Some Questions.
Mousey
Join Date: 2002-11-07 Member: 7637Members
CMF has been an FA clan for awhile, and we've come to NS a lot more competetivley over the period of, oh, I dunno, 4 or 5 months. I got DSL 5 weeks ago and got into NS a lot more then, being the leader of CMF I feel a little silly sucking so bad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
So I was wondering some things...
Fade: As a Fade I thought Focus was really nice, but then I noticed when I practiced my Blink Slashage, it made me less effective, I wasn't able to bring the slashes home nearly as quickly... Is this just my inexperience or is Focus really not all that swift for a fade?
I enjoy Carapace, Is this a solid upgrade I SHOULD be taking? Or is there something better.
I also try to get Celerity, as I've found it saves a lot of time and Energy, as well as gives Marines a scare, a fast Fade is a lot more intimidating on the hit and run than a slow one. Is this true...
Anything else I should be doing for my Fade?
Skulk: I've been trying, to figure which is better... Should I run in and bite the Marines ankles? Or bunny hop and bite the torso area... Or something else?
Hrm, all I can think of for now, the biggest thing I want to improve is my Fade, and I've read a lot of conflicting posts, but I really want to have these specific questions answered. If I am droning on about something thats already been asked fifty billion times, sorry. I just want to keep up and help my clan out a lil' better.
Thanks everyone.
So I was wondering some things...
Fade: As a Fade I thought Focus was really nice, but then I noticed when I practiced my Blink Slashage, it made me less effective, I wasn't able to bring the slashes home nearly as quickly... Is this just my inexperience or is Focus really not all that swift for a fade?
I enjoy Carapace, Is this a solid upgrade I SHOULD be taking? Or is there something better.
I also try to get Celerity, as I've found it saves a lot of time and Energy, as well as gives Marines a scare, a fast Fade is a lot more intimidating on the hit and run than a slow one. Is this true...
Anything else I should be doing for my Fade?
Skulk: I've been trying, to figure which is better... Should I run in and bite the Marines ankles? Or bunny hop and bite the torso area... Or something else?
Hrm, all I can think of for now, the biggest thing I want to improve is my Fade, and I've read a lot of conflicting posts, but I really want to have these specific questions answered. If I am droning on about something thats already been asked fifty billion times, sorry. I just want to keep up and help my clan out a lil' better.
Thanks everyone.
Comments
level 1: celerity
level 2: carapace
level 3,4,5: save level
level 6: fade
level 7: adrenalin
level 8: regeneration
level 9: unlock next
level 10: unlock next
celerity and carapace make a good couple of early upgrades for the skulk. Also go for the ankles, if you jump and bite the torso then that just means that the marine doesn't have to aim down to get you.
Also on the focus, its good at the start of the game with the skulk, but becomes redundant and annoying afterwards once you get a fade, so i'd steer clear of it unless you plan to skulk the entire game
Yes, faster fades are scarier, especially when blinking. Its not much of an advantage, but it freaks out marines when one moment you're there and the next you're all claws and teeth in their face <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. When you're blinking directly towards someone you'll actually get hit MORE if you have celerity, because you're nearer the marine who's spraying at you, but if you're blinking past someone then yes, you statistically get hit less.
hope that answers some of jo questions <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Celerity is a good upgrade for a fade but it all depends on your play style, once you have 2 hives, carapace fade is better because you have metabolise, and the extra armour will help you against all those teched up marines you should now be facing.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
When you're "running in," bunny hopping is the way to go, as well as using walls and ceilings to close the gap. Lots of movement really borks up their aim, so try to be sporatic. You don't always need to rush straight for them, also. I get good results just strafing a bit and then resuming the charge.
That's all quickly negated once you get Leap, however. As for biting, whatever scores a hit. I actually have to be standing a skulk's length away from a marine to bite. Too often I run right up to them and are practically climbing on their back biting, only to do no damage. It's probably just my lag, but I keep a little distance and only bite when I have a clear shot, otherwise I lose track of the marine.
Of course, I know nothing. I suck at everything but Gorge. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
LOL
please ignore the quoted post.
in my opinion, adrenaline is a wasted upgrade unless you just acid spam. It's also redundant after the 2nd hive is up since you can use Meta for the same effect without tying up a whole upgrade.
If you don't mind the initial difficulty, try setting up a button for each weapon (for me, Q selects wep 1, right mouse wep 2, mouse back button wep 3, f for wep 4.) and just use Meta every other attack. If you do that, you'll get a nice health bump and won't run out of energy.
Another tactic to try as a skulk is to use leap to jump from the ground to the ceiling while you are closing the distance to a marine. Or to jump from one side wall to the other, while still moving forward. You may also try to leap around a while to make them waste ammo then close for a kill, but if you're trying clan play they'll likely just pluck you out of the air
edited to include skulk tips
Its generally a better idea to ambush a marine, but if you have to run at them, make sure you're hard to hit. If you can bunnyhop, do it fast. Where you position yourself when biting or where you bite the marine isn't as critical as actually getting those bites in.
Focus fades are extremely effective and in most cases SCs benefits fades more than MCs. However, in general it really won't matter much what chamber you have 2nd hive. The game will usually be won or lost on your second hive going up. Thats why, most fades get regen, however disregarding carapace as a choice would be foolish. Strategic placement of dcs can allow carapace fades to do well. I would suggest either 2 regen fades or 1/1 regen/cara.
1 Hive = regen fade
2 hives = carapace fade
And as far as the movement chamber upgrade goes... whatever your playstyle demands, go for it.
If you find yourself out of energy and need the extra boost, use adrenaline.
If you prefer stealthy hit and runs, silence is golden.
If you prefer to be a speed demon, celerity will be most useful.
As far as skulk goes...if you can bunny hop well, do that. If you can't...well then ambush.
The thing with blink/focus is that (barring really exceptional circumstances) you can always blink up to a group of marines, hit once, then blink away.
And there's really nothing the marines can do. Marines are slow; if you can keep chipping away at groups while they move, they'll never reach objectives in force. This makes it hard for them to pressure or hold parts of the map.
So blink/focus really doesn't pay directly in kills. It pays indirectly in disrupting marine movement.
i ussually go for the back, right where the jp is. thats the biggest part of the marine hitbox, so it is hard to miss if you know where to aim.