Chrome Effect
Soylent_green
Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
<div class="IPBDescription">Can't seem to get it to work</div> I want to use the chrome effect used on the blue part of med packs, barneys helmet etc.(sphere map?)
I want to use it as an env_sprite(can be used for models without collision detection which is just what I want) rendered as additive to make shiny metal floor and shiny metal pipes and such simple world models.
I used MS3d, made a big flat square of 2 triangles, put a tiling cloud like texture ontop, made the texture sphere mapped. Looked quite neat, then I compiled it. Opened it up in HLMV and checked the chrome box, but it just comes out looking mono colour grey when I do(in game as well, not just the model viewer, this is regardless of wheter it is rendered as normal or aditive.).
(Opening up the medpack in HLMV I see a still blue square ontop, ingame I see the chrome effect.)
There seems to be just about 0 tutorials on the subject as well.
Any ideas?, need more information about something?
I want to use it as an env_sprite(can be used for models without collision detection which is just what I want) rendered as additive to make shiny metal floor and shiny metal pipes and such simple world models.
I used MS3d, made a big flat square of 2 triangles, put a tiling cloud like texture ontop, made the texture sphere mapped. Looked quite neat, then I compiled it. Opened it up in HLMV and checked the chrome box, but it just comes out looking mono colour grey when I do(in game as well, not just the model viewer, this is regardless of wheter it is rendered as normal or aditive.).
(Opening up the medpack in HLMV I see a still blue square ontop, ingame I see the chrome effect.)
There seems to be just about 0 tutorials on the subject as well.
Any ideas?, need more information about something?
Comments
health_<b>chrome</b>map.bmp
textures with the words chrome in them are automatically chromed in game...
you doing that much?
Thanks.
The rather less important question that arises is why does it scale down my chrome texture to 64x64? Is this the limit?
Additive mode turned out to look weird but in "texture" mode it looks really cool and it's the effect I was looking for. I wonder why I've never seen this in a map before though considering it's so simple.
Thanks.
The rather less important question that arises is why does it scale down my chrome texture to 64x64? Is this the limit?
Additive mode turned out to look weird but in "texture" mode it looks really cool and it's the effect I was looking for. I wonder why I've never seen this in a map before though considering it's so simple. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Add $cliptotextures in your qc.
thanks plague, daza and headcrab.