Anyway, this was written by Innovations on the Beta message board. <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. No camping. Considering how huge a feature camping is in other games this is in fact quite a change, and a welcome one too. You move, you see new situations, new battlefields. Could you imagine how stupid and dull CoH would be if you just stood at the same corner because every 45 seconds another purse-snatching was going to occur there. Yet that is how boring and dull the rest of the mmorpg industry is. The closest this game comes to camping is the tactic where you sit in one place and somebody T-Foe's all the mobs to you. And I don't see that done anymore at high levels (Why? Because once you have a long list of offensive powers the T-Foe model barely lets you use one or two a minute. It becomes clear that a lot of you Damage per second and XP per hour is being idle.)
2. No static drops. You dont have to fight just one mob in just one place over and over again because it is the only place that has has a chance of dropping the uber whatver of whatever. Not only is that less boring but also it gets rid of all the acrimony and griefing over who has the right to farm that spot to get the uber whatever of whatever. it also means that you do not have to live your life around the spawn schedule because you are number 5 on the list and the uber whatever of whatever only drops every 45 minutes. Also there is no need to kiss butt with the guild that constantly owns the spot.
3. No opponents materializing out of thin air. This goes along with camping, but it is part of the overall dumbness of the spawning model of most games. You do still have a bit of a shadow of the problem when you are moving fast and when the turned down the appearance distance, particularly in missions, but they set the distance back up and every game has some sort of view distance limit. But you never have the case, like you do in nearly every other game on the market, of an opponent going pop right next to you.
4. No Rats Also no rabbits, chickens, spiders, ring-tailed lemurs or whatever critter. While a level 2 Hellion is hardly a menace to the safety of the planet, they are a danger to the city and the citizens that you save from them are thankfull to what you are doing. That does a lot for the image of who your character is and what they are doing.
5. No rusty apprentice swords. Most other games make a point of how feeble your newbie weapons are. Not here. You start with impressive powers and they just get better. The two powers that I had at level 1 are still mainstays of my character.
6. No newbie tunics. You start looking like something impressive and unique. A superhero. And you keep that look. You don't all start looking alike because you all have the particular armor that everybody at level X has to have to not be gimped.
7. No loot arguments. The enchancements and inspirations and influence just drop quietly into your inventory. Nobody knows what you just got unless you decide to tell them. No announcement of what the mob has dropped, no rush to be the one to get it. No argument over how it is their turn or how they need the item more than you. No attempts to make you feel guilty about why you arent going to give them the armor that they really really really need (and have a half dozen on sale on ebay). If you want to be generous and give them something that you think they can use you can and...get this...they sinceerely thank you rather than acting like it was just what they deserved all along.
8. Lots of pretty well written mission stories. No 'bring me six fox claws and I will give you 20gp'. Even when you get a 'kill X of Y' mission they go through the care to give you a feeling as to why the contact cares about taking down those criminals. Even some of the newbie mission lines have stories of a quality than most other games give their main quests. Compare what you get with your contacts with what you get from a SWG mission terminal. And SWG did have the staff, budget, and rich story world to draw from. You are almost always with the impression that you are doing something of consequence.
9. No must-have characters. Think of how hard it is to create five character types, each with different strengths, each mutually supportive, yet have none of them be must-have? I have been in groups of all blasters, all tankers, no melee, even an all-defender group and they all work! My ideal group is still one of each, and that really does work well, but I have NEVER seen a group of players standing around because "we can't start this until we get a healer" and I have NEVER seen a situation where somebody says 'can we add (character name)' and others reply 'no we already have enough (character type)'. Yet in other games that is the absolute norm.
10. At level 35 I can still log in for an hour and have some fun making progress. In most other games by the time you reach the 'high' levels an hour is not enough time to get on and get the right combination of the right character types all together in a place to begin planning what you are really going to do. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That site was made when the NDA's still around. They picked things out of the released screenshot and developers' comments. Things changed and some powers aren't implemented.
Sadly spear and bow powers don't exist (yet, anyway). Capes and wings aren't available in the creations (too much programming).
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
from what I understood of capes it was that they were to friken CPU intensive to make em look good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
So there is a question:
Weapons: what are they? Can we customize the weapons themselfs? (like sword could be from katana to rapier to big honkin anime sword)
Zig...I am Captain Planet!Join Date: 2002-10-23Member: 1576Members
my avatar is set at the highest possible FPS, did you know? it's dependent on your system <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Any game that markets themselves as "Way better than all the other games in our genre" usually falls on it's face. Though this looks interesting I doubt its going to be revolutionary.
Also the fact that they gave away beta spots to people who pre ordered bugged me, seems a bit shady. But I'm sure it will be fun, just don't expect anything special.
Seems rather intriguing. While I've never been one to buy into the MMO game hype, this looks like it could be quite fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
very cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
ofcourse I read that as senator Kelly first <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (Yes, I have been watching WAY to much X-Men as of late)
I think I am gona do some quick computations (see if I have the $$ to buy this game as well as pay rent for the next few months <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<!--QuoteBegin-Dr.Suredeath+Apr 12 2004, 07:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Suredeath @ Apr 12 2004, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. No camping. Considering how huge a feature camping is in other games this is in fact quite a change, and a welcome one too. You move, you see new situations, new battlefields. Could you imagine how stupid and dull CoH would be if you just stood at the same corner because every 45 seconds another purse-snatching was going to occur there. Yet that is how boring and dull the rest of the mmorpg industry is. The closest this game comes to camping is the tactic where you sit in one place and somebody T-Foe's all the mobs to you. And I don't see that done anymore at high levels (Why? Because once you have a long list of offensive powers the T-Foe model barely lets you use one or two a minute. It becomes clear that a lot of you Damage per second and XP per hour is being idle.)
2. No static drops. You dont have to fight just one mob in just one place over and over again because it is the only place that has has a chance of dropping the uber whatver of whatever. Not only is that less boring but also it gets rid of all the acrimony and griefing over who has the right to farm that spot to get the uber whatever of whatever. it also means that you do not have to live your life around the spawn schedule because you are number 5 on the list and the uber whatever of whatever only drops every 45 minutes. Also there is no need to kiss butt with the guild that constantly owns the spot.
3. No opponents materializing out of thin air. This goes along with camping, but it is part of the overall dumbness of the spawning model of most games. You do still have a bit of a shadow of the problem when you are moving fast and when the turned down the appearance distance, particularly in missions, but they set the distance back up and every game has some sort of view distance limit. But you never have the case, like you do in nearly every other game on the market, of an opponent going pop right next to you.
4. No Rats Also no rabbits, chickens, spiders, ring-tailed lemurs or whatever critter. While a level 2 Hellion is hardly a menace to the safety of the planet, they are a danger to the city and the citizens that you save from them are thankfull to what you are doing. That does a lot for the image of who your character is and what they are doing.
5. No rusty apprentice swords. Most other games make a point of how feeble your newbie weapons are. Not here. You start with impressive powers and they just get better. The two powers that I had at level 1 are still mainstays of my character.
6. No newbie tunics. You start looking like something impressive and unique. A superhero. And you keep that look. You don't all start looking alike because you all have the particular armor that everybody at level X has to have to not be gimped.
7. No loot arguments. The enchancements and inspirations and influence just drop quietly into your inventory. Nobody knows what you just got unless you decide to tell them. No announcement of what the mob has dropped, no rush to be the one to get it. No argument over how it is their turn or how they need the item more than you. No attempts to make you feel guilty about why you arent going to give them the armor that they really really really need (and have a half dozen on sale on ebay). If you want to be generous and give them something that you think they can use you can and...get this...they sinceerely thank you rather than acting like it was just what they deserved all along.
8. Lots of pretty well written mission stories. No 'bring me six fox claws and I will give you 20gp'. Even when you get a 'kill X of Y' mission they go through the care to give you a feeling as to why the contact cares about taking down those criminals. Even some of the newbie mission lines have stories of a quality than most other games give their main quests. Compare what you get with your contacts with what you get from a SWG mission terminal. And SWG did have the staff, budget, and rich story world to draw from. You are almost always with the impression that you are doing something of consequence.
9. No must-have characters. Think of how hard it is to create five character types, each with different strengths, each mutually supportive, yet have none of them be must-have? I have been in groups of all blasters, all tankers, no melee, even an all-defender group and they all work! My ideal group is still one of each, and that really does work well, but I have NEVER seen a group of players standing around because "we can't start this until we get a healer" and I have NEVER seen a situation where somebody says 'can we add (character name)' and others reply 'no we already have enough (character type)'. Yet in other games that is the absolute norm.
10. At level 35 I can still log in for an hour and have some fun making progress. In most other games by the time you reach the 'high' levels an hour is not enough time to get on and get the right combination of the right character types all together in a place to begin planning what you are really going to do. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> While I was still somewhat unsure about getting this game, after reading this post I am now gonna freakin PRE-ORDER it tommorrow! Pretty much the only reasons I quit DAOC are addressed in the above list, which means pwnage!
And Dr.Suredeath, think you can post up lots of screenies, especially of the interface & combat?
<!--QuoteBegin-dr.d+Apr 13 2004, 05:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Apr 13 2004, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any game that markets themselves as "Way better than all the other games in our genre" usually falls on it's face. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yup, that and games that brag about their own communities (end of 7. paragraph). It seems to me that such hype takes away from the quality of the game, because the creators spend time bragging rather than making a good game. I can't help ge tthe feeling that they highlight those points because it's all they have to offer.
My flatmate = huge comic book fan and he's slowly infecting me, AND he's been looking for an MMO to get into, I think we will definately be getting this.
UZiEight inches of C4 between the legs.Join Date: 2003-02-20Member: 13767Members
<!--QuoteBegin-Dr.Suredeath+Apr 12 2004, 10:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Suredeath @ Apr 12 2004, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's one of my character.
Still a bit low level. lvl 9 out of lvl 40 (soon to be 50)
You get a new power at certain lvl.
This one is a controller with the emphasis on healing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> He wishes his face was that smooth! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
To be honest I hate a lot of 'super' hero types like superman and stuff so the game's universe doesn't exactly appeal to me... but I'll probably give the daffy thing a shot to see if it lives up to what got me excited about it over a whole year ago before I got bored of waiting and tried lots of other MMORPGs =P
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--QuoteBegin-xect+Apr 13 2004, 02:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xect @ Apr 13 2004, 02:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-dr.d+Apr 13 2004, 05:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Apr 13 2004, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any game that markets themselves as "Way better than all the other games in our genre" usually falls on it's face. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yup, that and games that brag about their own communities (end of 7. paragraph). It seems to me that such hype takes away from the quality of the game, because the creators spend time bragging rather than making a good game. I can't help ge tthe feeling that they highlight those points because it's all they have to offer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thats a quote from a beta tester from what I understand <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
oh, and thats Dr.Suredeath for those screanies <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
1) what don't we know?
ALOT has already been released about the game.
So are ther any specific things you were NOT suposed to talk about?
doh, that was suposed to be an edit....
/hides in shame.
Anyway, this was written by Innovations on the Beta message board.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
1. No camping. Considering how huge a feature camping is in other games this is in fact quite a change, and a welcome one too. You move, you see new situations, new battlefields. Could you imagine how stupid and dull CoH would be if you just stood at the same corner because every 45 seconds another purse-snatching was going to occur there. Yet that is how boring and dull the rest of the mmorpg industry is. The closest this game comes to camping is the tactic where you sit in one place and somebody T-Foe's all the mobs to you. And I don't see that done anymore at high levels (Why? Because once you have a long list of offensive powers the T-Foe model barely lets you use one or two a minute. It becomes clear that a lot of you Damage per second and XP per hour is being idle.)
2. No static drops. You dont have to fight just one mob in just one place over and over again because it is the only place that has has a chance of dropping the uber whatver of whatever. Not only is that less boring but also it gets rid of all the acrimony and griefing over who has the right to farm that spot to get the uber whatever of whatever. it also means that you do not have to live your life around the spawn schedule because you are number 5 on the list and the uber whatever of whatever only drops every 45 minutes. Also there is no need to kiss butt with the guild that constantly owns the spot.
3. No opponents materializing out of thin air. This goes along with camping, but it is part of the overall dumbness of the spawning model of most games. You do still have a bit of a shadow of the problem when you are moving fast and when the turned down the appearance distance, particularly in missions, but they set the distance back up and every game has some sort of view distance limit. But you never have the case, like you do in nearly every other game on the market, of an opponent going pop right next to you.
4. No Rats Also no rabbits, chickens, spiders, ring-tailed lemurs or whatever critter. While a level 2 Hellion is hardly a menace to the safety of the planet, they are a danger to the city and the citizens that you save from them are thankfull to what you are doing. That does a lot for the image of who your character is and what they are doing.
5. No rusty apprentice swords. Most other games make a point of how feeble your newbie weapons are. Not here. You start with impressive powers and they just get better. The two powers that I had at level 1 are still mainstays of my character.
6. No newbie tunics. You start looking like something impressive and unique. A superhero. And you keep that look. You don't all start looking alike because you all have the particular armor that everybody at level X has to have to not be gimped.
7. No loot arguments. The enchancements and inspirations and influence just drop quietly into your inventory. Nobody knows what you just got unless you decide to tell them. No announcement of what the mob has dropped, no rush to be the one to get it. No argument over how it is their turn or how they need the item more than you. No attempts to make you feel guilty about why you arent going to give them the armor that they really really really need (and have a half dozen on sale on ebay). If you want to be generous and give them something that you think they can use you can and...get this...they sinceerely thank you rather than acting like it was just what they deserved all along.
8. Lots of pretty well written mission stories. No 'bring me six fox claws and I will give you 20gp'. Even when you get a 'kill X of Y' mission they go through the care to give you a feeling as to why the contact cares about taking down those criminals. Even some of the newbie mission lines have stories of a quality than most other games give their main quests. Compare what you get with your contacts with what you get from a SWG mission terminal. And SWG did have the staff, budget, and rich story world to draw from. You are almost always with the impression that you are doing something of consequence.
9. No must-have characters. Think of how hard it is to create five character types, each with different strengths, each mutually supportive, yet have none of them be must-have? I have been in groups of all blasters, all tankers, no melee, even an all-defender group and they all work! My ideal group is still one of each, and that really does work well, but I have NEVER seen a group of players standing around because "we can't start this until we get a healer" and I have NEVER seen a situation where somebody says 'can we add (character name)' and others reply 'no we already have enough (character type)'. Yet in other games that is the absolute norm.
10. At level 35 I can still log in for an hour and have some fun making progress. In most other games by the time you reach the 'high' levels an hour is not enough time to get on and get the right combination of the right character types all together in a place to begin planning what you are really going to do. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
cool post, thanks mate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I so wnat this game
/me crys (I wish I had the $$)
oh, and I just founbd this also:
<a href='http://www.paragoncity.com/boxhead6177/' target='_blank'>http://www.paragoncity.com/boxhead6177/</a>
They picked things out of the released screenshot and developers' comments.
Things changed and some powers aren't implemented.
Sadly spear and bow powers don't exist (yet, anyway). Capes and wings aren't available in the creations (too much programming).
So there is a question:
Weapons:
what are they?
Can we customize the weapons themselfs? (like sword could be from katana to rapier to big honkin anime sword)
I want to play!
*cries*
Also the fact that they gave away beta spots to people who pre ordered bugged me, seems a bit shady. But I'm sure it will be fun, just don't expect anything special.
Still a bit low level. lvl 9 out of lvl 40 (soon to be 50)
You get a new power at certain lvl.
This one is a controller with the emphasis on healing.
"Senator John Kerry" - very clever <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ofcourse I read that as senator Kelly first <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (Yes, I have been watching WAY to much X-Men as of late)
I think I am gona do some quick computations (see if I have the $$ to buy this game as well as pay rent for the next few months <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
1. No camping. Considering how huge a feature camping is in other games this is in fact quite a change, and a welcome one too. You move, you see new situations, new battlefields. Could you imagine how stupid and dull CoH would be if you just stood at the same corner because every 45 seconds another purse-snatching was going to occur there. Yet that is how boring and dull the rest of the mmorpg industry is. The closest this game comes to camping is the tactic where you sit in one place and somebody T-Foe's all the mobs to you. And I don't see that done anymore at high levels (Why? Because once you have a long list of offensive powers the T-Foe model barely lets you use one or two a minute. It becomes clear that a lot of you Damage per second and XP per hour is being idle.)
2. No static drops. You dont have to fight just one mob in just one place over and over again because it is the only place that has has a chance of dropping the uber whatver of whatever. Not only is that less boring but also it gets rid of all the acrimony and griefing over who has the right to farm that spot to get the uber whatever of whatever. it also means that you do not have to live your life around the spawn schedule because you are number 5 on the list and the uber whatever of whatever only drops every 45 minutes. Also there is no need to kiss butt with the guild that constantly owns the spot.
3. No opponents materializing out of thin air. This goes along with camping, but it is part of the overall dumbness of the spawning model of most games. You do still have a bit of a shadow of the problem when you are moving fast and when the turned down the appearance distance, particularly in missions, but they set the distance back up and every game has some sort of view distance limit. But you never have the case, like you do in nearly every other game on the market, of an opponent going pop right next to you.
4. No Rats Also no rabbits, chickens, spiders, ring-tailed lemurs or whatever critter. While a level 2 Hellion is hardly a menace to the safety of the planet, they are a danger to the city and the citizens that you save from them are thankfull to what you are doing. That does a lot for the image of who your character is and what they are doing.
5. No rusty apprentice swords. Most other games make a point of how feeble your newbie weapons are. Not here. You start with impressive powers and they just get better. The two powers that I had at level 1 are still mainstays of my character.
6. No newbie tunics. You start looking like something impressive and unique. A superhero. And you keep that look. You don't all start looking alike because you all have the particular armor that everybody at level X has to have to not be gimped.
7. No loot arguments. The enchancements and inspirations and influence just drop quietly into your inventory. Nobody knows what you just got unless you decide to tell them. No announcement of what the mob has dropped, no rush to be the one to get it. No argument over how it is their turn or how they need the item more than you. No attempts to make you feel guilty about why you arent going to give them the armor that they really really really need (and have a half dozen on sale on ebay). If you want to be generous and give them something that you think they can use you can and...get this...they sinceerely thank you rather than acting like it was just what they deserved all along.
8. Lots of pretty well written mission stories. No 'bring me six fox claws and I will give you 20gp'. Even when you get a 'kill X of Y' mission they go through the care to give you a feeling as to why the contact cares about taking down those criminals. Even some of the newbie mission lines have stories of a quality than most other games give their main quests. Compare what you get with your contacts with what you get from a SWG mission terminal. And SWG did have the staff, budget, and rich story world to draw from. You are almost always with the impression that you are doing something of consequence.
9. No must-have characters. Think of how hard it is to create five character types, each with different strengths, each mutually supportive, yet have none of them be must-have? I have been in groups of all blasters, all tankers, no melee, even an all-defender group and they all work! My ideal group is still one of each, and that really does work well, but I have NEVER seen a group of players standing around because "we can't start this until we get a healer" and I have NEVER seen a situation where somebody says 'can we add (character name)' and others reply 'no we already have enough (character type)'. Yet in other games that is the absolute norm.
10. At level 35 I can still log in for an hour and have some fun making progress. In most other games by the time you reach the 'high' levels an hour is not enough time to get on and get the right combination of the right character types all together in a place to begin planning what you are really going to do. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
While I was still somewhat unsure about getting this game, after reading this post I am now gonna freakin PRE-ORDER it tommorrow! Pretty much the only reasons I quit DAOC are addressed in the above list, which means pwnage!
And Dr.Suredeath, think you can post up lots of screenies, especially of the interface & combat?
Yup, that and games that brag about their own communities (end of 7. paragraph). It seems to me that such hype takes away from the quality of the game, because the creators spend time bragging rather than making a good game. I can't help ge tthe feeling that they highlight those points because it's all they have to offer.
Doh! The image's skewed.
(Yes, I just noticed the typo)
Still a bit low level. lvl 9 out of lvl 40 (soon to be 50)
You get a new power at certain lvl.
This one is a controller with the emphasis on healing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
He wishes his face was that smooth! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Yup, that and games that brag about their own communities (end of 7. paragraph). It seems to me that such hype takes away from the quality of the game, because the creators spend time bragging rather than making a good game. I can't help ge tthe feeling that they highlight those points because it's all they have to offer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats a quote from a beta tester from what I understand <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
oh, and thats Dr.Suredeath for those screanies <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
what do the Prestiege Powers do? (like actualy description style)?