Pistol

coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">I know you all love it..</div> Well, I created this thread to discuss the pistol.
I dont want to bash the pistol, I think it's pretty fine as it is, I only find it a bit awkward that it's more powerful than the LMG, but i think it balances out, the only thing I dont like about it are the pistolscripts.

So, what's your view on the pistol?
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Comments

  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    if you can't beat the pistol scripts, why not join em and make your own? I'm just getting the hang of using one myself...
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    The clipsize of the pistol make's up for the high damage
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    rip 1.04 pistol <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-DiscoZombie+Mar 29 2004, 09:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoZombie @ Mar 29 2004, 09:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you can't beat the pistol scripts, why not join em and make your own? I'm just getting the hang of using one myself... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah, I won't since I find them to be pretty lame, but I know a lot of the top-players are using them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I think I can press my LMB fast enough for me to be satisfied
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    sorry to be newbish, but what's a pistol script? something to make the pistol fire uber-fast?
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    A code to make your gun fire faster than you could.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin-Zaggy+Mar 29 2004, 09:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Mar 29 2004, 09:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A code to make your gun fire faster than you could. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uhh pistol rof was nerfed... to the point were I can just click the button as fast as it will go. I dont think you would even need a pistol script if one was to get in any way serious about the matter.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    to make up for its small clip? LOL

    pistol after all is a secondary weapon, for special and survival use, so a pistol/warp hole generator is not appropriate at all.

    its like parasite doing 60 damage per shot because its secondary, its bloody illogical.
  • StijnemanStijneman Join Date: 2004-03-29 Member: 27582Members
    edited March 2004
    <!--QuoteBegin-version91x+Mar 29 2004, 05:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ Mar 29 2004, 05:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to make up for its small clip? LOL

    pistol after all is a secondary weapon, for special and survival use, so a pistol/warp hole generator is not appropriate at all.

    its like parasite doing 60 damage per shot because its secondary, its bloody illogical. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    parasite 60 dmg?? i though it did only 10... (in combat mode though)



    /*
    edit
    oh now i get it
    */
  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    I use to think some top players use scripts...But some of them use mouse wheel up/down... I tried it.. WOW! lol lets you fire just as fast as a script.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->/*
    edit
    oh now i get it
    */ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Slow starter, aren't we? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Pistol is fine, and if someone thinks they can make AWP out of pistol with scripts, let them hope. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--QuoteBegin-l3igD+Mar 29 2004, 06:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l3igD @ Mar 29 2004, 06:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I use to think some top players use scripts...But some of them use mouse wheel up/down... I tried it.. WOW! lol lets you fire just as fast as a script. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thank you. Had some idiot accuse me of speedhacking while using my mouse wheel. I'm actually aiming good as well while furiously mouse wheeling up and down.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    lol this thread is hilarious

    Also the pistol is nowhere near as good as the LMG


    Some quick math:

    5 pistol shots to kill a skulk

    9 LMG bullets to kill a skulk

    50 / 9 roughly = 5 dead skulks

    10 / 5 = 2 dead skulks, providing you don't miss ONCE, and even the best players don't use aimbots so 2 skulks with one pistol clip is very unlikely, although if you're a noob skulk then 2 kills with a pistol is highly feasible

    Next, look at how fast the pistol is compared to an LMG...

    you can fire 20 LMG bullets in the time it takes to fire 10 pistol bullets

    In other words, they each have the same killing power... except that the pistol is runs out much sooner

    I rest my case, pistol is a nice little extra packet of damage marines can use... it's not overpowered at all in anyway
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>^^^^^^

    he may be sort of mean and rude, but he makes an eloquent point.</span>
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited March 2004
    <!--QuoteBegin-version91x+Mar 29 2004, 10:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ Mar 29 2004, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pistol after all is a secondary weapon, for special and survival use, so a pistol/warp hole generator is not appropriate at all. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I know it's usual practice in most mods, but the NS pistol is <i>not</i> supposed to be a last ditch weapon, but a roughly equal option to the rest of the marines arsenal.

    --

    Forlorn, if you find all threads trying to seriously discuss NS balance "hilarious" or pointless, I might consider taking the burden of having to view them off of you.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited March 2004
    For starters, don't put tone on my text; you have no idea of how I actually sound with my words, if you were to ever listen to me in real life you'd find me pretty friendly/fun to make fun of

    Second, misinformed for me = hilarious

    I don't consider myself above anyone, if someone were to suddenly ask me for help on the game i'd give it to them and spend some time alone on their game, I'd give them demo's

    For example coris is a nice person that I've given demo's with but have been unable to play with

    <span style='color:white'>The matter will be discussed by Forlorn and myself via PM, please don't post further comments on the tangent; I'm sorry I started it.</span>
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    all the cool kids use mwheel ^^
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Damn, I think everyone have misunderstood me. This was not supposed to be a OMG TEH PISTOL R TEH UNBALANCAED NURF NURF NURF thread. I just wanted to get your POV on the pistol <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    And Nemesis, Forlorn is a very nice player who has helped me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I like him a lot, but haven't played with him due to the ping differences (since he lives in the USA and I live in Sweden <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    pistol scripts are retarded in 3.0, its not like the 2.01 scripts where it fires all 10 bullets in a split second. In 3.0 anyone with a fast finger can fire it just as fast as any 3.0 script. The only way to fire the pistol extremely fast is with the mousewheel which isnt a script, its a bind.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Forlorn, your analysis on the pistol is retarded.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5 pistol shots to kill a skulk

    9 LMG bullets to kill a skulk

    50 / 9 roughly = 5 dead skulks

    10 / 5 = 2 dead skulks, providing you don't miss ONCE, and even the best players don't use aimbots so 2 skulks with one pistol clip is very unlikely, although if you're a noob skulk then 2 kills with a pistol is highly feasible

    Next, look at how fast the pistol is compared to an LMG...

    you can fire 20 LMG bullets in the time it takes to fire 10 pistol bullets<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You realize that the pistol has PERFECT accuracy while the LMG still has a spread? It can snipe out skulks from a distance, and it fires pretty damn fast as well.

    The pistol makes up for its ROF by its damage. Besides, it is a secondary weapon, and it is superior than the LMG in terms of accuracy, which is crucial. Why do you think the LMG doesn't kill skulks very well from distances of 10 meters and more?
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    I find that the pistol has its own advantages over the lmg and both of them are necessary for a Marine's survival.

    1. The lmg has spread but if the alien is close enough, its a perfect weapon for taking out skulks.

    2. It has a set rate of fire so it can't put out the damage per second that a pistol can.

    3. The Pistol has a great rate of fire so it allows for maximum damage in a short amount of time. This is usually good for aliens that are hurt and are running away. The further they get the harder it is to hit them with the lmg. Not to mention if you can fire fast enough, the pistol is very effective at taking out pesky lerks far and short. Usually an unsuspecting lerk will be dead before they can react to a fast-shooting pistol marine.

    Conclusion
    -----
    Pistols are better for long range and retreating aliens, namely for their perfect accuracy and high damage per second output.

    Lmg's are better for close range and will be used more than the pistol due to sheer amount of ammo.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    Hmm, lots of misconceptions going on here.

    1. The pistol has a rate of fire. I don't know the actual rate, but it has been the same since 2.0 was released. Also, there is NO script that will allow you to break the rate of fire. The rate of fire is so slow since 2.0 that anyone that doesn't have arthritis can max it with their finger. It's really more about timing than speed. If you click too fast, most of your clicks will be ignored because of the rate cap. If you time your mouse clicks in sync with the rate, you'll max it easily.

    2. Mousewheel is not faster than clicking or a script. Don't ask me why, but I've tested it many many times.

    3. Most pistol scripts suck. They use lots of waits to make multi-shot bursts. This gets you stuck until the script is done executing. Here instead, is a simple pistol script if you are like handicapped or something:

    alias +pscript "+attack;"
    alias -pscript "-attack; wait; +attack; wait; -attack;"
    alias pscripton "bind mouse1 +pscript; bind <any key you want> pscriptoff;"
    alias pscriptoff "bind mouse1 +attack; bind <same key that you picked> pscripton;"
    pscriptoff

    4. LMG's are much more efficient than pistols for killing. LMG's can be used well in almost every situation. Pistols however only work really well when you have a lot of space to work with. Pistols are not supposed to be last ditch weapons, thats what the knife is for.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited March 2004
    <!--QuoteBegin-Rapier7+Mar 29 2004, 04:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Mar 29 2004, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forlorn, your analysis on the pistol is retarded.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5 pistol shots to kill a skulk

    9 LMG bullets to kill a skulk

    50 / 9 roughly = 5 dead skulks

    10 / 5 = 2 dead skulks, providing you don't miss ONCE, and even the best players don't use aimbots so 2 skulks with one pistol clip is very unlikely, although if you're a noob skulk then 2 kills with a pistol is highly feasible

    Next, look at how fast the pistol is compared to an LMG...

    you can fire 20 LMG bullets in the time it takes to fire 10 pistol bullets<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You realize that the pistol has PERFECT accuracy while the LMG still has a spread? It can snipe out skulks from a distance, and it fires pretty damn fast as well.

    The pistol makes up for its ROF by its damage. Besides, it is a secondary weapon, and it is superior than the LMG in terms of accuracy, which is crucial. Why do you think the LMG doesn't kill skulks very well from distances of 10 meters and more? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If my analsysis is retarded, your's isn't any better


    The pistol is better at a distance, but so what? How often are you fighting outside of CQB? The skulks are the one's who choose the fights, and unless you play on completely newb (and I mean, REALLY bad players, even a basic player will learn after a few deaths not to charge a marine)

    The accuracy thing is just a little ace in the hole which makes it better than the LMG in a certain way, to fill a niche per se. But overall, the LMG is better most of the time, because of the fact that it deals much more total damage, reloads just as fast, and it's ease of use.

    Also, try to remember how I'm posting the stats, in response to all of the people who are claiming it's overpowered.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    The pistol to me is a weapon to use when the skulk gets close. Most of the time I see the skulk coming at me so I shoot all but 10 shots of my LMG, then switch to my pistol and a fire a few rounds. I fire a max of 3, if that doesn't kill the skulk, then I missed with the pistol or LMG too much and the skulk is low and close enough for a knife slash, which usually finishes it and is much more accurate than an LMG in XCQB. But a pistol in the right hands can be as if not more deadly to a skulk than someone with an HMG. (Which I think is FUBARED or something. It only seems that I get off like 8 shots at the skulk before it runs but it still dies. Either HB lag or RoF problem?)
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    I thought pistol scripts made you have 10 ammo currently and 5 clips instead of 3.
  • TeKniKaLTeKniKaL Join Date: 2003-01-27 Member: 12802Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I thought pistol scripts made you have 10 ammo currently and 5 clips instead of 3. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What the...where did you ever get that idea?
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>Call me crazy, but I think he's trying to be very dry with his sarcasm about how overrated pistol scripts are.

    On an unrelated note, I need to know if there's any way to switch-up cfgs while still on a server, because I'd love to write one for aliens and one for marines. I dont need to have jump bound to mousewheel if I intend on playing rines, nor fire bound to Mwheel if I plan on playing aliens. That or I need a mouse with two scroll wheels. Which would be totally awesome.</span>
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If my analsysis is retarded, your's isn't any better

    The pistol is better at a distance, but so what? How often are you fighting outside of CQB? The skulks are the one's who choose the fights, and unless you play on completely newb (and I mean, REALLY bad players, even a basic player will learn after a few deaths not to charge a marine)

    The accuracy thing is just a little ace in the hole which makes it better than the LMG in a certain way, to fill a niche per se. But overall, the LMG is better most of the time, because of the fact that it deals much more total damage, reloads just as fast, and it's ease of use.

    Also, try to remember how I'm posting the stats, in response to all of the people who are claiming it's overpowered. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well, let's see, even a skulk will be caught out in the open in the retreat, as someone else already said. Not to mention that even WITH the skulk at CQB, I find it just as well to use the pistol. It fires fast, and its accuracy is dead on.

    I play CS too, and the NS pistol is insanely easy to use. Too bad it doesn't allow headshots.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    well ya know its interesting cuz you can kill a couple skulks with a LMG and a few with a pistol but the knife = infinite amount of skulks to be killed! so maybe we should just use the knife and nothing else if its all about how many aliens we can kill without reloading, right?
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    edited March 2004
    <!--QuoteBegin-Swift Idiot+Mar 29 2004, 07:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Mar 29 2004, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:8pt;line-height:100%'>Call me crazy, but I think he's trying to be very dry with his sarcasm about how overrated pistol scripts are.

    On an unrelated note, I need to know if there's any way to switch-up cfgs while still on a server, because I'd love to write one for aliens and one for marines.  I dont need to have jump bound to mousewheel if I intend on playing rines, nor fire bound to Mwheel if I plan on playing aliens.  That or I need a mouse with two scroll wheels.  Which would be totally awesome.</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Use the "exec <nameofconfig>.cfg" command in your console. You could bind key to switch configs as well, if you wanted.

    Edit: Doesn't work on servers with mp_blockscripts 1, obviously.
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