For The Lights
Jean_Luc_Picard
Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">Let's make a full .rad file</div> Ok, the way I see it one of the hardest thign about the lights.rad file is mathing names with textures (as some of the textures have WEIRD names)
Someone slap me now if one of these exists
I think that we (as a community) should make a fully operational lights.rad file that includes all the ns.wad , ns2.wad , and maybe the halflife.wad textures that are normaly used with lights (what you'd expect to see as a light)
I have some (not many) but no host... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
If someone that actually knows how to do this wants to be more in charge, I don't mind <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but if not, I'll try my best to get this thing done.
---again, if this already exists, give me a swift kick in the arse
Someone slap me now if one of these exists
I think that we (as a community) should make a fully operational lights.rad file that includes all the ns.wad , ns2.wad , and maybe the halflife.wad textures that are normaly used with lights (what you'd expect to see as a light)
I have some (not many) but no host... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
If someone that actually knows how to do this wants to be more in charge, I don't mind <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but if not, I'll try my best to get this thing done.
---again, if this already exists, give me a swift kick in the arse
Comments
By the way, if the names are troubling you, just have VHE texture browser in the background and write the names from there.
But go ahead, this might actually help a few people new to texture lighting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
another big problem is matching color... *ugh*
why can't they just make it part of the zhl tools or something how bright it is?
And what is so difficult about looking at a name in the VHE texture browser then typing it into notepad?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
moconnor
Halflife.wad
The texture with the ... and the ...
LIGHT 255 255 255 128
The compiler must than ignore the words... if you can do THAT, it would be very nice.