Aliens Turrets = Awesome, Marines =....

dk_splatdk_splat Join Date: 2004-04-11 Member: 27856Members
Terrible. The marines have to destroy every single turret as they go (which can take a minute sometimes), and the aliens can just run around the Marine turrets and kill everyone without the turrets even touching them (maybe barely). They seem to be just burst firing. I think that it would be great if it was more balanced. The Aliens can place their turrets everywhere (which actually does something), and the Marines have to place it in a certain spot, and it doesn't do anything at all to enemy's health. It needs to be fixed IMO! Balance it out please (I've been playing since this game came out....great game with some more balance!)
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Comments

  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Are you kidding me? Are you sure you don't have it the other way around?
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    edited April 2004
    my god whats up with this influx of newbies?

    <span style='color:white'>No idea, but I've had it with you. Come back in a week.</span>
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I usually don't like to bash new ideas and views, but this is rediculess... Just FYI the marine turrets uses aimbot and are hitscan weapon, whie the OCs are using projectile meaning they actually can be avoided while the marine turrets once locked in can not.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    It's really easy to find a blindspot on the OC's. Then 2 LMG clip's later 10res is gone for the Gorge without even harming you.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    If the commander has any sense he will tell you to ignore lone offensive chambers and medpack you.
  • eric_teric_t Join Date: 2004-03-18 Member: 27393Banned
    <!--QuoteBegin-Boy who lost his wings+Apr 11 2004, 12:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy who lost his wings @ Apr 11 2004, 12:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my god whats up with this influx of newbies? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Joined: 3-December 03

    lol?
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    Here, to be slightly nicer then some of these people:

    People generaly just run past OCs and get medspammed on the other side (OCs have a hard time killing anytihng by them selfs).

    Where as rine turrets can make entrance into an area nearly imposible for any lower level life form.

    Also OCs are simple to remove once higer weapons are in place (GL or shotty).

    So next time you run into some alien OCs, just run past with out a SINGLE shot (many gorges still use them for early warning: "Oh look, marines are over there")
  • ThrillhouseThrillhouse Join Date: 2002-11-01 Member: 3178Members, Constellation
    OCs are also extremely easy to take out by staring it right in the face. You just need correct timing. Duck. Let it shot. Jump. Aviod. Repeat.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin-eric_t+Apr 11 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eric_t @ Apr 11 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Boy who lost his wings+Apr 11 2004, 12:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy who lost his wings @ Apr 11 2004, 12:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my god whats up with this influx of newbies? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Joined: 3-December 03

    lol? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ROFL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    <!--QuoteBegin-dk_splat+Apr 11 2004, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dk_splat @ Apr 11 2004, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It needs to be fixed IMO! Balance it out please (<b>I've been playing since this game came out....great game with some more balance!</b>) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Clearly the game you've been playing since it came out <b>is</b> not Natural Selection.
  • MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
    Come on guys, chill. No need to yell at him. Just because it is his first post doesn't meen he is new to the game. I have been playing NS since it came out but I didn't join the forum for awhile. Yelling at him may make you feel good, but it hurts the NS community as a whole by making it unfriendly for newbies. Rember, we all were newbies once.

    As for some of the things on turrets, some of what is said here is incorrect. Both alien and marine turrets are hitscan. Alien turrets will fire a model at the player, but they are still hitscan (rember the lerk spikes in 1.x?). Even though both turrets are hitscan they can both still miss. Jumping up and down as a marine or alien will let you avoid the turret fire. I'm also unsure, but I believe that both turrets fire at about the same rate and do 20 base damage.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    I can't stand the elitism on this board.

    Most of the "Replies" aren't even related to the topic, just some snotty comment designed to shun.

    Marine turrets DO get really weak against higher lifeforms, whereas offense chambers will damage an LM the same way throughout the game.

    To compare the higher alien lifeforms with marine upgrades like HA would be wrong, as well (so don't try to use that argument). HA is far less common than the fades, onos, etc.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Machiavelli, the OCs fire slower, and do 20.

    Turrets fire slightly faster and do 10.

    Turrets will always hit as long as it is within LoS, while you can dodge OCs. Plus turret range is about double.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    It may be just me being a good skulker, but I agree with the *ahem* "Newbie". I rarely ever get hit by rine turrets, and when I do, Oh wow, I'm in their crosshairs for a full 6 seconds and lose 19 hp? Whoop dee friggin well do.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Are you serious?

    I mean...turrets, even if I am a lerk and fly through there, I always get hit.

    Skulks, even leaping I get hit. They never miss.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Boy who lost his wings+Apr 11 2004, 12:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy who lost his wings @ Apr 11 2004, 12:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my god whats up with this influx of newbies? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its not the influx of NEWBS thats bad, its the influx of players who don't actually play then post <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KepaKepa Join Date: 2004-03-05 Member: 27160Members
    <!--QuoteBegin-typical skeleton+Apr 11 2004, 03:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (typical skeleton @ Apr 11 2004, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marine turrets DO get really weak against higher lifeforms, whereas offense chambers will damage an LM the same way throughout the game.

    To compare the higher alien lifeforms with marine upgrades like HA would be wrong, as well (so don't try to use that argument). HA is far less common than the fades, onos, etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Alien turrets are really weak against a good marine team, even those with light machine guns. One or two LMG marines with ammo/med support can take down a barrier of a few OCs in the beginning of the game. Marines have ranged attacks, the tracking of OCs is pretty bad, and LMs are easy to heal, so it's not a big problem.

    The equivelant of higher alien lifeforms is a light marine with bigger guns. The time it takes to put up an advanced armory is the same time it takes to put a hive up. Grenade launchers can take down offense chamber walls much faster than an onos could take down a turret farm. Even without an advanced armory, you have shotguns, which can reduce OCs to pulp quickly. Plus there's hand grenades now.

    Overall, marine turrets have an advantage over alien offense chambers. A turret farm is easier to put up than an OC wall, mostly due to the marine's centralized resource pool. OCs are more for early warning, stripping armor, or slight delay of marines more than stopping them like a turret farm can stop skulks. I don't really like either turrets or OCs, though. The res can usually (not always) be spent better on something else.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    You do realize the purpose of the OC is to slow the marines down, not to slaughter, right?
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Static defense isn't supposed to lock areas down if left unattended. If it could, the team to turtle more and build more farms that gradually spread across the map would win, and that's no fun.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    It seems that alot of people don't seem to know how to properly kill OC's. Here's a quick guide.
    1: Locate said OC
    2: Find and area close to the OC but completely hides you from it, meaning it can't fire
    3: With your weapon drawn, slowly move out of cover untill you can just see the bottom side edge of the OC (those spiky things sticking up on either side.)
    4: Open fire on it until it dies, repeat until you have no more OCs to worry about

    Note: if when coming out of cover the OC begins to fire, that means you are to far out and risk loosing health, move back into cover and try again.
  • DazeGoonBoyDazeGoonBoy Join Date: 2004-03-19 Member: 27424Members
    i always thought that marines having no turret limits and aliens putting oc anywhere without a turret factory-esque structure was a fairly balanced scenario.

    anyway, i feel this thread is stupid, and should be locked. Original post was ill thought out, and reactions have been less than forgiving.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    edited April 2004
    Attack power of an Offense tower is 2 Turrets and defense power of Turret is 2 Offense towers. OCs can easily be taken down unless their are alot of OCs in the area like covering the whole room so that a marine can't take out an OC one by one. Also remeber the old big OCs in 1.0 were like 20% accurate alone. Turrets in 1.0 could kill fades. <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> *Dead fade* Also at the middle of the game (2 or 3 hives, HAs + more) turrets and Offense chambers balance out.

    *The part about 1.0 OCs and turrets has nothing to do with this topic
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    Marine turrets are largely useless if your marine team is organized which is how the game should be played. OC's can be effective in many situations. If you disagree don't bother posting because you obviously don't know what your talking about.
  • Los_Angeles_DodgersLos_Angeles_Dodgers Join Date: 2004-02-28 Member: 26943Members
    <!--QuoteBegin-eric_t+Apr 11 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eric_t @ Apr 11 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Boy who lost his wings+Apr 11 2004, 12:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy who lost his wings @ Apr 11 2004, 12:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my god whats up with this influx of newbies? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Joined: 3-December 03

    lol?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    umm... no

    just becasue he joined the forum late, it doesn't make him a newbie. i've been playing this game for a long **** time but i only joined the forum just recently.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    they're TURRETS fgs. a tool to make your life easier while building. An extra bit of damage while you're shooting a fade. OCs are fine (although the way you can take them out that easy takes the pish), and so are turrets.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Turrets assist marines, marines don't assist turrets. It's not the other way around. Turrets CAN hold areas by themselves, but you aren't going to win the game with all the res youre going to have to spend to do it.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    <!--QuoteBegin-[SiD]Squishy+Apr 11 2004, 03:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([SiD]Squishy @ Apr 11 2004, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marine turrets are largely useless if your marine team is organized which is how the game should be played. OC's can be effective in many situations. If you disagree don't bother posting because you obviously don't know what your talking about. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What you just said constitutes my entire list of, "the most l337 things people have ever said." Congradulations on making yourself seem like a complete moron. If I were you I'd be embarassed, and edit it out. Please do because you sound like an uncouth barbarian.

    In any case, I think OCs are fairly well balanced for their particular purpose, and serve as an effective tool if used occasionally.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin-[SiD]Squishy+Apr 11 2004, 06:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([SiD]Squishy @ Apr 11 2004, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marine turrets are largely useless if your marine team is organized which is how the game should be played. OC's can be effective in many situations. If you disagree don't bother posting because you obviously don't know what your talking about. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    While what you say may be correct, the way you said it seriously reeked of elitism and just plain bad manners. Yes, not everyone may be as knowledgeable as you are, but you don't have to be mean about it.
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    How is that elitism? You could say arrogance but that doesn't make it untrue. Should I just lie?


    Please everyone build turrets in base they will help you out alot!
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    You're right. Arrogant was the word I was actually looking for. IT doesn't matter that you're right. You should not be rude. You can be right and be nice about it at the same time.

    Think about it. From a neutral observer's viewpoint, you're telling others that they can't disagree with you or they're idiots (more or less) Seems pretty bad manners to me.
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