<!--QuoteBegin-BigBull+Apr 3 2004, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Apr 3 2004, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> goopy make the body of the nade a darker grey <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hey change the scale on the nade, it's kind of a fat nade!
Here's my try at the mine. Still needs quite a bit of work, especially the indented parts in the middle areas (gotta attach them to the center cylinder).
that nade does need to be a bit more rounded but you dont really need to add any more polys, give it a black texture like the concept aswell it kinda looks like its made from stone at the moment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin--Lucid_Reality-+Apr 3 2004, 07:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lucid_Reality- @ Apr 3 2004, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now, if somoene could make a sprite or whatever is needed, to make bullets glow bright red.. making them look lie energy projectiles.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> There already is a way to do that through console commands:
<!--QuoteBegin-DR_FUZZY+Jan 29 2004, 06:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jan 29 2004, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->tracerred, tracergreen, tracerblue = colors (0-255 variables) traceralpha (tracer brightness) tracerlength (duh) tracerspeed (i will slap if you ask) kthx have fun <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol also chainge the bullet holes to burn mark's and cahinge the rickishading (cant spell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) sounds
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> i had ago at one of the machine guns, pic is on the model competition thread.
hope you dont mind me using your concept storm <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
only proplem i had was i couldnt get them to remain at the colour i set them to as evry time i restarted ns they went back to default
i eventialy figured out putting the variables in the half-life launch options fixed it from going back to default
butth is isnt practical for a conversion packis it
* my space bar isnt responding proply lol * if you ever post a model for one of my concepts put a link to here plz its to get as may modlers skinners and animaters interested so the idea dosent die out like so many other good concepts
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also i was wodering how many polies this gun is cos it kneeds a few tweeks
wip of the L.E.R light energyrifle by REDDmonkey<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
um, i think its just under 1800 for the competition <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> , what tweaks u think it needs? ill be happy to change it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
/edit\ i think the rounded part of the handle looks a bit strange in that render, i dont remember it looking like that but ill see if i can change it to make it any better
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the but of the guns too blocky its ment to be some sort of padding
also the red area should be slightly recessed from the blue and the flah light looks like its missing finaly the Grip looks a bit blocky too<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ok, ill try and change all those things you said tomorow, and ill make the mine thinner too. great concepts btw storm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> with or without bolts?
oh, and heres the gl so far too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> , quite alot isnt done yet thou: sorry bout the bad image..
man this pack looks sweet **** <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i may have to use these instead of spec ops pack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> sorry :'(
me too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> , hope it all gets finished
ok heres what ive got so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> , tell me what u think yall:
swwweeeeeetttttt as! congrates man - really nice concepts and well modelled so far <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> really hope this pack gets finished.
Comments
312 polys
Hey change the scale on the nade, it's kind of a fat nade!
Still needs quite a bit of work, especially the indented parts in the middle areas (gotta attach them to the center cylinder).
<img src='http://www.hutna.com/malambis/pics/energymine.gif' border='0' alt='user posted image' />
that nade does need to be a bit more rounded but you dont really need to add any more polys, give it a black texture like the concept aswell it kinda looks like its made from stone at the moment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
heres my wip attempt at the welder
There already is a way to do that through console commands:
<!--QuoteBegin-DR_FUZZY+Jan 29 2004, 06:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jan 29 2004, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->tracerred, tracergreen, tracerblue = colors (0-255 variables)
traceralpha (tracer brightness)
tracerlength (duh)
tracerspeed (i will slap if you ask)
kthx have fun <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
chainge the bullet holes to burn mark's
and cahinge the rickishading (cant spell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) sounds
ps. love the models
hope you dont mind me using your concept storm <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
the mine is purfect m8 just the way i wanted it,
i wanted ittolook like4 nade rounds connected to a pressure pad
i also agree abit thinner
wip of E.M. energy mine by REDDmonkey
wip of the L.E.R light energyrifle by REDDmonkey
i had a look at the tracers veryeasy to chainge
only proplem i had was i couldnt get them to remain at the colour i set them to as evry time i restarted ns they went back to default
i eventialy figured out putting the variables in the half-life launch options fixed it from going back to default
butth is isnt practical for a conversion packis it
* my space bar isnt responding proply lol
* if you ever post a model for one of my concepts put a link to here plz
its to get as may modlers skinners and animaters interested so the idea dosent die out like so many other good concepts
wip of the L.E.R light energyrifle by REDDmonkey<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
um, i think its just under 1800 for the competition <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> , what tweaks u think it needs? ill be happy to change it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
/edit\ i think the rounded part of the handle looks a bit strange in that render, i dont remember it looking like that but ill see if i can change it to make it any better
also the red area should be slightly recessed from the blue
and the flah light looks like its missing
finaly the Grip looks a bit blocky too
also the red area should be slightly recessed from the blue
and the flah light looks like its missing
finaly the Grip looks a bit blocky too<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ok, ill try and change all those things you said tomorow, and ill make the mine thinner too. great concepts btw storm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
sorry to keep posting pics <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
sorry bout the bad image..
also the wipsarelooking greet
Rhodri