rumor has it that all the relevent issues have been solved for AvA, an AvA map remains to be seen however. Certianly some interesting prospects will be onos devouring onos, lerk dogfights, and even skulk teams vs onos, should be alot of fun.
how would special affect weapons like stomp, spores, umbra, devour etc work? also skulk vs skulk would be kinda random.. except maybe if you got focus or silence. however things like sof should work as they coded it as team 2 v team 1 not aliens vs marines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> go flayra + dev team! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-version91x+Apr 27 2004, 02:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ Apr 27 2004, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how would special affect weapons like stomp, spores, umbra, devour etc work? also skulk vs skulk would be kinda random.. except maybe if you got focus or silence. however things like sof should work as they coded it as team 2 v team 1 not aliens vs marines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> go flayra + dev team! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> when any abilities work at all (it's buggy), stomp works fine, sof works fine, spores work fine. Devour works, except for the bug that if you eat a higher lifeform with regen they will never die.
<!--QuoteBegin-Myzchef+Apr 27 2004, 12:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Myzchef @ Apr 27 2004, 12:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS Armslab(NSA) was the first to come out with rine vs rine...they converted cs_assault to NS and made another version with rine v rine...then everyone else decided to be posers... i think they making alien vs alien on assault, cs_aztec, they got cs_office <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> all i know about so far.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm sure co_assault came after co_sillyv, the first map i'm aware of that had mvm working(the one i posted about). If you go to the mapping forum you will also find a thread by lazer in which he has posted information on a plugin in that automatically makes each team glow their respective colours, also the CC weld seems to be fixed aswell.
MvM is fun, and as intelligent as CS beta 1.0 . If one of the team would wear a fade costume or have different hivesight blibs at least. Without you can just do straight paths to know whos on what team.
Ive been knifing both enemy armourys with 30 enemies spawning and passing by, they thought im a humper.
Because Flayra has mentioned in the past that he was considering supporting MvM and AvA sometime in the future, Redford. But yeah, it's pretty obvious that the BUS isn't going to be either of them.
NarfwakJoin Date: 2002-11-02Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
edited April 2004
Redford, from the FAQ: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Can you play marines vs. marines or aliens vs. aliens?</b> The current release doesn't have these scenarios, <i>but the game is designed to support it</i>. This will be supported in the future. Note: these alternate gameplay modes won't "take over" the original modes, so if you don't like the idea of these modes, you won't have to play them.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I had always assumed that "the game is designed to support [MvM and AvA]" was why these third-party game modes worked. I could be wrong, but it makes sense to me.
I do think it's pretty obvious that the BUS isn't either mode, though, as MvM first appeared with 3.0b3 - before the "first stage" of the BUS.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
No, Narf. It's not intended that there be any MvM or AvA just yet. It's a glitch. An error. And no, MvM/AvA is not on the docket for 3.0. 4.0, perhaps... when Flayra gets time off from the new company. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
When I first heard about MvM and the like... well I was like "WTH IS MvM" then I stopped being a nub and realized Marine vs. Marine.
On a serious note, I was talking to one of my friends about it, and quickyl said "oh great, the NS version of CS" and I agree and disagree on some points. Yeah, now it's just kinda like kill anything not on your team in your path rambo style, but it definitely has a different feel than NS. Most likely for me because I was playing it on a server where a) all the players there are GOOD players and aren't the racial/vulgar people so commonly encountered and b) it obviously was combat, but everyone there was just having fun and messing around.
I think the concept of MvM and AvA is interesting, but it really takes away from what NS is about... survival of the human race or the kharaa.
For the E^10*nth time:<ul><li>No, MvM and BUS are not the same thing.</li><li>MvM as seen in the mapping forum is, while a remarkable feat by the metamodders, not even near what Flayra considers worthy for inclusion.</li><li>MvM is still possible for future versions of NS, but would be a seperate gamemode equal in proportion to classic or combat.</li></ul> In this spirit, <span style='color:red'>***locked.***</span>
Comments
when any abilities work at all (it's buggy), stomp works fine, sof works fine, spores work fine. Devour works, except for the bug that if you eat a higher lifeform with regen they will never die.
i think they making alien vs alien on assault, cs_aztec, they got cs_office <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
all i know about so far.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm sure co_assault came after co_sillyv, the first map i'm aware of that had mvm working(the one i posted about). If you go to the mapping forum you will also find a thread by lazer in which he has posted information on a plugin in that automatically makes each team glow their respective colours, also the CC weld seems to be fixed aswell.
If one of the team would wear a fade costume or have different hivesight blibs at least.
Without you can just do straight paths to know whos on what team.
Ive been knifing both enemy armourys with 30 enemies spawning and passing by, they thought im a humper.
1. MvM is not a feature, or a mod. it is a BUG in the NS code. Nothing more.
2. Why would a bug be the BUS?
Sit on that for a while.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Can you play marines vs. marines or aliens vs. aliens?</b>
The current release doesn't have these scenarios, <i>but the game is designed to support it</i>. This will be supported in the future. Note: these alternate gameplay modes won't "take over" the original modes, so if you don't like the idea of these modes, you won't have to play them.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I had always assumed that "the game is designed to support [MvM and AvA]" was why these third-party game modes worked. I could be wrong, but it makes sense to me.
I do think it's pretty obvious that the BUS isn't either mode, though, as MvM first appeared with 3.0b3 - before the "first stage" of the BUS.
On a serious note, I was talking to one of my friends about it, and quickyl said "oh great, the NS version of CS" and I agree and disagree on some points. Yeah, now it's just kinda like kill anything not on your team in your path rambo style, but it definitely has a different feel than NS. Most likely for me because I was playing it on a server where a) all the players there are GOOD players and aren't the racial/vulgar people so commonly encountered and b) it obviously was combat, but everyone there was just having fun and messing around.
I think the concept of MvM and AvA is interesting, but it really takes away from what NS is about... survival of the human race or the kharaa.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Folks, run searches before posting your topics.
For the E^10*nth time:<ul><li>No, MvM and BUS are not the same thing.</li><li>MvM as seen in the mapping forum is, while a remarkable feat by the metamodders, not even near what Flayra considers worthy for inclusion.</li><li>MvM is still possible for future versions of NS, but would be a seperate gamemode equal in proportion to classic or combat.</li></ul>
In this spirit, <span style='color:red'>***locked.***</span>
[/barelycontainedannoyance]