Co_outpost

KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
edited April 2004 in Mapping Forum
<div class="IPBDescription">WIP</div> heres a few pics of the map im working on co_outpost, feedback would be nice...

The marine start

<img src='http://members.lycos.co.uk/xkesterx/ms1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/ms2.gif' border='0' alt='user posted image' />

the second room ive built

<img src='http://members.lycos.co.uk/xkesterx/convey1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/convey2.gif' border='0' alt='user posted image' />
(ive had to take the pipes out for because of r_speeds also, where the floor dips there is now a door leading to a new area, pics for that when ive completed it

the corridors connecting the first 2 rooms

<img src='http://members.lycos.co.uk/xkesterx/corridor1.gif' border='0' alt='user posted image' />
<img src='http://members.lycos.co.uk/xkesterx/corridor2.gif' border='0' alt='user posted image' />
«13

Comments

  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    looking gray.. i dont like it
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    i like it.. looks like how an outpost would be made imo
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    edited April 2004
    i thought it looked a bit bland aswell, the lighting at least, so i dimmed the lights and added spots in the second room, also ive added a new large corridor, pics at the bottom.


    The new ms lighting

    <img src='http://members.lycos.co.uk/xkesterx/msnew1.gif' border='0' alt='user posted image' />


    the new lighting for the second room

    <img src='http://members.lycos.co.uk/xkesterx/conveynew1.gif' border='0' alt='user posted image' />


    large corridor

    <img src='http://members.lycos.co.uk/xkesterx/trans1.gif' border='0' alt='user posted image' />
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    I like the last shot. That corridor with red lights.

    The architecture looks nice, but i think it could really improve the map if you work on the lighting. I see you are using a lot of white light_spot and some overlays, wich is a nice start, but i think some colored <i>texture lighting</i> could really improve the look (and the feeling) of the map. Maybe some yellow texlights, so it doesnt look disco too much and keep the colortheme of the yelgrey texture set. Just a suggestion, you are the one who pick colors <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Good work so far! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I like <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->, especially that last shot. Try not to mix the yellow and the red lights (if you implement the yellow) though, as it might end up a little disco.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    better! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i think the ms needs a splash of color into it, im gonna leave the second room for now and mebe come back to it later when ive added a few more rooms to see how it flows.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    try and use some more textures, you emphasize the word "texture" only once, use it like a lot of times! dont just use one texture, use a whole lot! this makes it original and more creative! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> add some more lights, glass, smoke, and prolly some more bright lights! yay
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    edited April 2004
    updated lighting for the marine start

    <img src='http://members.lycos.co.uk/xkesterx/mslight1.gif' border='0' alt='user posted image' />
    <img src='http://members.lycos.co.uk/xkesterx/mslight2.gif' border='0' alt='user posted image' />
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Again with the lights.... I think you're really just suffering from a lack of color. The yelgrey set particularly seems real finicky about what colors are used with it. Pure whites don't look good, and lots of color doesn't either. Try and mix in some yellows and maybe a few blue or red lights in small amounts.

    For instance you could do tiny (8 unit height) lights that help demark the stairs. That kind of light SHOULD be another color to grab your attention and say "Hey, there's some stairs here". Just a thought.

    Other than that it looks good.
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    I can't see the two screenshots in your last post <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    I wanna see the changes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    yeah i kno, im not sure why, working on that, sud have some new ones up either 2nite, or friday nite
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    right ive got a new host for my pictures, ill upload the old shots in a mo, and edit my previous post but for now, some new shots

    Updated ms
    <img src='http://members.lycos.co.uk/xkesterx/ms_screen.gif' border='0' alt='user posted image' />

    Some infestation (credit to zazi for the crystal, hope he dont mind me using it)
    <img src='http://members.lycos.co.uk/xkesterx/infest1.gif' border='0' alt='user posted image' />
    <img src='http://members.lycos.co.uk/xkesterx/infest2.gif' border='0' alt='user posted image' />
    <img src='http://members.lycos.co.uk/xkesterx/infest3.gif' border='0' alt='user posted image' />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2004
    Yup its a good effect and should be used in more maps, it is probably ok with zazi.
    However I think they are a bit to bulgy/round. I like the new lighting better and also the skylights are nice

    And please use jpg in stead of gif... The grainy thing gif does to your lighting hurts me eyes... ah the pain <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <span style='color:gray'>don't get the wrong idea about this since this is not about your map or anything. I mean it looks good but could use some more interesting lighting. It's just a litte joke about gif VS jpeg <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> </span>
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    On the latest pics : Radioactive yellow chrystals?

    I like the sunshine from the (light falling) windows in Ms. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Don't you think the marine start is a little too dark now?
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    its lighter in game, its just i havent corrected the gamma in most of the shots, as i dont kno how to
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    some new shots of the cave section i had been working on, anyone reading the how long does it take u to map thread, might know what im talking about

    <img src='http://www.socalledpride.com/mapping/pics/cave1.gif' border='0' alt='user posted image' />
    <img src='http://www.socalledpride.com/mapping/pics/cave2.gif' border='0' alt='user posted image' />
    <img src='http://www.socalledpride.com/mapping/pics/cave3.gif' border='0' alt='user posted image' />

    ive done more aswell, but i work 40 hours a week and my fiance takes most of the rest of my time =[
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    I like the hanging bridge style you are going for there in the cave section.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Despite the simplicity of that cave room think, it's pretty seksy!!!
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    ive put another hour or to into the cave room, added some red lights on the walkway, and altered the cables holding it so there more like this \_/ and less like |_| waiting for the compile (damn vis doesnt like my cave!!)

    will post pics later
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    looking damn good !
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I think you should chuck in some intense lighting in the corners of the cave in a different colour to the main ambience there - try something like red, blue or green - this will make it look slightly more interesting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    edited June 2004
    I must say I like those cave screenshots as they are. It's the gloomy feeling of especially that first shot I guess.
    There <i>are</i> some nice skulk-sized holes in that ceiling, out of lights way, I hope?

    On a technical note: Be sure to keep your planes count under control (check with -chart at the compile line) when building such natural terrain. If it's only a small section it shouldn't be a problem though.

    And on those crystals: they do seem a tad bit too bright. Remember that textures used for texture lighting are always fullbright. Perhaps darken the base texture a little. And try adding a glow over them, looks purty IMO (if you can spare the entities that is of course. Damn env_glow having to be handled server side.).
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    how are the hanging rope/supports anchored into the rock?
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    at the moment they're not just the cable going straight into the rock, ill probably add some little feature on them, when i have some more time to work on details, as i really wanna get workign on the final layout.

    I have one half of the map made and finished apart from the hive, and connecting corridors, and now im working on the over half of the map hopefully ill have it finished by the end of the month, but with the amount of other commitments i have, that might still be hoping too much
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    the updated pics of my cave

    <img src='http://www.socalledpride.com/mapping/pics/cave_new1.gif' border='0' alt='user posted image' />
    <img src='http://www.socalledpride.com/mapping/pics/cave_new2.gif' border='0' alt='user posted image' />
    <img src='http://www.socalledpride.com/mapping/pics/cave_new3.gif' border='0' alt='user posted image' />
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i realy like this so far and those crystals look awsome <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    those hallways look too open... put some crates or something so skulks dont get pwned as bad
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    those are old shots, ive made it more skulk friendly, without the use of crates (well at least i hope its more friendly =]
Sign In or Register to comment.