Pistol
coris
Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">I know you all love it..</div> Well, I created this thread to discuss the pistol.
I dont want to bash the pistol, I think it's pretty fine as it is, I only find it a bit awkward that it's more powerful than the LMG, but i think it balances out, the only thing I dont like about it are the pistolscripts.
So, what's your view on the pistol?
I dont want to bash the pistol, I think it's pretty fine as it is, I only find it a bit awkward that it's more powerful than the LMG, but i think it balances out, the only thing I dont like about it are the pistolscripts.
So, what's your view on the pistol?
Comments
Nah, I won't since I find them to be pretty lame, but I know a lot of the top-players are using them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I think I can press my LMB fast enough for me to be satisfied
Uhh pistol rof was nerfed... to the point were I can just click the button as fast as it will go. I dont think you would even need a pistol script if one was to get in any way serious about the matter.
pistol after all is a secondary weapon, for special and survival use, so a pistol/warp hole generator is not appropriate at all.
its like parasite doing 60 damage per shot because its secondary, its bloody illogical.
pistol after all is a secondary weapon, for special and survival use, so a pistol/warp hole generator is not appropriate at all.
its like parasite doing 60 damage per shot because its secondary, its bloody illogical. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
parasite 60 dmg?? i though it did only 10... (in combat mode though)
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oh now i get it
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oh now i get it
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Slow starter, aren't we? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Pistol is fine, and if someone thinks they can make AWP out of pistol with scripts, let them hope. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Thank you. Had some idiot accuse me of speedhacking while using my mouse wheel. I'm actually aiming good as well while furiously mouse wheeling up and down.
Also the pistol is nowhere near as good as the LMG
Some quick math:
5 pistol shots to kill a skulk
9 LMG bullets to kill a skulk
50 / 9 roughly = 5 dead skulks
10 / 5 = 2 dead skulks, providing you don't miss ONCE, and even the best players don't use aimbots so 2 skulks with one pistol clip is very unlikely, although if you're a noob skulk then 2 kills with a pistol is highly feasible
Next, look at how fast the pistol is compared to an LMG...
you can fire 20 LMG bullets in the time it takes to fire 10 pistol bullets
In other words, they each have the same killing power... except that the pistol is runs out much sooner
I rest my case, pistol is a nice little extra packet of damage marines can use... it's not overpowered at all in anyway
he may be sort of mean and rude, but he makes an eloquent point.</span>
I know it's usual practice in most mods, but the NS pistol is <i>not</i> supposed to be a last ditch weapon, but a roughly equal option to the rest of the marines arsenal.
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Forlorn, if you find all threads trying to seriously discuss NS balance "hilarious" or pointless, I might consider taking the burden of having to view them off of you.
Second, misinformed for me = hilarious
I don't consider myself above anyone, if someone were to suddenly ask me for help on the game i'd give it to them and spend some time alone on their game, I'd give them demo's
For example coris is a nice person that I've given demo's with but have been unable to play with
<span style='color:white'>The matter will be discussed by Forlorn and myself via PM, please don't post further comments on the tangent; I'm sorry I started it.</span>
And Nemesis, Forlorn is a very nice player who has helped me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I like him a lot, but haven't played with him due to the ping differences (since he lives in the USA and I live in Sweden <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5 pistol shots to kill a skulk
9 LMG bullets to kill a skulk
50 / 9 roughly = 5 dead skulks
10 / 5 = 2 dead skulks, providing you don't miss ONCE, and even the best players don't use aimbots so 2 skulks with one pistol clip is very unlikely, although if you're a noob skulk then 2 kills with a pistol is highly feasible
Next, look at how fast the pistol is compared to an LMG...
you can fire 20 LMG bullets in the time it takes to fire 10 pistol bullets<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You realize that the pistol has PERFECT accuracy while the LMG still has a spread? It can snipe out skulks from a distance, and it fires pretty damn fast as well.
The pistol makes up for its ROF by its damage. Besides, it is a secondary weapon, and it is superior than the LMG in terms of accuracy, which is crucial. Why do you think the LMG doesn't kill skulks very well from distances of 10 meters and more?
1. The lmg has spread but if the alien is close enough, its a perfect weapon for taking out skulks.
2. It has a set rate of fire so it can't put out the damage per second that a pistol can.
3. The Pistol has a great rate of fire so it allows for maximum damage in a short amount of time. This is usually good for aliens that are hurt and are running away. The further they get the harder it is to hit them with the lmg. Not to mention if you can fire fast enough, the pistol is very effective at taking out pesky lerks far and short. Usually an unsuspecting lerk will be dead before they can react to a fast-shooting pistol marine.
Conclusion
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Pistols are better for long range and retreating aliens, namely for their perfect accuracy and high damage per second output.
Lmg's are better for close range and will be used more than the pistol due to sheer amount of ammo.
1. The pistol has a rate of fire. I don't know the actual rate, but it has been the same since 2.0 was released. Also, there is NO script that will allow you to break the rate of fire. The rate of fire is so slow since 2.0 that anyone that doesn't have arthritis can max it with their finger. It's really more about timing than speed. If you click too fast, most of your clicks will be ignored because of the rate cap. If you time your mouse clicks in sync with the rate, you'll max it easily.
2. Mousewheel is not faster than clicking or a script. Don't ask me why, but I've tested it many many times.
3. Most pistol scripts suck. They use lots of waits to make multi-shot bursts. This gets you stuck until the script is done executing. Here instead, is a simple pistol script if you are like handicapped or something:
alias +pscript "+attack;"
alias -pscript "-attack; wait; +attack; wait; -attack;"
alias pscripton "bind mouse1 +pscript; bind <any key you want> pscriptoff;"
alias pscriptoff "bind mouse1 +attack; bind <same key that you picked> pscripton;"
pscriptoff
4. LMG's are much more efficient than pistols for killing. LMG's can be used well in almost every situation. Pistols however only work really well when you have a lot of space to work with. Pistols are not supposed to be last ditch weapons, thats what the knife is for.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5 pistol shots to kill a skulk
9 LMG bullets to kill a skulk
50 / 9 roughly = 5 dead skulks
10 / 5 = 2 dead skulks, providing you don't miss ONCE, and even the best players don't use aimbots so 2 skulks with one pistol clip is very unlikely, although if you're a noob skulk then 2 kills with a pistol is highly feasible
Next, look at how fast the pistol is compared to an LMG...
you can fire 20 LMG bullets in the time it takes to fire 10 pistol bullets<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You realize that the pistol has PERFECT accuracy while the LMG still has a spread? It can snipe out skulks from a distance, and it fires pretty damn fast as well.
The pistol makes up for its ROF by its damage. Besides, it is a secondary weapon, and it is superior than the LMG in terms of accuracy, which is crucial. Why do you think the LMG doesn't kill skulks very well from distances of 10 meters and more? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If my analsysis is retarded, your's isn't any better
The pistol is better at a distance, but so what? How often are you fighting outside of CQB? The skulks are the one's who choose the fights, and unless you play on completely newb (and I mean, REALLY bad players, even a basic player will learn after a few deaths not to charge a marine)
The accuracy thing is just a little ace in the hole which makes it better than the LMG in a certain way, to fill a niche per se. But overall, the LMG is better most of the time, because of the fact that it deals much more total damage, reloads just as fast, and it's ease of use.
Also, try to remember how I'm posting the stats, in response to all of the people who are claiming it's overpowered.
What the...where did you ever get that idea?
On an unrelated note, I need to know if there's any way to switch-up cfgs while still on a server, because I'd love to write one for aliens and one for marines. I dont need to have jump bound to mousewheel if I intend on playing rines, nor fire bound to Mwheel if I plan on playing aliens. That or I need a mouse with two scroll wheels. Which would be totally awesome.</span>
The pistol is better at a distance, but so what? How often are you fighting outside of CQB? The skulks are the one's who choose the fights, and unless you play on completely newb (and I mean, REALLY bad players, even a basic player will learn after a few deaths not to charge a marine)
The accuracy thing is just a little ace in the hole which makes it better than the LMG in a certain way, to fill a niche per se. But overall, the LMG is better most of the time, because of the fact that it deals much more total damage, reloads just as fast, and it's ease of use.
Also, try to remember how I'm posting the stats, in response to all of the people who are claiming it's overpowered. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, let's see, even a skulk will be caught out in the open in the retreat, as someone else already said. Not to mention that even WITH the skulk at CQB, I find it just as well to use the pistol. It fires fast, and its accuracy is dead on.
I play CS too, and the NS pistol is insanely easy to use. Too bad it doesn't allow headshots.
On an unrelated note, I need to know if there's any way to switch-up cfgs while still on a server, because I'd love to write one for aliens and one for marines. I dont need to have jump bound to mousewheel if I intend on playing rines, nor fire bound to Mwheel if I plan on playing aliens. That or I need a mouse with two scroll wheels. Which would be totally awesome.</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Use the "exec <nameofconfig>.cfg" command in your console. You could bind key to switch configs as well, if you wanted.
Edit: Doesn't work on servers with mp_blockscripts 1, obviously.