Ns Rpg Idea

Nathanael_UKNathanael_UK Join Date: 2003-10-18 Member: 21761Members
edited April 2004 in Role-Playing Haven
<div class="IPBDescription">-</div> Backstory:

After the first wars of the Kharaa your group of mercenaries 'The Rolling Fighters' was broken. After doing your own things for a while you have come back together again. You want to be up and running again.

Attributes:

Strength: How hard you can hit, how much you can carry
Dexterity: Helps with dodging, climbing through vents
Constitution: Helps with how much damage you can take
Charisma: Helps to rally, keep on shooting when you're scared
Mechanical: Helps with repairs etc.

Choose 5 skills:

Combat Skills: Pick three
Heavy Weapons: Allows you to use all weapons above the Medium Chaingun
Light and Medium Weapons: Allows you to use all weapons below and including the Medium Chaingun
Heavy Armor: Can use heavy armor
Jetpacks: Can use jetpacks
Grenades: Throw and prime grenades and explosives

Professional Skills: Pick one
Tinkering: Can create ammo etc.
First aid: Can use medkits to heal yourself and others
Slicer: Can use slicer computers
Mechanic: Can rebuild destroyed tools/machines

Personality Traits: Pick one
Good eyesight: Able to pick out enemies from far away, allows you to shoot at longer range
Mechanical Whiz: Innate sense of how to make something work
Strength: Can take more hits, can throw off small enemies
Brainiac: Can figure out codes/door locks without slicing
Pathfinder: Gets a sense of which door/passage leads where

Just PM me if you would be interested.

Note: The first idea was too complicated, changed it

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