A Couple Of Skin-related Questions

DarkCharismaDarkCharisma Join Date: 2004-03-26 Member: 27552Members
Hello!

I really like NS, but the default skins are meh. Does NS use the original CS reload anims? If so, is there any way I could take my CS shotgun and put it in NS? If not, I have a skin request. Could someone skin a classic 1911A1 .45ACP for the pistol. If you need pictures please PM me and I can give you some of my own. If that isn't possible, can someone make some sort of tactical shotgun, one with no stock but a pistol grip and foregrip, preferably in black?

Thanks for any feedback,
Chad

Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited March 2004
    <span style='color:red'>*nuked*</span>
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited March 2004
    i can obviously see your new, and we all were at once. first, look in the release thread. then look at www.nsarmslab.com, then look at www.thrill2kill.com. if you still cant find one, try searching. i know brigadier wolf made a m1911, but he didnt release it to my knowledge, and he also made a pretty awesome tactical shotgun with a pistol grip. its not black, but still awesome.

    no ns does not use cs animations. it uses ns animations. sometimes you will get a weapon that has the same animations in cs and ns, but usually you have to make a new one, or delete one, or change one. in the ns customization help subthread located <a href='http://www.unknownworlds.com/forums/index.php?showforum=43' target='_blank'>here</a> you will find tutorials on how to convert, model, mesh, skin, animate, and everything you need to know. you can also make a "[req] thread" for request. usually these requested models arent done, or even started, but sometimes they are. your best bet is to learn to model, skin, mesh, or animate and work with people to get what you want done.

    and if you are wondering

    model = creating shape of object
    mesh = not sure how to word it but something like chopping up the model so the skin can be applied.
    skinning = giving it color, and such. like a skin
    animating = giving the object movement
  • DarkCharismaDarkCharisma Join Date: 2004-03-26 Member: 27552Members
    Yeah I noticed that I messed up when I said 'skins' instead of models about 5 minutes ago. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Sorry.

    I tried Milkshape but it looked like smeared Chinese to me... Thanks anyway guys.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    mesh = flat representation of the model? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    mesh = triangles >_<

    skinmesh = chopping up the model bla bla
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If so, is there any way I could take my CS shotgun and put it in NS?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    There is a way. It's a dirty process that doesn't always work, but it involves de-compileing the model, and re-naming the shotguns .SMD's to match the natural selection shotgun's .SMD's, and/or editing the QC file.

    There are tutorials in the help section that cover the process more exactly, and if that's not enough, you're welcome to post a question in the help section above.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=34653' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=34653</a>
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