Bandwith I would say is a top priority here. You can have the bitchinest machine in the world and it will not make any difference at all without the bandwith especially at 19 or 20 slots. If you are attached to a basic ADSL line at 384k external upload, you are probably only talking about 10 to 12 people max just to give you an idea.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is how it was put to me when I was looking for speeds, hope it helps.
QUOTE
Lets get into details for knowing your internet connection and what you can do with it. Knowing exactly what your connection speed is, is very important. Lets start with the definitions. (please note uppercase and lowercase definitions)
k or kb = kilobit: 1,000 kilobits = 1 kilobyte K or KB = kilobyte: 1,000 kilobytes = 1 megabit m or mb = megabit: 1,000 megabits = 1 megabyte M or MB = megabyte: 1,000 megabytes = 1 gigabit
(Please feel free to correct me if I'm wrong. These messurements are close enough to present a general idea of thier true values)
How do we translate this?
Ok, lets for an example say you have a 56k modem and you want to know what your transfer rate will be using it. Following the messurements as shown above, the 56kbps modem will transfer about 5.6 kilobytes of data per second. That's exactly 10% of what the modems rated speed is. Another example, say you have DSL or Cable connection rated at 384kbps upload. You would actually be sending 38.4 kilobytes per second. Again, notice the modems actual speed is only 10% of what it's rated for.
Now that you know how fast your internet connection speed is, how many players can it support if you was to host a half-life server? The answer is very simple. Take your figured actual internet connection speed and devide it by 4 and you will have your answer. Now by default, each user connecting to your server will pull down 4 kilobytes per second. Using 56kbps upload, you could only support 1 player. Using 384kbps upload, you could support nearly 10 players.
(note: 56kbps modems only have a 28.8kbps upload limit and there-for can not actually support another player. True 56k ISDN connections are the same speed both ways and could support 1 player)
But all is not lost. Say you do have a 384kbps upload connection hosting a 10 player server but need room for 2 more players? This can be done by tweeking your servers sv_minrate and sv_maxrate settings. By default, sv_maxrate is set to 10,000. This is fine for a T1 line or faster but a sv_maxrate setting at something like 2000 is much better suited to the adverage DSL or Cable host. This will increase lantency some-what to all players by redusing how many bits per second that each player in the server can pull down but will allow you to keep lantency with-in reason yet still have room for a few more players. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Here's an old graph I had comparing bandwidth usage. This is in kbps not KBps.
Start by scaling down the extras i.e. plugins, booster, decals, etc maybe even to shave the max amount of players you are capable of. You need to find the happy medium for your rig.
Comments
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
This is how it was put to me when I was looking for speeds, hope it helps.
QUOTE
Lets get into details for knowing your internet connection and what you can do with it. Knowing exactly what your connection speed is, is very important. Lets start with the definitions. (please note uppercase and lowercase definitions)
k or kb = kilobit: 1,000 kilobits = 1 kilobyte
K or KB = kilobyte: 1,000 kilobytes = 1 megabit
m or mb = megabit: 1,000 megabits = 1 megabyte
M or MB = megabyte: 1,000 megabytes = 1 gigabit
(Please feel free to correct me if I'm wrong. These messurements are close enough to present a general idea of thier true values)
How do we translate this?
Ok, lets for an example say you have a 56k modem and you want to know what your transfer rate will be using it. Following the messurements as shown above, the 56kbps modem will transfer about 5.6 kilobytes of data per second. That's exactly 10% of what the modems rated speed is. Another example, say you have DSL or Cable connection rated at 384kbps upload. You would actually be sending 38.4 kilobytes per second. Again, notice the modems actual speed is only 10% of what it's rated for.
Now that you know how fast your internet connection speed is, how many players can it support if you was to host a half-life server? The answer is very simple. Take your figured actual internet connection speed and devide it by 4 and you will have your answer. Now by default, each user connecting to your server will pull down 4 kilobytes per second. Using 56kbps upload, you could only support 1 player. Using 384kbps upload, you could support nearly 10 players.
(note: 56kbps modems only have a 28.8kbps upload limit and there-for can not actually support another player. True 56k ISDN connections are the same speed both ways and could support 1 player)
But all is not lost. Say you do have a 384kbps upload connection hosting a 10 player server but need room for 2 more players? This can be done by tweeking your servers sv_minrate and sv_maxrate settings. By default, sv_maxrate is set to 10,000. This is fine for a T1 line or faster but a sv_maxrate setting at something like 2000 is much better suited to the adverage DSL or Cable host. This will increase lantency some-what to all players by redusing how many bits per second that each player in the server can pull down but will allow you to keep lantency with-in reason yet still have room for a few more players.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Here's an old graph I had comparing bandwidth usage. This is in kbps not KBps.
Graph Contribution by Vadakill
Good Luck
so i have also the band bandwidth. but the server has laggs and i dont know why
meta mod is running
amx is runnig
fun modul + ns2amx
unstuck
hive cc status
sound precache plugin
that was it.
i dont thing that i have to much plugs