Need Help With Ns Board Game Design
Mantrid
Lockpick Join Date: 2003-12-07 Member: 24109Members

Okay, I'm designing an NS board game, but I've run into a problem.
The Damage Simulator can only give me so much information, so I need to know:
1. How much damage Spore does in 10 Seconds.
2. The exact effects of Umbra.
3. The exact effects of Primal Scream.
4. How much does Metabolize heal in 10 Seconds.
5. How much damage Charge does when hitting something for 10 Seconds.
6. How much each evolution costs.
I'm only working on the alien side right now, expect a lot more questions when I do the Marine side.
Edit: Kharra Units, Upgrades, and Weapons are complete.
The Damage Simulator can only give me so much information, so I need to know:
1. How much damage Spore does in 10 Seconds.
2. The exact effects of Umbra.
3. The exact effects of Primal Scream.
4. How much does Metabolize heal in 10 Seconds.
5. How much damage Charge does when hitting something for 10 Seconds.
6. How much each evolution costs.
I'm only working on the alien side right now, expect a lot more questions when I do the Marine side.
Edit: Kharra Units, Upgrades, and Weapons are complete.
Comments
2-blocks i think 2/3 bullets
3-Makes alines attack fatse rand get adren faster
4-dunno
5-dunno
6-skulk:2 res gorge:10 res lerk: 30 res fade: 50 res onos: 75 res.
EDIT: Seems like I don't have a good memory <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
A spore cloud lasts six seconds and deals 7 damage every half-second.
<!--QuoteBegin-Mantrid+Apr 9 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Apr 9 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4. How much does Metabolize heal in 10 Seconds.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
140
<!--QuoteBegin-Mantrid+Apr 9 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Apr 9 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5. How much damage Charge does when hitting something for 10 Seconds.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
3200
<!--QuoteBegin-Mantrid+Apr 9 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Apr 9 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->6. How much each evolution costs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Skulk - 2
Gorge - 10
Lerk - 30
Fade - 50
Onos - 75
If you're wondering about the basic design of the cards used to keep track of each unit, here's a sample:
Increases damage by 30%.
Increases energy regeneration rate by 60%.
Increases rate of fire by 30%.
Lasts 4 seconds.
(According to Balance.txt)
<!--QuoteBegin-Skydancer+Apr 9 2004, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skydancer @ Apr 9 2004, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1- 60 (6 per second)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Not correct. First, spores deal 7 damage per half-second, and second, a spore cloud only lasts 6 seconds.
It will be kind of like risk. The board will be divided up into different areas (this was done to make AOE abilities easier to deal with, and so I don't have to worry about speeds), and you can attack anything in your area, and sometimes in other areas.
Small markers will keep track of units. Each unit is tied to a Unit Card (like the Onos), so you can keep track of Health/Armor/Ammo with other small markers.
To see if an attack hits, the attacker rolls dice equal to the number indicated by "Attack". To evade the attack, the defender must roll higher with the number of dice indicated by "Defense". Attacks always do full damage.
The Energy system has been abolished for the sake of simplicity, instead, its just one attack per turn, unless you have Adrenaline or are in Primal Scream.
Armor now is the same as Health, again, for simplicity (I doubt you want to have to calculate how much damage got passed damage-absorbing armor).
I'm still deciding if the Kharra should also use a shared Resource pool...
10.5/21/31.5 hp for a skulk
22.5/45/67.5 hp for a gorge
18.75/37.5/56.25 hp for a lerk
45/90/135 hp for a fade
105/210/315 hp for an onos