[inquiry] Ammo Counters?
PromoCL
Join Date: 2004-03-31 Member: 27620Members
<div class="IPBDescription">Couldnt you technically do this?</div> Now I know everyone slags the little ammo LED read outs on weapons that have an ammo count because it cant actually count your ammo and will always display the same number. But now with the transparency DLLs couldnt someone implement something like that? Like maybe it wouldnt count your ammo per se, but when you run out, couldnt it flash RELOAD and then when its done reloading flash FULL or something? I personally think that would be cool for an HMG, a real big one with an electronic feel (needs a computer to keep up with the number of bullets it firing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
Meh. Just speculating.
Meh. Just speculating.
This discussion has been closed.
Comments
but i still use it and luv it
I thinks this happened because the g36 in FA is the only model that has different frames for each bullet, but you don't notice it. They just made it that way for some reason or another.
In NS tho there arent that many fire animations to get a everysingle bullet counter in NS it needs to be coded in
- at least thats what ive read
if it was coded in.
Unfortunately, NS doesn't have the code required to put in the sprites to do that. And I don't think modellers can do that either because they would have to collect the data concerning the ammo in the gun from the server, and display the correct number with the sprite for the client.
In other words, nigh-on impossible.
In NS tho there arent that many fire animations to get a everysingle bullet counter in NS it needs to be coded in <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
bingo...
thus making every post after mine, spam.. which is not cool, [COLOR=red]**LOCKED**[/COLO]