For The Lights

Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">Let's make a full .rad file</div> Ok, the way I see it one of the hardest thign about the lights.rad file is mathing names with textures (as some of the textures have WEIRD names)


Someone slap me now if one of these exists


I think that we (as a community) should make a fully operational lights.rad file that includes all the ns.wad , ns2.wad , and maybe the halflife.wad textures that are normaly used with lights (what you'd expect to see as a light)

I have some (not many) but no host... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->


If someone that actually knows how to do this wants to be more in charge, I don't mind <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but if not, I'll try my best to get this thing done.


---again, if this already exists, give me a swift kick in the arse

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    ChromeAngel did release a rad file for ns.wad and halflife.wad. However, I'd prefer building my own. We all use different values for them due to different RAD parameters, aswell as some people use different textures for different things.

    By the way, if the names are troubling you, just have VHE texture browser in the background and write the names from there.

    But go ahead, this might actually help a few people new to texture lighting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> that's the plan... cept I'm one of the new people too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    another big problem is matching color... *ugh*


    why can't they just make it part of the zhl tools or something how bright it is?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    I think it would be a waste of time to make a .rad file. Personally for all my maps i have a different .rad file for each one and the amount of light names varies and so does the values. ANd i would think most other mapper do the same!!

    And what is so difficult about looking at a name in the VHE texture browser then typing it into notepad?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    moconnor
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    I told you, it gets time consuming when you keep messing up stupid things like that... tho it doesn't matter anymore
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    It's not stupid, it's zen mapcooking : you browse the texture, you copy the name, you write it in your lights.rad and you decide its settings, and so you do no more than 10 or 15 times for your entire map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Is it possible you can add a line in the rad file wich the compiler does not read? If so, you can release a rad file with very clear explanation... maybe something like this:

    Halflife.wad

    The texture with the ... and the ...

    LIGHT 255 255 255 128

    The compiler must than ignore the words... if you can do THAT, it would be very nice.
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