Need Help With Ns Board Game Design

MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
edited April 2004 in NS General Discussion
Okay, I'm designing an NS board game, but I've run into a problem.

The Damage Simulator can only give me so much information, so I need to know:

1. How much damage Spore does in 10 Seconds.

2. The exact effects of Umbra.

3. The exact effects of Primal Scream.

4. How much does Metabolize heal in 10 Seconds.

5. How much damage Charge does when hitting something for 10 Seconds.

6. How much each evolution costs.


I'm only working on the alien side right now, expect a lot more questions when I do the Marine side.

Edit: Kharra Units, Upgrades, and Weapons are complete.

Comments

  • AlcapwnAlcapwn "War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Members
    1-dunno
    2-blocks i think 2/3 bullets
    3-Makes alines attack fatse rand get adren faster
    4-dunno
    5-dunno
    6-skulk:2 res gorge:10 res lerk: 30 res fade: 50 res onos: 75 res.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    edited April 2004
    1- 60 (6 per second)


    EDIT: Seems like I don't have a good memory <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited April 2004
    <!--QuoteBegin-Mantrid+Apr 9 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Apr 9 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. How much damage Spore does in 10 Seconds.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A spore cloud lasts six seconds and deals 7 damage every half-second.

    <!--QuoteBegin-Mantrid+Apr 9 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Apr 9 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4. How much does Metabolize heal in 10 Seconds.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    140

    <!--QuoteBegin-Mantrid+Apr 9 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Apr 9 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5. How much damage Charge does when hitting something for 10 Seconds.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    3200

    <!--QuoteBegin-Mantrid+Apr 9 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Apr 9 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->6. How much each evolution costs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Skulk - 2
    Gorge - 10
    Lerk - 30
    Fade - 50
    Onos - 75
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Thanks, I'm getting some good information here.

    If you're wondering about the basic design of the cards used to keep track of each unit, here's a sample:
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Mantrid+Apr 9 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Apr 9 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. The exact effects of Primal Scream.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Increases damage by 30%.
    Increases energy regeneration rate by 60%.
    Increases rate of fire by 30%.
    Lasts 4 seconds.
    (According to Balance.txt)

    <!--QuoteBegin-Skydancer+Apr 9 2004, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skydancer @ Apr 9 2004, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1- 60 (6 per second)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not correct. First, spores deal 7 damage per half-second, and second, a spore cloud only lasts 6 seconds.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Whoa that card looks very cool.
  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    Sweet. How is this board game going to work? Will it be like Risk? (Risk 2210 best board game ever!) Or like Magic the Gathering style?
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin-FCC+Apr 9 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FCC @ Apr 9 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sweet. How is this board game going to work? Will it be like Risk? (Risk 2210 best board game ever!) Or like Magic the Gathering style? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It will be kind of like risk. The board will be divided up into different areas (this was done to make AOE abilities easier to deal with, and so I don't have to worry about speeds), and you can attack anything in your area, and sometimes in other areas.

    Small markers will keep track of units. Each unit is tied to a Unit Card (like the Onos), so you can keep track of Health/Armor/Ammo with other small markers.

    To see if an attack hits, the attacker rolls dice equal to the number indicated by "Attack". To evade the attack, the defender must roll higher with the number of dice indicated by "Defense". Attacks always do full damage.

    The Energy system has been abolished for the sake of simplicity, instead, its just one attack per turn, unless you have Adrenaline or are in Primal Scream.

    Armor now is the same as Health, again, for simplicity (I doubt you want to have to calculate how much damage got passed damage-absorbing armor).

    I'm still deciding if the Kharra should also use a shared Resource pool...
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    How much does Regeneration regenerate in 10 seconds at each level?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited April 2004
    Regeneration heals 3% of total health per level, and it occurs at one tick every 2 seconds. So, in ten seconds, you would have:

    10.5/21/31.5 hp for a skulk
    22.5/45/67.5 hp for a gorge
    18.75/37.5/56.25 hp for a lerk
    45/90/135 hp for a fade
    105/210/315 hp for an onos
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    THANK YOU <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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