<!--quoteo(post=1639524:date=Jul 18 2007, 08:24 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Jul 18 2007, 08:24 PM) [snapback]1639524[/snapback]</div><div class='quotemain'><!--quotec--> thanks <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> of course, not 5 minutes after I posted, I managed to clear the carrier effortlessly... I shot out the dude in the helicopter and then it became easy. I guess I should be thankful for a game that's actually challenging <!--QuoteEnd--></div><!--QuoteEEnd-->
Far cry is one of those games where you have the most fun when you play badly. When you figure out how to play well, many sections are a piece of cake even on realistic. E.g. most camps can be defeated by going prone one kilometer away and just taking pot shots at them, one bullet at a time; don't fire when they run around too much, wait until they stop. That's less fun than doing the dishes.
I started playing on realistic and damn, indoor areas are so hard. The carrier had 5 people above you, 4 on the same level and one with a stationary minigun. It took me more tries to complete then the helicopter attack. Miss one single man and he shoots you instantly in the back when you get in his range. The whole shooting through tents and barracks are so bs, not to mention their random ability to make a sudden insta-death HS.
I had most fun in the level when you enter the underground facility, binoculars are god like here. I sat in the starting area and just scanned the whole island then took everyone out one at a time. They aren't stupid tho, those who you cant spot behind objects and whatnot circles around the whole island to get to ya. The cave had me stunned, it seemed like the difficulty increased by 50%, the mercs shot me just as I got around corners, through pitch darkness, if the flashlight is on they see you even around corners.
I think one of the main reasons the game is so hard is one outlined in that article; the variety of enemies you'll come up against.
At first you'll struggle against the mercs. They're tough, they're well armed and they're smart if occasionally buggy. After a while you'll learn how to deal with them, and for a little while the game becomes not so hard.
Then the mutants show up, and you need a whole new set of tactics (and ideally weapons) to deal with them. Or the mercs break out a vehicle or two and (again) you need new weapons and tactics to compensate. I can recall quite clearly running through an indoor area having just easily dispatched a large group of mercs. I round a corner to find a merc pointing a gun at me, and almost without thinking headshot him as I run past down the corridor. Then I go into the next room and get a trigen in the face and die. If I'd been expecting a trigen I would have popped my head round the door then backpedaled down the corridor I'd just come from, but I was in the mindset for dealing with mercs and so I got owned. Some people seem to find this irritating, but if you're going to play a game featuring both human and mutant foes and you're <i>not</i> expecting mutants to jump out and eat your face at any moment... aren't you missing the point?
Also, I'm not sure I understand the complaints about the sci-fi elements. The game IS sci-fi. Sci-fi with large outdoor areas and jungle combat with mercs, but ultimately the whole plot of the game is ABOUT the mutants, not the mercs. If I wanted to fight an army of identical humanoid opponents I'd play pretty much every other shooter out there. Variety is the spice of life and all that. Why should games pigeonhole themselves into one genre or another when they can create something new and, in my opinion, pretty awesome?
<!--quoteo(post=1640181:date=Jul 22 2007, 09:54 AM:name=Nil_IQ)--><div class='quotetop'>QUOTE(Nil_IQ @ Jul 22 2007, 09:54 AM) [snapback]1640181[/snapback]</div><div class='quotemain'><!--quotec-->Then the mutants show up, and you need a whole new set of tactics (and ideally weapons) to deal with them.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not to mention discovering just how buggy their jump attack is and compensating for it. It feels way more BS than onos devour with 200 ping. I've been hit through a grating from a miss of about 10 feet; that just about made me uninstall the game.
I've just encountered the first monsters and I'm on my way out of the camp. The next big battle if just BS.
You have a jeep with .50 cal, the mercs have set up a roadblock ahead so u cant speed trough with the vehicle. There are 3-4 at the blockade 1 with a minigun. After that there is randomly hiding mercs in the bushes which rush forward as soon as u stop the jeep often killing you instantly from close range. 200m away on a hill on a fort there is a sniper and 1 merc. If you manage to kill them as well they send artillery/rockets at your jeep. Forced to leave the vehicle you now face 8 mercs rushing towards you behind the roadblock. 6 of them are easily killed, the other 2 take cover and camps, not moving a muscle until you either come to them or flush them with grenades, if you spotted where they hid. Now onwards to the bridge, everything seems clear, 0,2 seconds later a sniper pops up in a empty window and shoots you instantly to death while you leaned behind a tree/rock.
This they call "realistic", do I get a ION cannon in my face on the last level?
Their like "###### guys we have a guy with Hawaii shirt and mutant super gorillas on rampage throughout the island, let's totally follow the shirt bloke and telepathically know that he has stolen a car while we send randomly stupid patrols to secure the labs, we need some ###### artillery, and helicopters, lots of them, especially billion dollar ospreys which can be shot down rather lazyly".
<!--quoteo(post=1640221:date=Jul 22 2007, 03:12 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Jul 22 2007, 03:12 PM) [snapback]1640221[/snapback]</div><div class='quotemain'><!--quotec--> I've just encountered the first monsters and I'm on my way out of the camp. The next big battle if just BS.
You have a jeep with .50 cal, the mercs have set up a roadblock ahead so u cant speed trough with the vehicle. There are 3-4 at the blockade 1 with a minigun. After that there is randomly hiding mercs in the bushes which rush forward as soon as u stop the jeep often killing you instantly from close range. 200m away on a hill on a fort there is a sniper and 1 merc. If you manage to kill them as well they send artillery/rockets at your jeep. Forced to leave the vehicle you now face 8 mercs rushing towards you behind the roadblock. 6 of them are easily killed, the other 2 take cover and camps, not moving a muscle until you either come to them or flush them with grenades, if you spotted where they hid. Now onwards to the bridge, everything seems clear, 0,2 seconds later a sniper pops up in a empty window and shoots you instantly to death while you leaned behind a tree/rock. <!--QuoteEnd--></div><!--QuoteEEnd-->
Did you ever consider NOT charging into the roadblock with your jeep? Vehicles have nice big guns, yes, but they're also nice big obvious targets, and of course when you're in one you can't use your most deadly weapon of all; your binoculars.
Ditch the jeep before the roadblock, use your binocs to scope the place first. Now you know where everyone at the roadblock is, along with the sniper. Use the sniper rifle and take out the sniper and the guy manning the mounted gun, and then if you really must, charge the roadblock with your jeep, although you might find it easier to just pick the remaining dudes off with the M4 or something similar.
If you don't have the sniper rifle... then you really <i>should</i> have the sniper rifle. It is quite simply the daddy of guerrilla combat.
Also if anyone's interested, you can use \save_game in the console to save anywhere. Its a bit buggy, but it works, and can save having to do a large section over because they didn't provide enough save points.
I finally beat it on Medium mode, and that was hard enough for me. I have to say, in retrospect, I'm glad it was on the hard side because it made beating it all the more satisfying. So many cool moments, like being dropped onto the island in the middle of the trigen infested jungle with only a rifle and 10 bullets... *that* was exciting. so were all the merc vs. mutant battles, and the feeling that mercs were battling mutants everywhere even when you weren't there... and how expansive the environments were... I feel like even though I beat it, most of the outdoor areas I passed through each had like 10 other ways I could have approached them. GG, Crytek.
I never did go into that trigen infested area when they just drop you onto the beach - just wait 20 seconds or so and a boat comes round the corner; kill the gunner/driver and take the boat. Much easier and gets you where you want to go faster
The only part i found difficult in the entire game was the last level in the mansion with those mutants and the *SPOILER*
Part where you fight the mutated general guy who's got that annoying machine gun. And the game brought soemthing new the the FPS genre. I'd give it a 9.5/10.
<!--quoteo(post=1655428:date=Oct 11 2007, 06:51 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Oct 11 2007, 06:51 PM) <a href="index.php?act=findpost&pid=1655428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only part i found difficult in the entire game was the last level in the mansion with those mutants and the *SPOILER* Part where you fight the mutated general guy who's got that annoying machine gun. And the game brought soemthing new the the FPS genre. I'd give it a 9.5/10.<!--QuoteEnd--></div><!--QuoteEEnd-->
There are spoiler tags, you know.
Far Cry 2 doesn't have anything to do story-wise with the original Far Cry, but other than that there are a lot of similarities. Aggressive AI, huge maps that you can roam around in, vehicles like the hang glider, etc. I'm sort of glad they're doing away with the whole mutant thing, although I have to admit that Crysis' aliens don't look too awful either, especially with their freezing powers.
Comments
thanks <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> of course, not 5 minutes after I posted, I managed to clear the carrier effortlessly... I shot out the dude in the helicopter and then it became easy. I guess I should be thankful for a game that's actually challenging
<!--QuoteEnd--></div><!--QuoteEEnd-->
Far cry is one of those games where you have the most fun when you play badly. When you figure out how to play well, many sections are a piece of cake even on realistic. E.g. most camps can be defeated by going prone one kilometer away and just taking pot shots at them, one bullet at a time; don't fire when they run around too much, wait until they stop. That's less fun than doing the dishes.
I had most fun in the level when you enter the underground facility, binoculars are god like here. I sat in the starting area and just scanned the whole island then took everyone out one at a time. They aren't stupid tho, those who you cant spot behind objects and whatnot circles around the whole island to get to ya.
The cave had me stunned, it seemed like the difficulty increased by 50%, the mercs shot me just as I got around corners, through pitch darkness, if the flashlight is on they see you even around corners.
At first you'll struggle against the mercs. They're tough, they're well armed and they're smart if occasionally buggy. After a while you'll learn how to deal with them, and for a little while the game becomes not so hard.
Then the mutants show up, and you need a whole new set of tactics (and ideally weapons) to deal with them. Or the mercs break out a vehicle or two and (again) you need new weapons and tactics to compensate. I can recall quite clearly running through an indoor area having just easily dispatched a large group of mercs. I round a corner to find a merc pointing a gun at me, and almost without thinking headshot him as I run past down the corridor. Then I go into the next room and get a trigen in the face and die. If I'd been expecting a trigen I would have popped my head round the door then backpedaled down the corridor I'd just come from, but I was in the mindset for dealing with mercs and so I got owned. Some people seem to find this irritating, but if you're going to play a game featuring both human and mutant foes and you're <i>not</i> expecting mutants to jump out and eat your face at any moment... aren't you missing the point?
Also, I'm not sure I understand the complaints about the sci-fi elements. The game IS sci-fi. Sci-fi with large outdoor areas and jungle combat with mercs, but ultimately the whole plot of the game is ABOUT the mutants, not the mercs. If I wanted to fight an army of identical humanoid opponents I'd play pretty much every other shooter out there. Variety is the spice of life and all that. Why should games pigeonhole themselves into one genre or another when they can create something new and, in my opinion, pretty awesome?
Not to mention discovering just how buggy their jump attack is and compensating for it. It feels way more BS than onos devour with 200 ping. I've been hit through a grating from a miss of about 10 feet; that just about made me uninstall the game.
You have a jeep with .50 cal, the mercs have set up a roadblock ahead so u cant speed trough with the vehicle. There are 3-4 at the blockade 1 with a minigun. After that there is randomly hiding mercs in the bushes which rush forward as soon as u stop the jeep often killing you instantly from close range. 200m away on a hill on a fort there is a sniper and 1 merc. If you manage to kill them as well they send artillery/rockets at your jeep. Forced to leave the vehicle you now face 8 mercs rushing towards you behind the roadblock. 6 of them are easily killed, the other 2 take cover and camps, not moving a muscle until you either come to them or flush them with grenades, if you spotted where they hid. Now onwards to the bridge, everything seems clear, 0,2 seconds later a sniper pops up in a empty window and shoots you instantly to death while you leaned behind a tree/rock.
This they call "realistic", do I get a ION cannon in my face on the last level?
Their like "###### guys we have a guy with Hawaii shirt and mutant super gorillas on rampage throughout the island, let's totally follow the shirt bloke and telepathically know that he has stolen a car while we send randomly stupid patrols to secure the labs, we need some ###### artillery, and helicopters, lots of them, especially billion dollar ospreys which can be shot down rather lazyly".
I've just encountered the first monsters and I'm on my way out of the camp. The next big battle if just BS.
You have a jeep with .50 cal, the mercs have set up a roadblock ahead so u cant speed trough with the vehicle. There are 3-4 at the blockade 1 with a minigun. After that there is randomly hiding mercs in the bushes which rush forward as soon as u stop the jeep often killing you instantly from close range. 200m away on a hill on a fort there is a sniper and 1 merc. If you manage to kill them as well they send artillery/rockets at your jeep. Forced to leave the vehicle you now face 8 mercs rushing towards you behind the roadblock. 6 of them are easily killed, the other 2 take cover and camps, not moving a muscle until you either come to them or flush them with grenades, if you spotted where they hid. Now onwards to the bridge, everything seems clear, 0,2 seconds later a sniper pops up in a empty window and shoots you instantly to death while you leaned behind a tree/rock.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you ever consider NOT charging into the roadblock with your jeep? Vehicles have nice big guns, yes, but they're also nice big obvious targets, and of course when you're in one you can't use your most deadly weapon of all; your binoculars.
Ditch the jeep before the roadblock, use your binocs to scope the place first. Now you know where everyone at the roadblock is, along with the sniper. Use the sniper rifle and take out the sniper and the guy manning the mounted gun, and then if you really must, charge the roadblock with your jeep, although you might find it easier to just pick the remaining dudes off with the M4 or something similar.
If you don't have the sniper rifle... then you really <i>should</i> have the sniper rifle. It is quite simply the daddy of guerrilla combat.
Also if anyone's interested, you can use \save_game in the console to save anywhere. Its a bit buggy, but it works, and can save having to do a large section over because they didn't provide enough save points.
ill just let the footage speak for itself.
I hope the rest of the game is as shiny and pretty as those weapons.
Part where you fight the mutated general guy who's got that annoying machine gun. And the game brought soemthing new the the FPS genre. I'd give it a 9.5/10.
ill just let the footage speak for itself.<!--QuoteEnd--></div><!--QuoteEEnd-->
From what i've heard, it has nothing to do with the first Farcry...
And personnely i think it looks better, graphics, and gameplay wise, than crysis.
Part where you fight the mutated general guy who's got that annoying machine gun. And the game brought soemthing new the the FPS genre. I'd give it a 9.5/10.<!--QuoteEnd--></div><!--QuoteEEnd-->
There are spoiler tags, you know.
Far Cry 2 doesn't have anything to do story-wise with the original Far Cry, but other than that there are a lot of similarities. Aggressive AI, huge maps that you can roam around in, vehicles like the hang glider, etc. I'm sort of glad they're doing away with the whole mutant thing, although I have to admit that Crysis' aliens don't look too awful either, especially with their freezing powers.