How Do I Make Part Of A Model Glow In Ms3d?

zwingzwing Join Date: 2004-04-21 Member: 28071Members
<div class="IPBDescription">Help plz....</div> Um can anyone tell me how to add some glowing colors onto a model? I'm using MS3d and I have adobe photoshop 7.0

Maybe someone could explain it to me with a tutorial on doing it with the V_KNIFE.MDL , turning the blade into a green glowing thing.

thnx.

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    you will have quite a bit of a problem with the knife...

    what i'm guessing:
    you want ONLY the blade to "glow"
    you don't want it to be see-through (completely)



    so what you will need to do, is decompile the v_kn.mdl and load up the reference.smd...

    select the faces of the blade (it's not in a seperate group as the handle, so this might be hard)

    ctrl + D to make a dulipcate, use the scale tool to make it slightly larger than the default knife... apply your new green skin to the bigger blade, compile it as additive in the .qc, and you've got it done... rinse and repete for the _hv.mdl
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    Thnx, um this might sound stupid, but how do I make a texture an addictive? I know how to decompile and all, just dont know how to make it an addictive or transparent.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    should be a little slide bar by the skin ball thing, slide it with the faces selected and it is deh winz
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited April 2004
    blah, when i exported the new "ref" smd file, the new *.bmp file did not save in the new material i added. When i mean save, i mean imported the new "ref" smd into milkshape.

    [EDIT]
    The glow.bmp file i added is 8 bits.

    also, i looked into other forums and added this to my *qc file.
    $texrendermode "glow.bmp" "additive"

    when I tried to compile it says this,
    ************ ERROR ************
    bad command $texrendermode

    I'm using Milkshape 3D 1.6.5, what should I do to make it work? Download the newer milkshape or is there something else I forgot.

    P.S.
    Lol, selecting the faces was easy. I just had to make sure the "Ignore backfaces" tab was unchecked. =D

    [EDIT]
    I tried Fuzzy's way and it looked cool, but when I compiled the *.qc file without the command
    $texrendermode "glow.bmp" "additive"
    Milkshape crashed on me.
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited April 2004
    woohoo i got it to work. I used the thing on the dragon knife thing and the result looked cool =D. The problem was that I had to use Jed's HLMV with a modified studiomdl.exe file and mdldec.exe file. Thnx guys, I owe you =P

    P.S.

    But theres a problem. My origins got mest up =(. In HLMV, the origins is way far off, resulting you cant see it. I'm going to test it in game now, ill edit this post to tell you guys the result.

    [EDIT]
    Darn it, my origins are mest up. ARG!!!
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    use $origin X Y Z ($origin left/right in/out up/down) in your .qc file, use jeds for getting the origins right though
Sign In or Register to comment.