Animated Bmps

frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
<div class="IPBDescription">this map is tight yo</div> some maps have animated textures (eg: ayumi ready room). can you do a repeating sequence of bmps for a part of a model by using QC script?

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    maps can have animated textures as part of the wad but im not sure about guns
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i didnt know you could have animated bmps. are you thinking of .gifs?
  • PromoCLPromoCL Join Date: 2004-03-31 Member: 27620Members
    He is thinking of animated level textures, but they are not one texture they are a series, one texture for each of the frames of the animation they perform. Used only in level design. I know models can have alternating skin (like houndeyes blinking in normal HL singleplayer) but I believe thats coded in.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    yeah I realized I named it wrong right after i posted but you I can't edit topic names <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> yes I know they are a series I'm wondering if anybody knows if that can be coded into the .qc file to make something look animated. the reason i'm wondering is that those floating siege things would looks kinda cool with some sort of blue-flame hover-jet... maybe it's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    for blue flameys...

    do a 5 sided poly... (two of them...)

    have them rotate in 45 degree increments, as they slightly move from side to side... clipping in and out of eachother...

    with the new transparency tricks, and a few animation tweakages... you can get somewhat of the desired effect...
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