Why?
Naigel
Join Date: 2003-07-23 Member: 18376Members, Constellation
<div class="IPBDescription">Is it always marine based?</div> No... not the maps themselfs, but the story behind them. It's always in the Frontiersmen point of view. Maybe it's in the guidelines (than I oversaw it...), but wouldn't it also be interesting if you had a story alien-wise?
Maybe something like: the humans captured our planet xxx , they've already got most of our territory... we must counter attack now! The hive mind commands you this!
It's just something that crossed my mind when viewing some maps.
Comments?
Maybe something like: the humans captured our planet xxx , they've already got most of our territory... we must counter attack now! The hive mind commands you this!
It's just something that crossed my mind when viewing some maps.
Comments?
Comments
Models have neither clip nodes nor "planes" in the HL sense. Using models for infestation and simpler clip and null textured func_walls for collision might work but you would quickly reach the ~2200 something baseline e-poly limit for official maps unless areas where well ocluded from each other.
<img src='http://www.hl-nightwatch.net/images/media/character/nw_headcrab.jpg' border='0' alt='user posted image' />
but the thing is, doesn't the commander need the nano-grid thingy to drop stuff off? maybe have the map set on a ship thats been infested for years and years, so that it'd look completely unrecognisable as a ship, but there would still be a nano-grid
(http://www.hl-nightwatch.com btw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
I'm sure they could lean a little higher if you designed the area purposefully not to be a combat hot-spot.
Actually, Insane, most of Sa74n's Xen work has been as low as 400-500. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Wait until you see some of his other stuff in that poly range...
And it's .NET, dammit, not .com! Sheesh. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
...
You guys scare the living hell out of me sometimes, you know that? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
...
You guys scare the living hell out of me sometimes, you know that? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ditto
(http://www.hl-nightwatch.net , whatever <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
2. By that extent, we are unsure if the aliens actually have any homeworld - or if they are just an ages old virus that was reawkened somehow.
3. A map on any alien planet would have to be a cave network - and caves are hard to do with the HL engine's poly restrictions. An outdoor area wouldn't work because it violates the mapping FAQ, and to date, not one outdoor type map has ever been released, even though at least three or four people said they were going to make a "good" outdoor map.