Omg
Asraniel
Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
in Off-Topic
<div class="IPBDescription">Another hl mod that look awesome, not ns</div>look at this, this is awesome
<a href="http://www.planethalflife.com/screenshot.asp?src=/images/screens/pe_101902_1.jpg" target="_blank">http://www.planethalflife.com/screens....2_1.jpg</a>
<a href="http://www.planethalflife.com/screenshot.asp?src=/images/screens/pe_101902_2.jpg" target="_blank">http://www.planethalflife.com/screens....2_2.jpg</a>
this hl mod looks realy cool, i wouldnt say better than NS, but least so good
<a href="http://www.planethalflife.com/screenshot.asp?src=/images/screens/pe_101902_1.jpg" target="_blank">http://www.planethalflife.com/screens....2_1.jpg</a>
<a href="http://www.planethalflife.com/screenshot.asp?src=/images/screens/pe_101902_2.jpg" target="_blank">http://www.planethalflife.com/screens....2_2.jpg</a>
this hl mod looks realy cool, i wouldnt say better than NS, but least so good
Comments
F*CK realistic games!
I just can't say I find that appealing to the eye at all.
Gameplay doesn't really look like something I'd enjoy, either.
<!--EDIT|KungFuSquirrel|Oct. 21 2002,08:04-->
The other maps on the site are real quality however, they align the textures perfectly.
<img src="http://www.public-enemy.org/penemy/graphic/maps/vp_cybercon/full/vp_cybercon5.jpg" border="0">
Oh, wait, nevermind, there's another one.
At least there's not 85,000 colors.
I read up on those shots and they claim to have some low r_speeds. I was somewhat disapointed to hear DM MP though. Looks more like the trappings of a terrific anime-inspired SP mod to me. DM maps can be (and often are) simple, visually uninspired and bland levels, simply because the gameplay is too fast paced to enjoy the trappings of the level. SP doesn't have that restriction and benefits more from the surroundings.
I'll still be following it though.
<!--EDIT|MonsieurEvil|Oct. 21 2002,10:46-->
I was just saying that I agree these shots are great examples of good mapping, although I am not in love with the cyber-punk style. However, the architecture is astoundingly organic; the way it towers up above the foreground gives a very monumental feel to the environment.
I don't think you can deny these are shots done by a talented individual. Bloody Germans.
PS. I think KFS is just bitter...don't worry, so am I!
Bah.
Edit: The searchlights aimed at the sky can stay volumetric. That's fine. Every other light fade should be changed or removed.
Bah.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
And I think KFS is just better.
Double bah.
I was going to make a post similar to that of MonsE/Merks but they already did <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The maps look just stunning. Even if they _were_ done by a different mod team. /me glares at KFS.
Architecturally they do look pretty good, but the overuse of colored lights and light fades that half the time don't even match the color of the source light is so overabundant that it seriously takes away from the scene in my eyes. You could have Doom3 hidden behind those lights and fades, and I'd be just as put off by it. Lighting is just as important as texturing and architecture in making a convincing or appealing scene -- without any one of the three, the overal design suffers. Two of three in this case isn't enough for me.
I don't care who made them; I don't care what they're for (a number of them were originally for CS, so nyeh... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ), they still don't appeal to me.
(edit -- added a smily to that little "nyeh" comment -- meant as a joke. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> )
<!--EDIT|KungFuSquirrel|Oct. 21 2002,17:16-->
No, that was not sarcasm.
Overall, I like these maps. A lot. But nowhere near as much as NS's official levels.
What I like:
It's strange: Like KFS, I find the lighting a bit appalling... the architecture detail is nothing amazing in my book... none of the maps have that professional feel to them that you'd get out of NS or CS... etc, etc. <b>But,</b> what really makes these levels stand out to me is the sheer creativity this guy has put into them. The <i>design.</i>
The design, or the way that these levels were built or structured... is really out of this world. Like Merk and MonsE were stating, there's just something special about the way he <i>used</i> the architecture.
Anyway, now for what I don't like:
Somehow these levels manage to look visually astounding, yet extremely amateurish all at the same time. I have no doubt that this is because of the lighting for the most part. I love the neon theme, but the way it was implemented was just a bit... bleh. I really wish this was done somewhere along the lines of Deus Ex's Hong Kong areas. Because that's what it reminds me of... only not as nice after further inspection. Because they don't have that <i>professional feel.</i>
To me these levels have nowhere near as much appeal as Relic's ns_bast. Bast doesn't have huge sprawling vistas or a detailed exterior... but it sure feels a hell of a lot more professional. I absolutely love eye candy in levels, but I'd rather have it in a professionally designed level. That, usually meaning it's subtle. Natural and realistic feeling lighting is also a huge contributor here.
In my eyes, they look like a 2D artist is creating scenes from a specific point in 3D. I am sure I will have to see these in action, and they look nice, but I agree, this does not strike me as professional work.
I'm having a hard time putting this into words, but it seems as if a great visual idea was moderately converted to a map. I can just imagine what would happen if an amazing mapper teamed up with the author of these and his amazing eye for visual effect.
It reminds me what I would do if I were asked to make Syndicate for HL. Even some of the textures are bland enough to remind me of the original. But maybe I just have KFS syndrome. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|Fam|Oct. 21 2002,23:01-->
--Scythe--
I accepted the rather ugly lighting simply because I dislike the style, and I assumed the style and the lighting went hand in hand <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->