Cause they want to make most of it a suprise <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
On the topic of the welder, how do you know which doors are weldable? Are there certain airlocks that are always weldable or what? Can someone give an in depth description of the welder and how it works?
Mappers designate certain doors in their maps to be weldable. When welded, they have a set amount of hit points. The aliens can break through these, or just sit there.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
A slightly better description:
1) All weldables are marked with a weldable icon. If you put your cursor on them, a tooltip will pop up saying "you can weld this."
2) Something that can be welded into existence (e.g. an open vent that can be welded shut) is usually shown as a semi-transparent brush where the weldable is.
3) Mappers designate whether or not a weld can be destroyed, and how many hitpoints it has if it can be.
4) More than just doors can be welded; the only real limit is the mapper's imagination. Most of the welds in Hera are control panels that operate doors/vents... there's Tanith's infamous Laser Strike, which occurs after welding a circuit to completion... Caged has a few large grates that can be welded to gain access to other areas, etc.
can u just start laying into a door with ur gun to take all its hit points away?
and how do the aliens open/shut them? or can they <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
First time I saw that welder it looked like a gun to me. It looked so BIG, but then I watched more carefully and I noticed that the marine is just keeping the thing so high it just looks like big <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Btw, how often welder-kills happen in playtests?
Ginger, it isn't a gun. It looks more like a tool than a gun, given the way it's held and the general shape of the welder. A gun used like that would break your wrist in one or two shots.
Thanks for your constructive criticism. </sarcasm>
They used the teleporter model from opfor And while we are on the subject of models, what does the ammo look like placed by the commander? IS it just the same old HL green ammo box, or is there a new one?
I dont know exactly what it looks like but I know there is a new one and Im pretty sure there is nothing from HL (aside from the engine) in ns. (models, sounds, textures, etc all new)
in nstr2, there was a model of the ammo pack or soemthin, but it looked pretty bad, and its really old, so they might have changedit. i dunno, but its a lot diff, just like a little green box, its not a pack
Both ammo packs and healthkits have new models, so you don't have to worry about seeing the tired old HL models (even though those were placeholder for a while.) You can see a pic of the healthkit <a href="http://www.natural-selection.org/iB_html/uploads/cgc-nsrc8-ss4.jpg" target="_blank">here</a> and a pic of the ammo box <a href="http://www.readyroom.org/ns_ingame/rc5_ns_eclipse0054_8x6.jpg" target="_blank">here</a>(way over on the left).
The PT's and Dev Team members say there are now <i>no</i> Half-Life models still in.... well, PERHAPS save the necessary ones... if such things exist. I'd say there's probably no original models.
The only thing from HL that will be in the release version of NS will be a few textures and maybe a couple of sprites, that's all. No Gordons, no Tinas and no snarks. All original modelling.
Comments
<img src="http://www.natural-selection.org/iB_html/uploads/cgc-nsrc6-2.jpg" border="0">
Am I right?
1) All weldables are marked with a weldable icon. If you put your cursor on them, a tooltip will pop up saying "you can weld this."
2) Something that can be welded into existence (e.g. an open vent that can be welded shut) is usually shown as a semi-transparent brush where the weldable is.
3) Mappers designate whether or not a weld can be destroyed, and how many hitpoints it has if it can be.
4) More than just doors can be welded; the only real limit is the mapper's imagination. Most of the welds in Hera are control panels that operate doors/vents... there's Tanith's infamous Laser Strike, which occurs after welding a circuit to completion... Caged has a few large grates that can be welded to gain access to other areas, etc.
<!--EDIT|coil|Oct. 21 2002,00:49-->
and how do the aliens open/shut them? or can they <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Thanks for your constructive criticism. </sarcasm>
What was the OpFor model used?...
And while we are on the subject of models, what does the ammo look like placed by the commander? IS it just the same old HL green ammo box, or is there a new one?
--Scythe--