The Balance Issue In Combat
Ballisto
Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">Summed up</div> <span style='color:red'><span style='font-family:Courier'><b>Early game:</b></span></span> skulks = marines
<span style='color:red'><span style='font-family:Courier'><b>Mid game:</b></span></span> marines with shotties > skulks
<span style='color:red'><span style='font-family:Courier'><b>End game:</b></span></span> fades and onos > jpers heavies
These are all APROXIMATE for equal numbers of equal skilled players. Of course they don't happen all the time, but I think we all agree on these.
I don't think it's possible to balance a game at EVERY STAGE, but I think if we talk about this we can get some good insights.
<span style='color:red'><span style='font-family:Courier'><b>Mid game:</b></span></span> marines with shotties > skulks
<span style='color:red'><span style='font-family:Courier'><b>End game:</b></span></span> fades and onos > jpers heavies
These are all APROXIMATE for equal numbers of equal skilled players. Of course they don't happen all the time, but I think we all agree on these.
I don't think it's possible to balance a game at EVERY STAGE, but I think if we talk about this we can get some good insights.
Comments
fade>all
Your base will be invincible and whenever you decide to attack their hive it will go up in a giant boom
Of course, in a semi-decent-semi-real match in competetive play, this would never work, simply because grenades kill YOUR TEAM. Of course, does this pertain in pubs?
HELL NO
Now go and exploit eveyrone go go go go go go expose combat for the wicked flawed game it is!
This isn't a guarenteed win, in fact marines generally will not win, but it sure delays the game another 40 min, making combat that much more explosive!
Woot!
lol what? No way in hell.. marines own skulks.
lol what? No way in hell.. marines own skulks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
what he is saying it depends on the skill
a good skulk>arv marine
good marine>adv skulk
ect <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
I think co_faceoff is imbalanced when it comes to this, I find it 100% easy to get to marine start and own like hell on fire. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
If a marine team gets mostly GL, then GG since the heavily armoured fades will just blink over your nades, absorb the 100-200 damage worth that you suicided at your feet and rape you. Thriply so for onos.
However if the skulk xenos before he leaps into a mass of rines, the odds of one of them hitting in the .5 second delay are hopelessly low.
Boom.
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Cloakus doesn't allow you to flip out, since you kill one shotgun marine and that's it, you just got shot by his teammates.
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Off topic- Maybe the new system for NS is a fixed JP flight model? Or the inclusion and semi-balancing of MvM games? NSA plays MvM maps that are CS ports, if you get on there and play one, you will see what I mean by being balanced. (Pistol=AWP)
Granted I'm starting to apply logic to a game that is obviously filled with illogical and unrealistic facts, but then I always was an optimist. =P
As for the reason the pistol is unbalanced in MvM, you have slow moving targets with a basic 100% accuracy weapon with a lot of damage. A guy sits at a higher elevation and just snipes you. You may not die, but you will be hurting. Remember, the only difference between a marine h/a and a skulk h/a is 25/15. Two extra bullets and they're dead the same. But then again, that's nothing compared to GLs or JPs... >.<
and i learn it from the weapon select picture aim low or crouch
EDIT: it's inofficial, so it has a few problems like identical skins for both teams, but still.