How Do I Make Part Of A Model Glow In Ms3d?
zwing
Join Date: 2004-04-21 Member: 28071Members
<div class="IPBDescription">Help plz....</div> Um can anyone tell me how to add some glowing colors onto a model? I'm using MS3d and I have adobe photoshop 7.0
Maybe someone could explain it to me with a tutorial on doing it with the V_KNIFE.MDL , turning the blade into a green glowing thing.
thnx.
Maybe someone could explain it to me with a tutorial on doing it with the V_KNIFE.MDL , turning the blade into a green glowing thing.
thnx.
Comments
what i'm guessing:
you want ONLY the blade to "glow"
you don't want it to be see-through (completely)
so what you will need to do, is decompile the v_kn.mdl and load up the reference.smd...
select the faces of the blade (it's not in a seperate group as the handle, so this might be hard)
ctrl + D to make a dulipcate, use the scale tool to make it slightly larger than the default knife... apply your new green skin to the bigger blade, compile it as additive in the .qc, and you've got it done... rinse and repete for the _hv.mdl
[EDIT]
The glow.bmp file i added is 8 bits.
also, i looked into other forums and added this to my *qc file.
$texrendermode "glow.bmp" "additive"
when I tried to compile it says this,
************ ERROR ************
bad command $texrendermode
I'm using Milkshape 3D 1.6.5, what should I do to make it work? Download the newer milkshape or is there something else I forgot.
P.S.
Lol, selecting the faces was easy. I just had to make sure the "Ignore backfaces" tab was unchecked. =D
[EDIT]
I tried Fuzzy's way and it looked cool, but when I compiled the *.qc file without the command
$texrendermode "glow.bmp" "additive"
Milkshape crashed on me.
P.S.
But theres a problem. My origins got mest up =(. In HLMV, the origins is way far off, resulting you cant see it. I'm going to test it in game now, ill edit this post to tell you guys the result.
[EDIT]
Darn it, my origins are mest up. ARG!!!