Carmack Reveals Dynamic Scalability In Doom3
Marik_Steele
To rule in hell... Join Date: 2002-11-20 Member: 9466Members
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<div class="IPBDescription">range wide enough to run on any system</div> The reason for Doom3's taking so long has been revealed. Carmack, going around ID software to avoid detection by investors, has hired a 3rd party group to help him test scalability options to let games run on virtually any system, no matter how old. Playable alphas for a converted Quake engine have already hit the net, and the screenshots are as crisp as you can imagine. Behold: the Quake level "The Necropolis" compared:
The below picture is running the Tenebrae code to increase graphical quality, ranging from bumpmapping to reflections in water:
<img src='http://tenebrae.sourceforge.net/shots8/quake00064.jpg' border='0' alt='user posted image' />
The next screenshot is from the playable alphas of updated code leaked
<i>very recently</i>, demonstrating the scalability of the newly modified engine:
<img src='http://www.loonyboi.com/blog/if/quake/necropolis.jpg' border='0' alt='user posted image' />
What? You still don't believe me? You think it's an April Fool's joke? You doubt they're capable of scaling it and porting it to a non-Windows operating system at the same time? <a href='http://loonyboi.com/if/quake/index.htm' target='_blank'>BEHOLD!</a> The playable alpha! Click it before a fellow mod edits it out for piracy reasons! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'>April fools' disclaimer: the "interactive fiction" (translation: text-based) version of Quake is <i>very real</i> and downloadable via the above link, but I doubt Carmack had any idea it was being made by this mod team. As a result my relating it to Doom3 delays or features is most likely completely nonsensical. Credits to <a href='http://www.slashdot.org' target='_blank'>/.</a> as the place I found out about this.</span>
The below picture is running the Tenebrae code to increase graphical quality, ranging from bumpmapping to reflections in water:
<img src='http://tenebrae.sourceforge.net/shots8/quake00064.jpg' border='0' alt='user posted image' />
The next screenshot is from the playable alphas of updated code leaked
<i>very recently</i>, demonstrating the scalability of the newly modified engine:
<img src='http://www.loonyboi.com/blog/if/quake/necropolis.jpg' border='0' alt='user posted image' />
What? You still don't believe me? You think it's an April Fool's joke? You doubt they're capable of scaling it and porting it to a non-Windows operating system at the same time? <a href='http://loonyboi.com/if/quake/index.htm' target='_blank'>BEHOLD!</a> The playable alpha! Click it before a fellow mod edits it out for piracy reasons! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'>April fools' disclaimer: the "interactive fiction" (translation: text-based) version of Quake is <i>very real</i> and downloadable via the above link, but I doubt Carmack had any idea it was being made by this mod team. As a result my relating it to Doom3 delays or features is most likely completely nonsensical. Credits to <a href='http://www.slashdot.org' target='_blank'>/.</a> as the place I found out about this.</span>
Comments
And it still takes him this long to scale the code to text... sheesh!
Too bad the link is gone. loonyboi pwns.