<div class="IPBDescription">our comps cant run hl2</div> i know that ns will spred to a different engine but some of us like to stick with our crappy o'l computers with our 65mb graphics card. my question is will ns stop for half life 1.
i know i know but im talking about my work computer... i play games when im ordering stuff in. and i know theres people who wont ever give up hl1 cause of the mods. will ns be relesing more versions for hl1 for a while or will they switch to hl2, soldner, farcry or any other fansy smansy games.
Funny how graphics cards always gets underestimated. For one you guys remember the survey steam made where u told them what kind of system you had? Well the results clearly showed that most users were using Geforce 4 MX or other budget graphic cards which in turn should explain why they will not be able to play any newer games...
Companies are out to make money. They partner with hardware vendors to do this. They can easily make an engine run horribly on specific configurations. Look at HL2. the system requirements are of a game that was new 2 years ago, however it is VERY impressive visually. It all boils down to the company, and if they care more about their customers or their wallets. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
plus theres more mods out there (not as good as NS to my preference) like day of defeat, the specialists, battlegrounds. oh ya and hlrally just came out today hlrally.net
ya but the radeon 9800xt was sapposed to come in a pack with hl2 but then some dork hacked and got the source. so now that deals off.
Oh if you havnt got your own copy of COMPUTERGAMINGWORLD (magazine) they have news on a guy who got caught by the FBI with copies of hl2. He might be charged with 50,000 $ and when or if they do catch the real thief he would get fined 200, 000 $ for damage and stealing from valve
<!--QuoteBegin-jaboo224+Apr 12 2004, 10:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jaboo224 @ Apr 12 2004, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh if you havnt got your own copy of COMPUTERGAMINGWORLD (magazine) they have news on a guy who got caught by the FBI with copies of hl2. He might be charged with 50,000 $ and when or if they do catch the real thief he would get fined 200, 000 $ for damage and stealing from valve <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Tie him up to a post, blindfold him and shoot the <span style='color:white'>guy</span><!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
frankly im sad that people think hl1 is out of date <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->frankly im sad that people think hl1 is out of date <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Just because its what... 6 years old?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but some of us like to stick with our crappy o'l computers with our 65mb graphics card<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Where can i get one of these '65mb' graphic cards?
<!--QuoteBegin-jaboo224+Apr 12 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jaboo224 @ Apr 12 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> excuse me i need to take my riddlin (natural-selection) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> uh, isnt it spelt <i>ritalin</i>?
but i just got a new vid card, not great but its not bad. GF5600XT(It might be SE, im not sure)
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
NS Will still be updated (at least untill NS3.0 comes out of Beta), I just don't think Flayra would do something like that (not in his character to leave something 1/2 finished).
If we will see 3.1 or 4.0 and such, I don't know. But I am willing to bet if yalls wait a few more weeks Flayra will probably be back and make some anouncments.
For now, I haven't heard, nor read of anything that would indicate an end to NS' development in the near future. It is, understandably, taking a backseat to projects money can be earned on, but I guess we'll keep seeing updates, although possibly smaller in scope than what we've been getting used to.
you can get a copy of a 65mb graphics card by getting a radeon 7500
sorry for my mistake of that word <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> jaboo, I believe our friend earlier meant that there aren't any 65 mb memory graphics card, there are only cards with 64 mb of memory. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Well if NS2 makes the jump to HL2 and not one of the other engines such as farcry UT2004. anyone with a 800mhz and 32meg GFX card can play it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> since the minimum specs for HL 2 are that of a 800mhz PC with a 32meg GFX card.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HALF LIFE 2
? More screens...
The legendary Half Life is finally to be blessed with a sequel...and as soon as this autumn! By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors - even the emotions - of both friends and enemies. The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people - people he cares about - are counting on him.
How's it going?<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Pretty good. Thanks for asking.
Standard question first - what's your name, age, role and favourite game that isn't one of your own? Gabe Newell, 40, managing director, Mario 64.
There must be a lot of pressure on, because everyone's *really* looking forward to HL2 - are you getting the games equivalent of second album panics? Yep. We've received a great deal of support from the press, from retailers, from fans, and from the online community in the years since the original Half-Life shipped. Now it's up to us to pay them all back, and, yes, we are terrified that we won't deliver.
Is the levitation gun (if you could give us the real name, we'd sound way better!) used to levitate / fire things about in the tech demo trailers going to be in the game? Yes. If you have a system in your game - shaders, particles, physics, whatever, and you want to have it be about gameplay and not just presentation, then you are probably going to give the player some straight-forward method of having an input into that system. You could restrict the player to having indirect or "realistic" methods of input a la Trespasser, but that proved to be such a disaster that none of us tinkering with physics ever want to bring up Trespasser. Especially not in an interview - nope. You'd have to be a total gnork to say "Trespasser" in an interview where you want people to believe physics could be fun.
Can you / are you willing to comment on Doom III? Sure - I think the thought police are over at Monolith this week. I think Doom 3 looks great. I'll buy it.
What's the official minimum spec machine for it, supported operating systems etc? Windows 98 and later, Pentium-III 800, with a DX-6 level graphics accelerator.
How would you describe the game to someone who's not a hardcore FPS fan, why is it going to rock their world and have them running to upgrade their office PC to play it? We've shown Half-Life 2 to a number of very casual or "so casual they don't" gamers. The characters and the world interactivity seems to be the key for them. Usually they tell us "it looks just like a movie, except I'll be in it", and we grit our teeth and say "Interactive Movie" is a Really Bad Thing, and they are not to say it again, or we'll take away their Half-Life 2 hat.
It seems like guns alone won't be enough - what else can you use to survive? I was showing some people down in Hollywood the game last week, and was going through zombie town, showing how I could "Rambo" my way through with guns a-blazin, or I could "MacGyver" my way through by paying attention to the world and being clever (it's easier to be clever when you helped design the level, of course). We're trying pretty hard to reward people for thinking about what's in front of them and the tools the world gives them that could be useful.
There seems to be a sense of a free world, in which you figure your own way out to deal with stuff - or are there pre-set triggers (such as the pipe swinging and knocking everyone out)? The physics gives you a lot of freedom to approach things your own way, but we also try to insert more discretely authored experiences to give people a sense of "that was cool" without having them feel too much "that was really contrived."
What's your favourite new feature? The character technology.
Are we correct to assume it'll have WON authentication or something like it in place to tw** the nasty people with? It will use the Steam authentication and anti-cheat technology.
Does Half Life 2 have its own anti-cheat code at the heart of the game? It will use an updated version of what's out there on Steam.
Will it be a exclusive to any one server provider or will All Seeing Eye work with it? We think of third party server browsers as being MODs. We love MODs, not least because our customers love MODs.
Did the success of Half-Life take you by surprise, and how has it influenced the design of HL2? For example, will you be keeping support for the large modding community? Yes, we were quite surprised. We've tried to learn from the original so we have made the new engine much more flexible and approachable for MOD authors (e.g. MOD authors will find it a lot easier to add network entities, they will have explicit control over all of the rendering on a per-poly basis if they want to). It's challenging, because now there is a great deal of more functionality, and the art bar is a lot higher, so the MOD teams will have their work cut out for them.
When will the HL2 SDK (Software Development Kit - so happy MODDers can get going tinkering with it) be released? Hopefully we will start releasing pieces of it to a broader group of developers starting in August. Some developers already have the engine, such as Troika.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If engines didn't improve, idea would be faulted by limitation. Do you really want to play Doom for the rest of your life? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I know I don't. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
Things hl2 will make possible:<ul><li>Vehicles</li><li>MANY more players per server than we have now</li><li>Awesome graphics, opening up a lot of things, like a good looking flamethrower and 4 legged things with animations</li><li>Realistic physics - the ragdoll effects, think smoothly blending animations (bite, leap, and dying all at the same time!)</li></ul>
okay first of all... HL2 hasnt proved anything about lots of vehicals, most of them are AI controlled and scripted were to go.
(many more people on a server) Were the H did you get that from HL2 has made an agreement not to release anything about multiplayer ither than there mapping program can handle bigger areas.
There is no proof of anything about a flamethrower
heres were your right. xsi exp lets you blend everything in like the ant lion digging and the look up animation(look up digging)
Sorry i didnt mean to be rude you just have to back yourself up.
If the mod does get ported/remade to Half-Life 2, not only is the engine more efficent, but it's also very scalable. NS as it is now would run hella faster on HL2, and if they update content, just tweak your settings. Official word from VALVe says that you should be able to get a decent experience on DirectX 6 cards (decent as in 30 frames).
EDIT: stable!=scalable, and I'm not going to sleep yet.
<!--QuoteBegin-Trixalope+Apr 12 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trixalope @ Apr 12 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If engines didn't improve, idea would be faulted by limitation. Do you really want to play Doom for the rest of your life? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I know I don't. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I've been playing it since its release... thanks to wonderful projects such as JDoom and Doom Legacy (both are engine ports for the same content) playing the same levels never really get old for me and the rest of my clan. We still deathmatch eachother using Legacy... it has really nice netcode... blows HL out of the water in most cases. Even without these ports, the game never really gets old for me and my clan.
In the same spirit, I would absolutely love to see a project taking all the HL content and porting it to a newer, more advanced engine. Another example of stellar content port would be Tenebrae for Quake... basically it offers Doom3 style graphics effects using what is available in the Quake content.
Of course, I'm also an odd cookie preferring to see some engine improvement whether visual, physics-wide, or effeiciency-focused rather than worrying about whether I'm gonna win the game I'm playing. I guess that's the scientist inside me speaking... but don't worry, I haven't lost the gamer inside of me... grad school just tends to consume you like that.
<!--QuoteBegin-jaboo224+Apr 12 2004, 09:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jaboo224 @ Apr 12 2004, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> okay first of all... HL2 hasnt proved anything about lots of vehicals, most of them are AI controlled and scripted were to go. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Scripted? You can get in a drive them around...
<!--QuoteBegin-jaboo224+Apr 12 2004, 09:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jaboo224 @ Apr 12 2004, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry i didnt mean to be rude you just have to back yourself up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well mods are 'supposedly' simple to convert from hl1 to hl2. Obviously then you would think the engine would be very similar. Considering the only reason HL1 is so immensly popular is because of its current multiplayer and mod support, i doubt valve would be stupid enough to ignore those two things in its sequal. HL2 appears to be shaping up to be more of a graphics and engine improvement for mods rather than an entire new game.
yep i hear the ut seires is working on that idea: people who make mods can update it to the latest engine VERY easily, while the people who play the mods have to buy the game every year to get a few new features. but luckily hl isnt all about the wallets, so we get huge releases like hl1 and hl2 :D
Despite saying you were trying to not be rude, I can't help but think that instead of inquiring about where he got this information from -- you assaulted his post head on to disprove things that have been proven possible on the engine <b>many</b> times over. That appeared to be very rude.
A) You can drive vehicles around -- anything from cars, airships, and boats (airships are not included in the HL2 game only in an interview whereas it was stated boat driving physics could be changed to emulate an airplane quite well, or something to that affect.)
B) In an FAQ it was revealed that mods who wished could possibly go above 32 player maximum -- however it wouldn't be open to all mods. I would think NS would not get this ability, if it stays as it is now. However, if large scale war is NS' next goal, I can see this being released to someone who has brought the HL engine as much as Flayra has.
C) You can create a flamethrower, seeings as in the 500mb video of HL2 it showed volumetric fire right alongside the ability to apply any property to any entity (example given was making a human act as water).
I'll admit it's been awhile since I've seen that video, but the fact of the matter is that the engine has already proven both of the statements you dissapproved of to be possible.
I'll end this post with a few quotes to further prove my information and his, along with the source of my information. <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Will Enemy vehicles be mod’able and if so what type of AI will be used for the flying ones?
Vehicles are mod'able. You can create wheeled vehicles, or flying & hovering vehicles.
Multiple people can be in vehicles. So you can make a multiplayer mod with groups riding in a single vehicle. Each player can have custom control available for things like vehicle movement and onboard weapons.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Will mods be able to set maxplayers > 32?
Our plan is to allow a mod to go above this on a per-mod basis. No promises yet on that <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And as you can see in <a href='http://www.hl2source.com/content/media/shots/shot_15.jpg' target='_blank'>this screenshot</a>, volumetric fire is more than possible -- this a flamethrower is well within engine limitations.
Conclusion: None of his "things HL2 will make possible" are wrong. Source of my information: <a href='http://www.hl2source.com/' target='_blank'>Half-Life 2 Online Source</a>.
Comments
They had funny forums. They went like this.
Topic: "WTH UBI YOU SUCK"
Body: "WTH we can't play this game at liek max settings i have liek a gud processor omg 1 ghz and i cant get bump maping WTH who can play this."
Topic: "omg i cant play"
Body: "omgWTHlol i put setting to full i ahe like 4 fps WTHlolomg!!!11! u suk maek a game 99% of peple can play!"
etc. etc. etc.
Companies are out to make money. They partner with hardware vendors to do this. They can easily make an engine run horribly on specific configurations. Look at HL2. the system requirements are of a game that was new 2 years ago, however it is VERY impressive visually. It all boils down to the company, and if they care more about their customers or their wallets. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
hlrally.net
Oh if you havnt got your own copy of COMPUTERGAMINGWORLD (magazine) they have news on a guy who got caught by the FBI with copies of hl2. He might be charged with 50,000 $ and when or if they do catch the real thief he would get fined 200, 000 $ for damage and stealing from valve
Oh if you havnt got your own copy of COMPUTERGAMINGWORLD (magazine) they have news on a guy who got caught by the FBI with copies of hl2. He might be charged with 50,000 $ and when or if they do catch the real thief he would get fined 200, 000 $ for damage and stealing from valve <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Tie him up to a post, blindfold him and shoot the <span style='color:white'>guy</span><!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
excuse me i need to take my riddlin (natural-selection)
oh i know that NS2 wont be a version but will they just stop on the original hl1 ns.
Just because its what... 6 years old?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but some of us like to stick with our crappy o'l computers with our 65mb graphics card<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Where can i get one of these '65mb' graphic cards?
uh, isnt it spelt <i>ritalin</i>?
but i just got a new vid card, not great but its not bad. GF5600XT(It might be SE, im not sure)
If we will see 3.1 or 4.0 and such, I don't know. But I am willing to bet if yalls wait a few more weeks Flayra will probably be back and make some anouncments.
you can get a copy of a 65mb graphics card by getting a radeon 7500
sorry for my mistake of that word
you can get a copy of a 65mb graphics card by getting a radeon 7500
sorry for my mistake of that word <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
jaboo, I believe our friend earlier meant that there aren't any 65 mb memory graphics card, there are only cards with 64 mb of memory. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HALF LIFE 2
? More screens...
The legendary Half Life is finally to be blessed with a sequel...and as soon as this autumn!
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors - even the emotions - of both friends and enemies.
The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people - people he cares about - are counting on him.
How's it going?<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Pretty good. Thanks for asking.
Standard question first - what's your name, age, role and favourite game that isn't one of your own?
Gabe Newell, 40, managing director, Mario 64.
There must be a lot of pressure on, because everyone's *really* looking forward to HL2 - are you getting the games equivalent of second album panics?
Yep. We've received a great deal of support from the press, from retailers, from fans, and from the online community in the years since the original Half-Life shipped. Now it's up to us to pay them all back, and, yes, we are terrified that we won't deliver.
Is the levitation gun (if you could give us the real name, we'd sound way better!) used to levitate / fire things about in the tech demo trailers going to be in the game?
Yes. If you have a system in your game - shaders, particles, physics, whatever, and you want to have it be about gameplay and not just presentation, then you are probably going to give the player some straight-forward method of having an input into that system. You could restrict the player to having indirect or "realistic" methods of input a la Trespasser, but that proved to be such a disaster that none of us tinkering with physics ever want to bring up Trespasser. Especially not in an interview - nope. You'd have to be a total gnork to say "Trespasser" in an interview where you want people to believe physics could be fun.
Can you / are you willing to comment on Doom III?
Sure - I think the thought police are over at Monolith this week. I think Doom 3 looks great. I'll buy it.
What's the official minimum spec machine for it, supported operating systems etc?
Windows 98 and later, Pentium-III 800, with a DX-6 level graphics accelerator.
How would you describe the game to someone who's not a hardcore FPS fan, why is it going to rock their world and have them running to upgrade their office PC to play it?
We've shown Half-Life 2 to a number of very casual or "so casual they don't" gamers. The characters and the world interactivity seems to be the key for them. Usually they tell us "it looks just like a movie, except I'll be in it", and we grit our teeth and say "Interactive Movie" is a Really Bad Thing, and they are not to say it again, or we'll take away their Half-Life 2 hat.
It seems like guns alone won't be enough - what else can you use to survive?
I was showing some people down in Hollywood the game last week, and was going through zombie town, showing how I could "Rambo" my way through with guns a-blazin, or I could "MacGyver" my way through by paying attention to the world and being clever (it's easier to be clever when you helped design the level, of course). We're trying pretty hard to reward people for thinking about what's in front of them and the tools the world gives them that could be useful.
There seems to be a sense of a free world, in which you figure your own way out to deal with stuff - or are there pre-set triggers (such as the pipe swinging and knocking everyone out)?
The physics gives you a lot of freedom to approach things your own way, but we also try to insert more discretely authored experiences to give people a sense of "that was cool" without having them feel too much "that was really contrived."
What's your favourite new feature?
The character technology.
Are we correct to assume it'll have WON authentication or something like it in place to tw** the nasty people with?
It will use the Steam authentication and anti-cheat technology.
Does Half Life 2 have its own anti-cheat code at the heart of the game?
It will use an updated version of what's out there on Steam.
Will it be a exclusive to any one server provider or will All Seeing Eye work with it?
We think of third party server browsers as being MODs. We love MODs, not least because our customers love MODs.
Did the success of Half-Life take you by surprise, and how has it influenced the design of HL2? For example, will you be keeping support for the large modding community?
Yes, we were quite surprised. We've tried to learn from the original so we have made the new engine much more flexible and approachable for MOD authors (e.g. MOD authors will find it a lot easier to add network entities, they will have explicit control over all of the rendering on a per-poly basis if they want to). It's challenging, because now there is a great deal of more functionality, and the art bar is a lot higher, so the MOD teams will have their work cut out for them.
When will the HL2 SDK (Software Development Kit - so happy MODDers can get going tinkering with it) be released?
Hopefully we will start releasing pieces of it to a broader group of developers starting in August. Some developers already have the engine, such as Troika.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
(many more people on a server) Were the H did you get that from HL2 has made an agreement not to release anything about multiplayer ither than there mapping program can handle bigger areas.
There is no proof of anything about a flamethrower
heres were your right. xsi exp lets you blend everything in like the ant lion digging and the look up animation(look up digging)
Sorry i didnt mean to be rude you just have to back yourself up.
EDIT: stable!=scalable, and I'm not going to sleep yet.
I've been playing it since its release... thanks to wonderful projects such as JDoom and Doom Legacy (both are engine ports for the same content) playing the same levels never really get old for me and the rest of my clan. We still deathmatch eachother using Legacy... it has really nice netcode... blows HL out of the water in most cases. Even without these ports, the game never really gets old for me and my clan.
In the same spirit, I would absolutely love to see a project taking all the HL content and porting it to a newer, more advanced engine. Another example of stellar content port would be Tenebrae for Quake... basically it offers Doom3 style graphics effects using what is available in the Quake content.
Of course, I'm also an odd cookie preferring to see some engine improvement whether visual, physics-wide, or effeiciency-focused rather than worrying about whether I'm gonna win the game I'm playing. I guess that's the scientist inside me speaking... but don't worry, I haven't lost the gamer inside of me... grad school just tends to consume you like that.
Scripted? You can get in a drive them around...
Well mods are 'supposedly' simple to convert from hl1 to hl2. Obviously then you would think the engine would be very similar. Considering the only reason HL1 is so immensly popular is because of its current multiplayer and mod support, i doubt valve would be stupid enough to ignore those two things in its sequal. HL2 appears to be shaping up to be more of a graphics and engine improvement for mods rather than an entire new game.
Done.
A) You can drive vehicles around -- anything from cars, airships, and boats (airships are not included in the HL2 game only in an interview whereas it was stated boat driving physics could be changed to emulate an airplane quite well, or something to that affect.)
B) In an FAQ it was revealed that mods who wished could possibly go above 32 player maximum -- however it wouldn't be open to all mods. I would think NS would not get this ability, if it stays as it is now. However, if large scale war is NS' next goal, I can see this being released to someone who has brought the HL engine as much as Flayra has.
C) You can create a flamethrower, seeings as in the 500mb video of HL2 it showed volumetric fire right alongside the ability to apply any property to any entity (example given was making a human act as water).
I'll admit it's been awhile since I've seen that video, but the fact of the matter is that the engine has already proven both of the statements you dissapproved of to be possible.
I'll end this post with a few quotes to further prove my information and his, along with the source of my information.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Will Enemy vehicles be mod’able and if so what type of AI will be used for the flying ones?
Vehicles are mod'able. You can create wheeled vehicles, or flying & hovering vehicles.
Multiple people can be in vehicles. So you can make a multiplayer mod with groups riding in a single vehicle. Each player can have custom control available for things like vehicle movement and onboard weapons.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Will mods be able to set maxplayers > 32?
Our plan is to allow a mod to go above this on a per-mod basis. No promises yet on that <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And as you can see in <a href='http://www.hl2source.com/content/media/shots/shot_15.jpg' target='_blank'>this screenshot</a>, volumetric fire is more than possible -- this a flamethrower is well within engine limitations.
Conclusion: None of his "things HL2 will make possible" are wrong.
Source of my information: <a href='http://www.hl2source.com/' target='_blank'>Half-Life 2 Online Source</a>.