Co_outpost
Kester
Join Date: 2004-02-21 Member: 26770Members, Constellation
<div class="IPBDescription">WIP</div> heres a few pics of the map im working on co_outpost, feedback would be nice...
The marine start
<img src='http://members.lycos.co.uk/xkesterx/ms1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/ms2.gif' border='0' alt='user posted image' />
the second room ive built
<img src='http://members.lycos.co.uk/xkesterx/convey1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/convey2.gif' border='0' alt='user posted image' />
(ive had to take the pipes out for because of r_speeds also, where the floor dips there is now a door leading to a new area, pics for that when ive completed it
the corridors connecting the first 2 rooms
<img src='http://members.lycos.co.uk/xkesterx/corridor1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/corridor2.gif' border='0' alt='user posted image' />
The marine start
<img src='http://members.lycos.co.uk/xkesterx/ms1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/ms2.gif' border='0' alt='user posted image' />
the second room ive built
<img src='http://members.lycos.co.uk/xkesterx/convey1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/convey2.gif' border='0' alt='user posted image' />
(ive had to take the pipes out for because of r_speeds also, where the floor dips there is now a door leading to a new area, pics for that when ive completed it
the corridors connecting the first 2 rooms
<img src='http://members.lycos.co.uk/xkesterx/corridor1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/corridor2.gif' border='0' alt='user posted image' />
Comments
The new ms lighting
<img src='http://members.lycos.co.uk/xkesterx/msnew1.gif' border='0' alt='user posted image' />
the new lighting for the second room
<img src='http://members.lycos.co.uk/xkesterx/conveynew1.gif' border='0' alt='user posted image' />
large corridor
<img src='http://members.lycos.co.uk/xkesterx/trans1.gif' border='0' alt='user posted image' />
The architecture looks nice, but i think it could really improve the map if you work on the lighting. I see you are using a lot of white light_spot and some overlays, wich is a nice start, but i think some colored <i>texture lighting</i> could really improve the look (and the feeling) of the map. Maybe some yellow texlights, so it doesnt look disco too much and keep the colortheme of the yelgrey texture set. Just a suggestion, you are the one who pick colors <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Good work so far! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://members.lycos.co.uk/xkesterx/mslight1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/mslight2.gif' border='0' alt='user posted image' />
For instance you could do tiny (8 unit height) lights that help demark the stairs. That kind of light SHOULD be another color to grab your attention and say "Hey, there's some stairs here". Just a thought.
Other than that it looks good.
I wanna see the changes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Updated ms
<img src='http://members.lycos.co.uk/xkesterx/ms_screen.gif' border='0' alt='user posted image' />
Some infestation (credit to zazi for the crystal, hope he dont mind me using it)
<img src='http://members.lycos.co.uk/xkesterx/infest1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/infest2.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/infest3.gif' border='0' alt='user posted image' />
However I think they are a bit to bulgy/round. I like the new lighting better and also the skylights are nice
And please use jpg in stead of gif... The grainy thing gif does to your lighting hurts me eyes... ah the pain <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='color:gray'>don't get the wrong idea about this since this is not about your map or anything. I mean it looks good but could use some more interesting lighting. It's just a litte joke about gif VS jpeg <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> </span>
I like the sunshine from the (light falling) windows in Ms. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://www.socalledpride.com/mapping/pics/cave1.gif' border='0' alt='user posted image' />
<img src='http://www.socalledpride.com/mapping/pics/cave2.gif' border='0' alt='user posted image' />
<img src='http://www.socalledpride.com/mapping/pics/cave3.gif' border='0' alt='user posted image' />
ive done more aswell, but i work 40 hours a week and my fiance takes most of the rest of my time =[
will post pics later
There <i>are</i> some nice skulk-sized holes in that ceiling, out of lights way, I hope?
On a technical note: Be sure to keep your planes count under control (check with -chart at the compile line) when building such natural terrain. If it's only a small section it shouldn't be a problem though.
And on those crystals: they do seem a tad bit too bright. Remember that textures used for texture lighting are always fullbright. Perhaps darken the base texture a little. And try adding a glow over them, looks purty IMO (if you can spare the entities that is of course. Damn env_glow having to be handled server side.).
I have one half of the map made and finished apart from the hive, and connecting corridors, and now im working on the over half of the map hopefully ill have it finished by the end of the month, but with the amount of other commitments i have, that might still be hoping too much
<img src='http://www.socalledpride.com/mapping/pics/cave_new1.gif' border='0' alt='user posted image' />
<img src='http://www.socalledpride.com/mapping/pics/cave_new2.gif' border='0' alt='user posted image' />
<img src='http://www.socalledpride.com/mapping/pics/cave_new3.gif' border='0' alt='user posted image' />