirs up, added the .wads, etc. I then hit OK, and it crashed... Now it crashes on splash screen display =)
EDIT: What're the registry keys it uses anyways?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it crashed after hitting OK, then it's probably trying to open the WAD files. The registry key used is HKEY_CURRENT_USER\Software\Philip Searle\NSPSEdit. Deleting it should enable you load it again. It's fairly important that at least the Half-Life directory and mod name are set properly, else it won't be able to load any sprites. Could you list the contents of the HKEY_CURRENT_USER\Software\Philip Searle\NSPSEdit\wads key, as I've not been able to reproduce the crash-on-OK bug.
So now it works now... I'll try and reproduce it again.
Adding either the wall_lab or wall_tech textures causes the thing to crash on start and on OK. Probably just doesn't like underscores. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
How are you meant to set up a particle system with this thing?