Perimeter Demo Released
Features:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Full game tutorial
2 missions from the main game campaign
2 Maps to use in Battle mode (skirmish with up to 3 A.I. teams) or
Survival mode (Repel waves of monsters against the clock) Full game
video and audio options Two levels of A.I. difficulty
Estimated game play - 3 hours
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Download from <a href='http://www.codemasters.co.uk/perimeter/downloads' target='_blank'>here</a>
For information on the game visit <a href='http://www.codemasters.co.uk/perimeter' target='_blank'>here</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The player takes part in an epic storyline spanning centuries as a large expedition discovers and explores several strange, dangerous worlds called Psychospheres. The resultant style of gameplay is potentially innovative, taking some standard aspects of the strategy genre and building in a strong emphasis on territorial control before adding in a core focus on terraforming that goes far beyond the usual construction of bases and buildings. You modify the terrain not only to protect and expand your holdings, but also as a way to hinder and attack your enemies. And the battles can be huge, involving hundreds of units. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Basically you terraform land to get resources and to build stuff on it. More land = more space to build and more resources. More resources = more units.
Plus i heard you can alter unit's DNA so one minute they could be a sniper then maybe a grunt or something... anyone feel free to correct me.
<img src='http://actionvault.ign.com/features/media/perimeter/perimeter111402.jpg' border='0' alt='user posted image' />
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Full game tutorial
2 missions from the main game campaign
2 Maps to use in Battle mode (skirmish with up to 3 A.I. teams) or
Survival mode (Repel waves of monsters against the clock) Full game
video and audio options Two levels of A.I. difficulty
Estimated game play - 3 hours
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Download from <a href='http://www.codemasters.co.uk/perimeter/downloads' target='_blank'>here</a>
For information on the game visit <a href='http://www.codemasters.co.uk/perimeter' target='_blank'>here</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The player takes part in an epic storyline spanning centuries as a large expedition discovers and explores several strange, dangerous worlds called Psychospheres. The resultant style of gameplay is potentially innovative, taking some standard aspects of the strategy genre and building in a strong emphasis on territorial control before adding in a core focus on terraforming that goes far beyond the usual construction of bases and buildings. You modify the terrain not only to protect and expand your holdings, but also as a way to hinder and attack your enemies. And the battles can be huge, involving hundreds of units. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Basically you terraform land to get resources and to build stuff on it. More land = more space to build and more resources. More resources = more units.
Plus i heard you can alter unit's DNA so one minute they could be a sniper then maybe a grunt or something... anyone feel free to correct me.
<img src='http://actionvault.ign.com/features/media/perimeter/perimeter111402.jpg' border='0' alt='user posted image' />
Comments
I recall the premise was something to do with fighting nightmares in your dreams or some sort of thing. Anyways the basic premise is extremely cool and I was looking forward to it, then it just dropped off the map.
Now it's back.
Gonna check this out.
I was hoping this was going to be the next step in RPG games, but unfortunately the graphics, the user interface and the boring units have completely spoilt it.