Ns Rpg Idea
Nathanael_UK
Join Date: 2003-10-18 Member: 21761Members
<div class="IPBDescription">-</div> Backstory:
After the first wars of the Kharaa your group of mercenaries 'The Rolling Fighters' was broken. After doing your own things for a while you have come back together again. You want to be up and running again.
Attributes:
Strength: How hard you can hit, how much you can carry
Dexterity: Helps with dodging, climbing through vents
Constitution: Helps with how much damage you can take
Charisma: Helps to rally, keep on shooting when you're scared
Mechanical: Helps with repairs etc.
Choose 5 skills:
Combat Skills: Pick three
Heavy Weapons: Allows you to use all weapons above the Medium Chaingun
Light and Medium Weapons: Allows you to use all weapons below and including the Medium Chaingun
Heavy Armor: Can use heavy armor
Jetpacks: Can use jetpacks
Grenades: Throw and prime grenades and explosives
Professional Skills: Pick one
Tinkering: Can create ammo etc.
First aid: Can use medkits to heal yourself and others
Slicer: Can use slicer computers
Mechanic: Can rebuild destroyed tools/machines
Personality Traits: Pick one
Good eyesight: Able to pick out enemies from far away, allows you to shoot at longer range
Mechanical Whiz: Innate sense of how to make something work
Strength: Can take more hits, can throw off small enemies
Brainiac: Can figure out codes/door locks without slicing
Pathfinder: Gets a sense of which door/passage leads where
Just PM me if you would be interested.
Note: The first idea was too complicated, changed it
After the first wars of the Kharaa your group of mercenaries 'The Rolling Fighters' was broken. After doing your own things for a while you have come back together again. You want to be up and running again.
Attributes:
Strength: How hard you can hit, how much you can carry
Dexterity: Helps with dodging, climbing through vents
Constitution: Helps with how much damage you can take
Charisma: Helps to rally, keep on shooting when you're scared
Mechanical: Helps with repairs etc.
Choose 5 skills:
Combat Skills: Pick three
Heavy Weapons: Allows you to use all weapons above the Medium Chaingun
Light and Medium Weapons: Allows you to use all weapons below and including the Medium Chaingun
Heavy Armor: Can use heavy armor
Jetpacks: Can use jetpacks
Grenades: Throw and prime grenades and explosives
Professional Skills: Pick one
Tinkering: Can create ammo etc.
First aid: Can use medkits to heal yourself and others
Slicer: Can use slicer computers
Mechanic: Can rebuild destroyed tools/machines
Personality Traits: Pick one
Good eyesight: Able to pick out enemies from far away, allows you to shoot at longer range
Mechanical Whiz: Innate sense of how to make something work
Strength: Can take more hits, can throw off small enemies
Brainiac: Can figure out codes/door locks without slicing
Pathfinder: Gets a sense of which door/passage leads where
Just PM me if you would be interested.
Note: The first idea was too complicated, changed it
Comments
The skills have been modified a little, please join up. I just want to see if it works.
P.s: I've already got an idea for a plot line.