[anim] Ready For Business.

PromoCLPromoCL Join Date: 2004-03-31 Member: 27620Members
<div class="IPBDescription">I guess im ready :P</div> Having reaccquainted myself with Milkshape and its workings, I think im ready to try animating someone elses works. Preferably with a skeleton pre-built, but if there isnt one I guess I could puzzle out how to make one myself. I really dont have alot of experience there, but im willing to try anyway.

Comments

  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    once i finish my leethax, and get permission to finish the leethax from the original authors, i might have to hunt you down for that offer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    care to do the animations for my m9hawk?
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    back off chrono, hes mine


    ahem.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    My aim is IMIdeagleIMI add me plz kthx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    no get me

    u two already got releases i need a few

    my aim is phyco7625

    my msn is phyco7625@hotmail.com
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    it's a map model, just need a little "movement" i've animated it myself, and it's REALLY bad.. from what i did you can get the general idea of what i'm looking for.


    <a href='http://www.thrill2kill.com/ns/maps/models/drop/drop_t2k.zip' target='_blank'>Download Model, Credits, and... stuff</a>

    you'll need to decompile the model, but i assume you know know to do that...

    and of course, we need a teaser image.


    <img src='http://thrill2kill.com/ns/maps/models/drop/preview.jpg' border='0' alt='user posted image' />

    thanks ahead of time.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    ty del <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-frostymoose+Apr 10 2004, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Apr 10 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ty del <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    jus lookin out for the stuff that goes on my site <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Prometheus.dar10+Apr 11 2004, 05:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Prometheus.dar10 @ Apr 11 2004, 05:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Having reaccquainted myself with Milkshape and its workings, I think im ready to try animating someone elses works. Preferably with a skeleton pre-built, but if there isnt one I guess I could puzzle out how to make one myself. I really dont have alot of experience there, but im willing to try anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fix the animations on the Fallout HA plz

    also... this SC HA still JUST needs some animations:

    <img src='http://mitglied.lycos.de/estaran/pics/scmarine-teaser.jpg' border='0' alt='user posted image' />
  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    wow. everyone needs animators.

    GG for lazy ^^
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    i got a question which i'm sure someone here knows the answer to (since we are talking about animations and all):
    if i decompile the regular turret and recompile it, why does the spin animation screw up? the real problem is that i want to use that animation with my turret (same bones), but recompiling that .smd just doesn't work.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    you might have some of the bone assignments wrong. animations for buildings and mechanical things are easy. if i still had milkshape i'd do it for you <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-funbags+Apr 10 2004, 11:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Apr 10 2004, 11:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> back off chrono, hes mine


    ahem.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    My aim is IMIdeagleIMI add me plz kthx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    NEVER HES MINE I CALLED DIBS ON HIM IN HIS LAST THREAD!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    heh, i know their easy, which is why this is really confusing me. i don't think its a problem with the model.. i don't know whats going on.
  • PromoCLPromoCL Join Date: 2004-03-31 Member: 27620Members
    Milkshape is very good at fuxoring the origin of models during decompile / recompile. I got these new custom compiling jabberwockies and they havent failed me yet.
  • PromoCLPromoCL Join Date: 2004-03-31 Member: 27620Members
    And Delarosa: Here is your drop thingy. It now slowly breathes instead of randomly squirming <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <a href='http://www.xteve.com/upload/new_drop.zip' target='_blank'>Redone w_drop</a>
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    VERY nice indeed... only minor problem is that one side "jumps" (my major problem).. but it's not too bad...
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <a href='http://www.nsarmslab.com/forums/index.php?act=Attach&type=post&id=5911' target='_blank'>http://www.nsarmslab.com/forums/index.php?...pe=post&id=5911</a>


    there is a pair of drumsticks that i made, it has a mesh all i need is the anims.

    I was looking for maybe as an idle, the rine could be twirling them, and for the attack or whatever, you are drumming. they are akimbo, so the drumming would be normal, both going towards the center, other than that you can use your imagination <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Delarosa+Apr 11 2004, 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Apr 11 2004, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> VERY nice indeed... only minor problem is that one side "jumps" (my major problem).. but it's not too bad... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it jumps slightly when it loops the animation
  • PromoCLPromoCL Join Date: 2004-03-31 Member: 27620Members
    Well if you feel the jump is too big, I can work on it again.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    nah its fine dude, its only a slight jump
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    sorry for being off topic but prometheus did u get my pm?
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