Some Questions.

MouseyMousey Join Date: 2002-11-07 Member: 7637Members
CMF has been an FA clan for awhile, and we've come to NS a lot more competetivley over the period of, oh, I dunno, 4 or 5 months. I got DSL 5 weeks ago and got into NS a lot more then, being the leader of CMF I feel a little silly sucking so bad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

So I was wondering some things...

Fade: As a Fade I thought Focus was really nice, but then I noticed when I practiced my Blink Slashage, it made me less effective, I wasn't able to bring the slashes home nearly as quickly... Is this just my inexperience or is Focus really not all that swift for a fade?

I enjoy Carapace, Is this a solid upgrade I SHOULD be taking? Or is there something better.

I also try to get Celerity, as I've found it saves a lot of time and Energy, as well as gives Marines a scare, a fast Fade is a lot more intimidating on the hit and run than a slow one. Is this true...

Anything else I should be doing for my Fade?

Skulk: I've been trying, to figure which is better... Should I run in and bite the Marines ankles? Or bunny hop and bite the torso area... Or something else?

Hrm, all I can think of for now, the biggest thing I want to improve is my Fade, and I've read a lot of conflicting posts, but I really want to have these specific questions answered. If I am droning on about something thats already been asked fifty billion times, sorry. I just want to keep up and help my clan out a lil' better.

Thanks everyone.

Comments

  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    the way i do it is

    level 1: celerity
    level 2: carapace
    level 3,4,5: save level
    level 6: fade
    level 7: adrenalin
    level 8: regeneration
    level 9: unlock next
    level 10: unlock next

    celerity and carapace make a good couple of early upgrades for the skulk. Also go for the ankles, if you jump and bite the torso then that just means that the marine doesn't have to aim down to get you.
    Also on the focus, its good at the start of the game with the skulk, but becomes redundant and annoying afterwards once you get a fade, so i'd steer clear of it unless you plan to skulk the entire game
    Yes, faster fades are scarier, especially when blinking. Its not much of an advantage, but it freaks out marines when one moment you're there and the next you're all claws and teeth in their face <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. When you're blinking directly towards someone you'll actually get hit MORE if you have celerity, because you're nearer the marine who's spraying at you, but if you're blinking past someone then yes, you statistically get hit less.
    hope that answers some of jo questions <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I think he meant for classic, not combat. Carapace is a good upgrade to get. It provides some extra health, allowing you to make a small mistake while running away and still survive. If you plan on blinking around to distract marines a lot, and can do it without getting hit very much, then regen would probably be better. Also, if you only have 1 hive and you will be taking down electrified rt's, then regen is probably the better choice. If you are good with blinking and don't run out of energy, then celerity is definitely the right choice. Focus is good for a fade that wants to blink in, slash a single time, then blink out, since you double the damage and the delay in attack time doesn't matter. Granted, this is based on other stuff that I have read, since I don't play fade much besides for acid spam (stupid video card with 20 fps).
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    oh, if its classic and you have DC for your first hive then yeah, go for carapace. Its not really worth fading until you have 2 hives and movement chambers, one because early in the game you should be building res towers anyway, and secondly because the fade isnt that affective without adrenaline, if you blink into a base, slash for a bit and try to blink out, you'll find that you'll be nearly out of energy and so either won't be able to blink at all, or won't get far
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Try tapping blink every second or so whilst jumping to make your energy last much longer.

    Celerity is a good upgrade for a fade but it all depends on your play style, once you have 2 hives, carapace fade is better because you have metabolise, and the extra armour will help you against all those teched up marines you should now be facing.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    If you have 1 hive get regen. Cara gets better with more hives and regen lets you take out elec rts. With 2+ hives there are more spots to heal plus you can heal using your 2nd hive ability. Tapping the blink uses a lot less stamina and is just as fast. The trick with late game fades is to blink get 1 focus hit in and blink away, then heal. Repeat over and over. The focus attack lets you get 2 attacks in the time of 1 attack so you are standing still for less time. If you only stay still for 1 attack you will almost never die even against 4 hmgs. Sometimes even I get greed and I want to kill them all. This of course leads to my death. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • MouseyMousey Join Date: 2002-11-07 Member: 7637Members
    Yea, was talking classic mode, and ty very much for the tips guys, I appreciate it a lot. Practiced a little lastnight with some of this and got some good results, once again ty! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    <!--QuoteBegin-Mousey+Apr 5 2004, 11:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mousey @ Apr 5 2004, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulk: I've been trying, to figure which is better... Should I run in and bite the Marines ankles? Or bunny hop and bite the torso area... Or something else?
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    When you're "running in," bunny hopping is the way to go, as well as using walls and ceilings to close the gap. Lots of movement really borks up their aim, so try to be sporatic. You don't always need to rush straight for them, also. I get good results just strafing a bit and then resuming the charge.

    That's all quickly negated once you get Leap, however. As for biting, whatever scores a hit. I actually have to be standing a skulk's length away from a marine to bite. Too often I run right up to them and are practically climbing on their back biting, only to do no damage. It's probably just my lag, but I keep a little distance and only bite when I have a clear shot, otherwise I lose track of the marine.

    Of course, I know nothing. I suck at everything but Gorge. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    Some people have that huge bite distance while other people(with good connections) have to wait until they are up a marines ****. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    edited April 2004
    <!--QuoteBegin-Spacer+Apr 5 2004, 01:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Apr 5 2004, 01:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh, if its classic and you have DC for your first hive then yeah, go for carapace. Its not really worth fading until you have 2 hives and movement chambers, one because early in the game you should be building res towers anyway, and secondly because the fade isnt that affective without adrenaline, if you blink into a base, slash for a bit and try to blink out, you'll find that you'll be nearly out of energy and so either won't be able to blink at all, or won't get far <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    LOL

    please ignore the quoted post.

    in my opinion, adrenaline is a wasted upgrade unless you just acid spam. It's also redundant after the 2nd hive is up since you can use Meta for the same effect without tying up a whole upgrade.

    If you don't mind the initial difficulty, try setting up a button for each weapon (for me, Q selects wep 1, right mouse wep 2, mouse back button wep 3, f for wep 4.) and just use Meta every other attack. If you do that, you'll get a nice health bump and won't run out of energy.

    Another tactic to try as a skulk is to use leap to jump from the ground to the ceiling while you are closing the distance to a marine. Or to jump from one side wall to the other, while still moving forward. You may also try to leap around a while to make them waste ammo then close for a kill, but if you're trying clan play they'll likely just pluck you out of the air


    edited to include skulk tips
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    <!--QuoteBegin-Mousey+Apr 5 2004, 09:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mousey @ Apr 5 2004, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulk: I've been trying, to figure which is better... Should I run in and bite the Marines ankles? Or bunny hop and bite the torso area... Or something else? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its generally a better idea to ambush a marine, but if you have to run at them, make sure you're hard to hit. If you can bunnyhop, do it fast. Where you position yourself when biting or where you bite the marine isn't as critical as actually getting those bites in.
  • ApocalypseApocalypse Join Date: 2003-12-23 Member: 24700Members
    Seeing as you mentioned the clan thing, I assume you will be moving towards scrimming/playing in a league which can be quite a jump from pub playing. The one thing that stuck out was the thing that special k pointed out. In general, use bhop to get to an ambush spot quickly, instead of an attack method. Its far wiser to parasite, then hide behind a corner. Now for some fade strats:
    Focus fades are extremely effective and in most cases SCs benefits fades more than MCs. However, in general it really won't matter much what chamber you have 2nd hive. The game will usually be won or lost on your second hive going up. Thats why, most fades get regen, however disregarding carapace as a choice would be foolish. Strategic placement of dcs can allow carapace fades to do well. I would suggest either 2 regen fades or 1/1 regen/cara.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    I personally like the regen fade, because I hate having to blink back to the hive to heal. But all of this changes when you get another hive.

    1 Hive = regen fade
    2 hives = carapace fade

    And as far as the movement chamber upgrade goes... whatever your playstyle demands, go for it.

    If you find yourself out of energy and need the extra boost, use adrenaline.
    If you prefer stealthy hit and runs, silence is golden.
    If you prefer to be a speed demon, celerity will be most useful.

    As far as skulk goes...if you can bunny hop well, do that. If you can't...well then ambush.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin-Mousey+Apr 5 2004, 11:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mousey @ Apr 5 2004, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fade: As a Fade I thought Focus was really nice, but then I noticed when I practiced my Blink Slashage, it made me less effective, I wasn't able to bring the slashes home nearly as quickly... Is this just my inexperience or is Focus really not all that swift for a fade? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The thing with blink/focus is that (barring really exceptional circumstances) you can always blink up to a group of marines, hit once, then blink away.

    And there's really nothing the marines can do. Marines are slow; if you can keep chipping away at groups while they move, they'll never reach objectives in force. This makes it hard for them to pressure or hold parts of the map.

    So blink/focus really doesn't pay directly in kills. It pays indirectly in disrupting marine movement.
  • kiwikiwi Join Date: 2003-09-13 Member: 20803Members
    <!--QuoteBegin-Mousey+Apr 5 2004, 11:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mousey @ Apr 5 2004, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulk: I've been trying, to figure which is better... Should I run in and bite the Marines ankles? Or bunny hop and bite the torso area... Or something else? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i ussually go for the back, right where the jp is. thats the biggest part of the marine hitbox, so it is hard to miss if you know where to aim.
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