Watery maps?
RhoadsToNowhere
i r 8 Join Date: 2002-01-24 Member: 33Members
<div class="IPBDescription">How are they gonna be handled?</div>This is all academic at this point, but what if I got around to making a map that involved a significant amount of water? IE, enough that you could be submerged at some point. Now I don't know how the code works, so I'm not sure if this is even possible, but what would people's reaction be? Cause I think I've got a decent idea for a map, but I'm not sure what mod to make it for. In any case, I'll probably wait till NS is out before I start, just so I have a feel of what other NS maps are like.
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Comments
Both Greedo386 and Freesyler-Nemesis' maps had large flooded portions that were really fun to play around it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
What do you mean HAD? It still does <!--emo&:D--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
The aliens, which are generaly much faster than the marines, may swim through bigger parts without of drowning, which makes flooded corridors an interesting alternative to the all too well known vents.
That submerged areas tend to look absolutely great is a welcome side effect <!--emo&:)--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->