<div class="IPBDescription">this map is tight yo</div> some maps have animated textures (eg: ayumi ready room). can you do a repeating sequence of bmps for a part of a model by using QC script?
He is thinking of animated level textures, but they are not one texture they are a series, one texture for each of the frames of the animation they perform. Used only in level design. I know models can have alternating skin (like houndeyes blinking in normal HL singleplayer) but I believe thats coded in.
yeah I realized I named it wrong right after i posted but you I can't edit topic names <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> yes I know they are a series I'm wondering if anybody knows if that can be coded into the .qc file to make something look animated. the reason i'm wondering is that those floating siege things would looks kinda cool with some sort of blue-flame hover-jet... maybe it's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
do a 5 sided poly... (two of them...)
have them rotate in 45 degree increments, as they slightly move from side to side... clipping in and out of eachother...
with the new transparency tricks, and a few animation tweakages... you can get somewhat of the desired effect...