Spawn Rushing In Combat

2

Comments

  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--QuoteBegin-Swiftspear+Apr 22 2004, 07:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Apr 22 2004, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulk vs turret one on one, skulk wins if he has any defence upgrades. Otherwize the turret is down to 2 red by the time it kills the skulk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but it's not skulk vs turret

    it's skulk vs 3+ turret and 2+ marine
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    Hi,

    I put this topic up to come up with a way to make combat more enjoyable, I am mainly talking of spawn camping early in the game, its common, and I see less and less people playing combat now, Most people I talk to in combat games hate combat only because of the spawn camping early in game, then 1:00 later you have fades coming.

    Skulks are good at spawn camping early in the game, as a well timed skulk attack, 1-3 as decoys run in and attack, the rest of em clean up as usually marines have ta reload.

    I think Swifts above info explains it all. I Find the ones that like spawn rushing early are usually Skulk players, and like watching people whine about it.

    I'll just stick to NS for now, as I find 1 - 3 minute games totally pointless. What is the fun in playing a game when you cant even play, as once you spawn, you are dead.

    One of the most useless upgrades for marines.. Catalyst, you only get it when you kill something. What a load of BS, and lose it when you die...

    Yes, Im a marine player, as I dont like Aliens <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I appologize for the small text, it's something I just do to save a little space. On my screen, it's legible, and I'm running 1280 x 960. You 1600 x 1200 guys are all crazy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm running 1024 x 768. I don't see your point.
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Catalyst, you only get it when you kill something. What a load of BS, and lose it when you die...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I TOTALLY disagree with this. First of all you dont lose it when you die. Second if i feel like playing combat games i dont get heavy armor or jetpack. I get a Lvl 3 hmg with 2 armor upgrades and catalyst. Catalyst helps so much in killing aliens. Onos and fades drop so much faster when your 1 on 1 with them and you have catalyst. The trick is killing the skulk first then shoot the bigger aliens. I'm usually one of the top 3 in combat games with this build. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Only problem with catalyst is, by the end of the game, there aren't many easy kills running around. Even celerity skulks can damn near eat up half of your ammo. So, even if there are a few skulks left on their team, the chances of you running into them before an onos or fade are slim to none. Chances are you are going to run into an onos or fade first... even if you kill one and get a catalyst, you have to reload, and you get killed/catalyst runs out before you can fire again. I used to get catalyst all the time, and I still do if the opportunity presents itself while im at the hive unloading a shotgun into it.
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    <!--QuoteBegin-Norml E. High+Apr 23 2004, 12:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Apr 23 2004, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only problem with catalyst is, by the end of the game, there aren't many easy kills running around. Even celerity skulks can damn near eat up half of your ammo. So, even if there are a few skulks left on their team, the chances of you running into them before an onos or fade are slim to none. Chances are you are going to run into an onos or fade first... even if you kill one and get a catalyst, you have to reload, and you get killed/catalyst runs out before you can fire again. I used to get catalyst all the time, and I still do if the opportunity presents itself while im at the hive unloading a shotgun into it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if you hit them they don't <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Lol, funny actually, I was going to save myself the trouble of somebody posting that exact thing you just did salvation. But I didn't want to sound like an arrogant ****. But ofcourse, I'm sure you never miss a celerity leap skulk NOT IN A LONG HALLWAY, leaping all over the place. Sure, anyone can kill them with an HMG, but you aren't going to hit them with EVERY bullet that comes out of your gun. Nobody is that good.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Swift Idiot: Please READ my entire post next time. I said you'd only get the 2 seconds IF you are under level 5. This would have NO effect on end game, and will help those people who join late. Jesus, I thought this crowd wouldbe better than the CS crowd in terms of literacy.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    <!--QuoteBegin-Norml E. High+Apr 22 2004, 04:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Apr 22 2004, 04:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah it's really sad when people start these threads and don't define what they mean by "Spawn camping". There are two ways to look at this. One, winning the game, doesn't = oh we'll just knaw down the CC and not protect ourselves against marines. Be it your team covers you while you chew or you kill, chew, kill chew. Then theres literal spawncamping, or killing marines/aliens purely to get levels faster, not even firing one shot at the hive/biting the CC once. Get your crap together, my guess is you are annoyed with people winning the game, and not spawncamping. I rarely see spawncamping in combat, I see more of it in NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What would be spawn camping in NS? I know about the marine's side where you sit in the hive and shoot whoever comes out, but what for aliens? As an alien, many times have I gone to MS in the begining and munched the ip, and anyone that spawns, I kill them. But I always try and kill the IP as to disrupt the marines, then I work on important/expensive buildings like the armory if it's upgrading, or the arms lab.
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    Marines should be able to defend there spawn fairly easily. While the new exp system may well give aliens to much of a boost 5 mins into the game or so that has nothing to do with spawn camping. If you're being spawn camped early game to often than you need to examine your aim and that of your teams.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--QuoteBegin-xtcmen+Apr 23 2004, 12:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xtcmen @ Apr 23 2004, 12:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Catalyst, you only get it when you kill something. What a load of BS, and lose it when you die...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So by the time your done killing whatever and you just got your cat pack you no longer need one.

    nice
  • TheOneTheOne Join Date: 2003-06-25 Member: 17679Members
    As alein i pr0mise i wont spawn camp you ... just let me attack the cc and dont shoot mmmmk.

    As marine i pr0mise i wont spawn camp you ... just let me attack the hive and dont attack me mmmmk.

    If you stupid ...

    You cant have one with out the other, spawncamping and ending the game go hand in hand stop the whine or join a svr with spawn protect plugin.

    Saying that though I was in an 8v8 server the other day .. after killing about 5 aleins to get to the hive I then proceded to spawn camp and stick the rest of the bullets from that clip into the hive, Keeping my pistol full untill ALL the aleins were in a spawn que. I keep't this up untill the hive was dead.

    1 alein got a 1 kill .. seemed pretty god dam pointless even playing co_ i mean the hole point is aleins with 1,2 or 3 upgrades are easy enuff to kill anyway its called classic or ns_ , If in co_ they cant get a single upg cos there all getting owned by a huge spawn que. gg

    Dont get me wrong it may be pointless but I found it quite enjoyable ( there whine was fairly entertaining, puting it politely) I nvr though id say this, sarcasticly or not. but n1 flyra(<-- clueless about spelling :X)

    As for people moaning about marine getting owned by spawncaping yer well I spose that suks trick is .. dont die <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <span style='font-size:14pt;line-height:100%'><b>-Ugh-</b></span>
    ----------------------------------------------------------------------

    1-Or just leave some ppl to defend the spawnplace/cc/hive

    2-Or just totally remove the cc/hive and make it deathmatch, and use rounds instead of spawning all the time.

    2-Or give em 2 seconds invulnerability (did I just wrote that right?!)

    ------------------------------------------------------------------------------
    Problems involved with these methods/fixes

    -1 Those ppl get bored, and ppl dont listen that much on pubs

    -2 This would make the game very short (mostly, unless you hide or something) AND what a lot of ppl DONT like I think, it would make it a clone of Counterstrike.

    -3 Those invulnerable ppl have 2 seconds in God mode to kill all the attackers @ base. (Which isnt that much, but it may be too difficult for the other team to finish them...)
    -----------------------------------------------------------------------------
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    turets would just make spawn camping worse.
    just something to camp behind.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    I think they are refering to early in the game when the marines need to get their **** together and come up with something. After about 5 minutes there is no excuse anymore, you are free to rush and spawn camp. However, 2 turrets or so in each base is definately the way to go for early rushers and early spawn campers. Later when you are an Onis it makes no different about 2 turrets. They are specs of grain compared to the force of an HMG or grenade launcher...
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    Realisticly,

    I beleive many players of the Marine side would move out more knowing that a couple Aliens arnt going to wipe out base while there moving out, Turrets would solve this.

    And they need to **** the crap of free xp for Aliens, now that is a load of BS, I had like 3 kills, hadnt lvl'd, and alien gets lvl in one kill, or leech kill and a one minute wait... way to much unbalance in this game.

    Ill play some other games now, played this for couple weeks, was ok sort of before beta 4, but now its just no funplaying whatsoever.

    Personally, the Beta 4 patch has killed this game for me, if they patch it in the near future, or make it more balanced, then ill think bout coming back to NS.

    Till then, this Mod is getting a bad name and going down hill, as most others I play with agree.

    I mean it cant be to hard to come up with a balanced game, just a bit of thought into it is all that is needed, but unfortunately there seems to be none.

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    edited April 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ill play some other games now, played this for couple weeks, was ok sort of before beta 4, but now its just no funplaying whatsoever.

    Personally, the Beta 4 patch has killed this game for me, if they patch it in the near future, or make it more balanced, then ill think bout coming back to NS.

    Till then, this Mod is getting a bad name and going down hill, as most others I play with agree.

    I mean it cant be to hard to come up with a balanced game, just a bit of thought into it is all that is needed, but unfortunately there seems to be none.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Please dont come back if this is how you feel.

    I hate these whingers, you know these ones who threaten to leave (as if we care)!! Bloody gits dont have a clue, you have no idea what goes into making this mod. IT IS A FRIGGEN <b><u>BETA</u></b>!! DONT PLAY IT IF YOU HAVE A PROBLEM WITH IT!!

    Make a mod half as good as NS then see if you can balance the diversity involved in this game.

    The devs are trying some systems out, obviously they aren't working out but at least they know what not to do!

    This game is being made for you guys for nothing and all you do is b!tch about it (not even constructively criticize).

    Obviously alot of problems have started to arise due to the new patch BUT THIS IS NOT PERMANENT!

    Suck it up ladies. Things will be better in the future. And from the sound of things the next beta doesnt sound too far off.

    EDIT: Sorry for being a bit harsh, but i do like the turret solution you presented, as a boon for welders and bilebomb.

    - RD
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    It seems the only problem people are having WITH the Beta is the res gained by Aliens during the game, the spawning, and the unbalancing. Frankly I dont give a ****. I enjoy NS to its fullest, always playing the Beta and always enjoying my time as a marine, wheather loosing or winning. Winning is nice, sure, but it's about how much fun you have playing the actual game that counts. My first encounter with an Onos? Crapped my pants. Ran away like a scared monkey, found a hiding spot and kept on playing for an additional 3 hours. Thats a lot of games, even though it was the Beta 4 it is still very fun. Everyone stop complaining, it is obvious the developers will do whatever they can to satisfy the community, and this was just a way to test the waters, by putting out a new beta. So chill, its in progress... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    loving 4.0 because all the own-spawn campers now play ns_ instead of co_ .
    its more funn owning them in ns_ .
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    people who complain should be taken outside and shot.....

    I wish that co had never been added to NS, The amount of ns servers has decreased and the lack of commanders on pub server are begining to anoy me :/
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    The remedy to all rine problems is still aim.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Which still is rather easy to do, its just point and shoot. No questions asked...
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    <!--QuoteBegin-Roger Dodger+Apr 27 2004, 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Apr 27 2004, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ill play some other games now, played this for couple weeks, was ok sort of before beta 4, but now its just no funplaying whatsoever.

    Personally, the Beta 4 patch has killed this game for me, if they patch it in the near future, or make it more balanced, then ill think bout coming back to NS.

    Till then, this Mod is getting a bad name and going down hill, as most others I play with agree.

    I mean it cant be to hard to come up with a balanced game, just a bit of thought into it is all that is needed, but unfortunately there seems to be none.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Please dont come back if this is how you feel.

    I hate these whingers, you know these ones who threaten to leave (as if we care)!! Bloody gits dont have a clue, you have no idea what goes into making this mod. IT IS A FRIGGEN <b><u>BETA</u></b>!! DONT PLAY IT IF YOU HAVE A PROBLEM WITH IT!!

    Make a mod half as good as NS then see if you can balance the diversity involved in this game.

    The devs are trying some systems out, obviously they aren't working out but at least they know what not to do!

    This game is being made for you guys for nothing and all you do is b!tch about it (not even constructively criticize).

    Obviously alot of problems have started to arise due to the new patch BUT THIS IS NOT PERMANENT!

    Suck it up ladies. Things will be better in the future. And from the sound of things the next beta doesnt sound too far off.

    EDIT: Sorry for being a bit harsh, but i do like the turret solution you presented, as a boon for welders and bilebomb.

    - RD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Beta releases are still to be tested by the developers, players pick up the bugs, EXPERIENCE to ALIENS is not a bug. It was implemented to counter camping of Marines, which really wasnt an issue.

    And for all those that say ' just need to learn how to Aim, how about you teach the newcomers that they have to aim behind the skulk for example, because the hit boxes are laggy.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    edited April 2004
    the hit boxes aren't laggy - (excluding the occasional bit of pancaking lerks) well, no more laggy than any other game of this speed.

    if you believe you can aim, then maybe the problem is your connection.

    maybe the problem is the servers you're playing on

    maybe the problem is that you havn't given the game enough time...

    as already pointed out, this is a beta version - most mod teams don't release beta version to public for exactly this reason. NS team is taking a risk doing so, but in the long run it will pay off immensely.


    but i have to agree with some turrets in spawn ...

    or the invul below level 5 or some thing similar - both pretty good ideas that will only effect early game play, leaving the end to play out as usual.

    and this won't encourage spawn camping because aliens level up slowly already, so marines really do need to move out
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    btw nice posts swift_idiot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    i agree with the 2-3 turrets in spawn idea, it sounds like a great way to avoid the sometimes infuriating spawn camping,

    spawn camping : when players sit in the enemies spawn not attacking the cc/hive or in the case of NS IP/armoury whatever, and waiting for the enemy to spawn and kill them immedialty, rinse repeat.

    2-3 turrets would alleviate this problem as the enemy would be busy attacking the oc/turrets and would need to reload or get killed on occasion <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> its a great idea, and btw tugboat, it doesnt sound like youve even played classic NS plz man, dont judge NS by combat, combat blows,
  • AreteArete Join Date: 2002-11-03 Member: 5921Members
    Everyone who plays marine and complains about spawn camping and is inside the alien hive shooting it with teammates, kills a spawning skulk.

    Happens everytime. I have never seen a marine turn around and run. EVERYONE shoots the enemy. In spawns, out of spawns...

    People are too hypocritical. If I can chew on your CC without you shooting me, we have a deal, I won't kill you.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    tis true...

    if you're on a server and some one moans at you for spawn camping (when you actually aren't) just say "so how would you have me kill the objective without spawn camping? letting you shoot/bite me? sure thats a good idea"

    "moan at me when you have a solution"
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Don't play CO if you can't handle the need for spawn camping and don't play on huge servers. If you let the enemy spawn camp you they deserve to win, game over, don't be a wet blanket.

    I think the spawn system in CO is better than ever now, no more 2 hour CO games when marines actually weld and cover with GL spam, aliens actually heal/web spam hive, yay!
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    <!--QuoteBegin-NeonSpyder+Apr 28 2004, 03:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NeonSpyder @ Apr 28 2004, 03:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw nice posts swift_idiot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    i agree with the 2-3 turrets in spawn idea, it sounds like a great way to avoid the sometimes infuriating spawn camping,

    spawn camping : when players sit in the enemies spawn not attacking the cc/hive or in the case of NS IP/armoury whatever, and waiting for the enemy to spawn and kill them immedialty, rinse repeat.

    2-3 turrets would alleviate this problem as the enemy would be busy attacking the oc/turrets and would need to reload or get killed on occasion <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> its a great idea, and btw tugboat, it doesnt sound like youve even played classic NS plz man, dont judge NS by combat, combat blows, <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have played NS, I used to play it all the time, Combat just added a little life to it, but as Ive said that life has been taken away.

    I have NP's aiming, I am a Marine freak, and win many games I play in, I love the Shooty, lvl 3.

    I think that they should give JP's unlimited power, as thats what lerks have now. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Before complaining about spawn camping, think about what happens when you go to attack the other teams hive/cc. Yes, you do exactly the same thing as the person who you are about to **** about is doing.

    Im sure Flayra meant for combat to have quick rounds, why else do you think he is making it progressively easier to win with continuing to reducing the spawn rate. What i am certain is that he did not intend combat to have 1 hour long stale mates with all players at level 10. Giving anything like 2,3 second invulnerability or stopping spawn camping will only promote more stalemates.

    If you dont like spawn camping go play classic. And even then when someones in your hive spawn camping, its your teams fault for letting the guy in.
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