What Are The File Names Of The Crosshairs?
0dy
Join Date: 2004-01-31 Member: 25788Members
ive got custom guns, buldings and sounds. now id like to change the crosshairs. i have the old installs from 1.0 and a friend said that he was gonna try them because they are better. i dont remember what those crosshairs look like and would like to try them. do you know what the file names are for all of the weapon crosshairs (pistol, lmg, hmg, shotgun, gl maybe).
thanks for anyone that may know. if others want ill host the crosshairs so other people can make this change too.
thanks for anyone that may know. if others want ill host the crosshairs so other people can make this change too.
Comments
EDIT: i looked in the sprites, folder and the models folder and i didnt see them in there, it should be in the sprites folder right?
Thought you ment 2.0+ <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
xhairacid.spr - acid rocket
xhairalien.spr - parasite
xhairbile.spr - bile bomb
xhairgl.spr - grenade launcher
xhairhmg.spr - hmg
xhairmg.spr - lmg
xhairp.spr - pistol
xhairsg.spr - shotgun
xhairspit.spr - spit
xhairweb.spr - web
<a href='http://quakestuff.telefragged.com/pakexplr.zip' target='_blank'>PakExplorer Download</a>
EDIT: all i found was crosshairs.spr, was there only one crosshair in 1.0, because im not finding any others. is there a way to view the sprites without joining a hl game?
EDIT2: i see that xhairmg.spr is 5kb, and crosshiars.spr is 17. i believe the other crosshairs are in that single file, is there anyway i can "extract" them to individual files like they are in 3.0?
For example, if you want to change the NS shotgun crosshair into the HL shotgun crosshair (the small circle), open up weapon_shotgun.txt change the 'crosshair' line from
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->crosshair 640 xhairsg 0 0 64 64<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
to
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->crosshair 640 crosshairs 32 16 16 16<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<i>'crosshair' indicates that this line is for crosshair references
'640' means these references will be used at 640x480 resolution or above (otherwise, use the '320' references)
'crosshairs' means to look in 'crosshairs.spr' for the sprites
'32' and the first '16' refers to where inside 'crosshairs.spr' the sprite is located (kinda like coordinates, but flipped upside down; 32 pixels across, 16 pixels down)
The next two '16's refer to how wide and how tall the sprite is</i>