Co_spacefall

HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
edited April 2004 in Mapping Forum
<div class="IPBDescription">Map #2 in the co_*fall Series</div> <b>Current Release:</b> Beta 12 (b12)

<b>Storyline:</b> During the aggressive battles on <a href='http://www.wwgaming.com/index.php?m=map&map=co_freefall' target='_blank'>co_freefall</a>, the Marine landing bay was destroyed just as their ship finished loading cargo and flew out.

By this time, the nebula had cooled and flooded the nearby space with enough oxygen in the system making it breathable for humans. It also left behind 2 unstable and cycling worm holes disrupting the vacuum of space and providing a gravitational pull.

The Marines have located a small floating rock infested by aliens and proceed to investigate in order to cleanse the system of the Kharaa.

<b>Map Links:</b><ul><li><b><a href='http://www.wwgaming.com/index.php?m=map&map=co_spacefall' target='_blank'>Website</a></b> </li><li><b><a href='http://www.wwgaming.com/index.php?m=map&p=screenshots&map=co_spacefall' target='_blank'>Screenshots</a></b></li><li><b><a href='http://www.wwgaming.com/index.php?m=map&p=changelog&map=co_spacefall' target='_blank'>Change Log</a></b> </li><li><b><a href='http://www.wwgaming.com/index.php?m=map&p=download&map=co_spacefall' target='_blank'>Download</a></b></li></ul><b>Servers with Map in Rotation:</b><ul><li>WWGaming.com Official co_*fall (voogru) [207.126.64.35:27015]</li><li>WWGaming.com NS Combat (Gamesphere.org) [216.21.147.52:27015]</li></ul>
«1

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Another terrible "funmap" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    at least hes consistant......or persistant?
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--QuoteBegin-Thursday-+Mar 26 2004, 10:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Mar 26 2004, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another terrible "funmap" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Little would you know.... you make immediate judements against "fun" maps without even trying them. What's the point in mapping if it's not fun and the gameplay in the map isn't fun? Anyway... Thursday just move on bud and let it go.... no need for you to post in "fun" map threads at all. kthx.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    HoudDawg: Please understand that no matter how much style you may put into the map, it will still loose any points it gets because it deviates from an ns gameplay type. You're posting in the ns mapping forum asking for comments by people who by and large would like to make official quality ns/co maps, then are upset when they don't like your map that doesn't conform to those standards. The map may be a lot of fun to you, it may be great for many other people, but in it's essence it isn't an NS map because it doesn't really utilize NS gameplay. That's the point of conflict, and you'll never sway any opinions there.

    Proceed with the martyrdom/flaming/etc/etc.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    and so it begins...
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    At least he's made an effort to make it loook nice. I agree with Plague that one of the main issues with "funmaps" is that mappers stagnate because they never go past a certain point in ability, because they feel they can pass substandard work off as a "funmap". That's obviously not what's happening here.

    As for feedback, I've looked at your screens and I'd suggest that you make that asteroid dealie more rounded. At the moment bits stick out in the wrong places and there's more "stick-out-ness" towards the edges. Try and round the edges off,it'll look more authentic.
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--QuoteBegin-Reese+Mar 26 2004, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Mar 26 2004, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HoudDawg: Please understand that no matter how much style you may put into the map, it will still loose any points it gets because it deviates from an ns gameplay type. You're posting in the ns mapping forum asking for comments by people who by and large would like to make official quality ns/co maps, then are upset when they don't like your map that doesn't conform to those standards. The map may be a lot of fun to you, it may be great for many other people, but in it's essence it isn't an NS map because it doesn't really utilize NS gameplay. That's the point of conflict, and you'll never sway any opinions there.

    Proceed with the martyrdom/flaming/etc/etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, I had no idea that these forums were restricted to mappers looking to go "official" with their map. In fact, with so many maps in development, you'd might as well have a contest. Besides, the "official" deadline for NS v3 expired a LONG time ago. With that, I see people mapping because it's either fun to do or they'd like to create a custom map based on some idea they had. Basically, create something "different" than what exists.

    Sure, there are mapping guidelines, and even I try to meet those. In fact, I think both of my maps do a pretty good job, except for possibly a few areas where r_speeds may get a little higher than recommended limits. I've already done a lot to keep them down and under control... within acceptable playing limits, and they are.

    As for "official" quality, there are many things that goes into making a map good. Many of those making more serious maps, where they're basically rooms with halls (no other originality beyond that), have various issues where they don't meet other qualifications of a good map.

    I'm not really wanting to get into debates with ignorant judgemental mappers, but I have a low tolerance for much of the anti-fun map comments running rampant through these forums. I don't see anywhere in the guidelines or forum rules where this place is for non-fun style maps only. If you find it, please let me know. Otherwise, I only ask that those that don't like "fun" maps, just ignore "fun" map threads. It's not that difficult.

    Oh, btw, my maps DO utilize NS gameplay... probably more so than most other maps. But, you'd have to play them a bit to see it I guess.
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--QuoteBegin-Insane+Mar 26 2004, 11:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Mar 26 2004, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At least he's made an effort to make it loook nice. I agree with Plague that one of the main issues with "funmaps" is that mappers stagnate because they never go past a certain point in ability, because they feel they can pass substandard work off as a "funmap". That's obviously not what's happening here.

    As for feedback, I've looked at your screens and I'd suggest that you make that asteroid dealie more rounded. At the moment bits stick out in the wrong places and there's more "stick-out-ness" towards the edges. Try and round the edges off,it'll look more authentic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, I understand that point too.... so, let's just say that I'm fighting an upward battle... someday, hopefully, all NS mappers can work in harmony. Who knows, maybe someone like Thursday will have a mapping question that involves a special entity that only a funmap mapper would have experience with?

    Also, I'd like to point out that you don't see too many "fun" mappers entering more "serious" map threads and whining and bitching about "yet another 'seriously' boring map??!!?"

    Anyway, thx for the feedback, that's something that has bothered me as well. But, that will require a little more experience in terrain and creating more sphere-like areas with brushes. Tbh, I haven't been mapping all that much to have that much experience. In fact, I've only been doing this for a few months. But, co_spacefall will probably not go final until I get that hive area looking more like an asteroid or something.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    I can point that your #funmaps" are very extremely popular but not so player-compatiable for aliens/marines..I have tested the all maps u did..I liked truely the first beta 1 co_freefall_b1!! all other is on someway beta,beta,beta and betas..

    Do you want a real map to finish it? i mean can u just name it co_freefall and it's done everything on it and no bugs..or you need people who playtest it and search beta-bugs.. Your maps are really nice but have some sort of problems.. Just says that..Just says..
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited March 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nz-Nexus Posted on Mar 26 2004, 02:32 PM
      I can point that your #funmaps" are very extremely popular but not so player-compatiable for aliens/marines..I have tested the all maps u did..I liked truely the first beta 1 co_freefall_b1!! all other is on someway beta,beta,beta and betas..

    Do you want a real map to finish it? i mean can u just name it co_freefall and it's done everything on it and no bugs..or you need people who playtest it and search beta-bugs.. Your maps are really nice but have some sort of problems.. Just says that..Just says.. 
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    so.... cryptic...

    sometimes i think he uses babblefish...
  • dafoxdafox Join Date: 2003-08-24 Member: 20147Members
  • nutter1nutter1 Join Date: 2003-03-28 Member: 14967Members
    I have played the map and find it great fun seeing each beta progress and improve every update. and look foward to more.

    Cofreefall is a great map also which is highly enjoyable as a serious map and a fun map.

    People moan about why they dont like the map instead of that tell what u think would make map better play wise.

    As i have found since playing ns from start its not the look of the map but the playability of it.

    Keep up the good work. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    HoundDawg: you missed my point entirely. I never said that "official" map support was the design of this forum. I simply said that the majority of this forums users are looking to make official maps. This isn't meant to say that funmaps are in some way "beneath" this forum, but that many of this forums USERS may think that. The post I made was an attempt to explain WHY you get the responses you do.

    "I'm not really wanting to get into debates with ignorant judgemental mappers,"

    Thanks for the cheap shot..... I mean, you know, since I attacked you here and all.... oh wait. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Anyways, have fun with your map. Just don't expect acceptance anytime soon... if ever. What you're doing is like trying to play hip-hop in a country bar, then get upset when no one agrees that it's good music. If anything just report post on the flames you get and let the mods handle those who can't keep quiet.
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    Thx for the feedback guys! FYI, I just checked Server Spy, and my server (which runs only co_freefall and co_spacefall) is ranked within the top 10 played NS servers in the US and World:
    <a href='http://www.serverspy.net/site/serverranks?g=0&ty=nsp&country=US&sname=&Submit=Show+Servers' target='_blank'>http://www.serverspy.net/site/serverranks?...it=Show+Servers</a>

    Just in case you were wondering just how popular these "fun" maps were to NS players. I think that it's pretty amazing for a custom map server.
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    <!--QuoteBegin-Reese+Mar 26 2004, 12:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Mar 26 2004, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HoundDawg: you missed my point entirely. I never said that "official" map support was the design of this forum. I simply said that the majority of this forums users are looking to make official maps. This isn't meant to say that funmaps are in some way "beneath" this forum, but that many of this forums USERS may think that. The post I made was an attempt to explain WHY you get the responses you do.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok, thanks for clarifying.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"I'm not really wanting to get into debates with ignorant judgemental mappers,"

    Thanks for the cheap shot..... I mean, you know, since I attacked you here and all.... oh wait. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That was a general statement, not specifically to you. I really do appreciate your explanations. It's done in a very tactful manner, unlike many others.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyways, have fun with your map. Just don't expect acceptance anytime soon... if ever. What you're doing is like trying to play hip-hop in a country bar, then get upset when no one agrees that it's good music. If anything just report post on the flames you get and let the mods handle those who can't keep quiet.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think it's that bad. In fact, I've only seen a particular small group of mappers with loud flaming voices that are anti-fun mappers. It just so happens that a few of them also run other NS mapping resources like #nsmapping. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • cascas Join Date: 2004-02-09 Member: 26327Members
    i got a good idea for any 1 that dosent like this map ( wich i love it) lets see if u dont got any thing besides it sucks becues its a fun map.... thats not help full to any 1 and any 1 can tell wthne a server is full nearly 24/7 means lots of peple want to play this SUcky fun map as some of u are saying so what im tryign to say it would be nice for more help full posts on how to inprove it rather then jsut that u dont like it just becues its a fun map
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> not nearly all peple hate fun maps hound's " fun maps" are nicely done might not be A++++++++ looking but its the game play thats counts not if it looks A++++++ i think A+ looking is just fine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> just had to post im board at school
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    FFS shut up guys! If you'd just play it you'd realize it's AWSOME! It's a totaly new style! Only ONE problem I found

    Sometimes you'll fall, then spawn at the top and fall, and spawn at the top and fall... never actually hitting the ship... and if you do, you die X_X I presume it's a bug... getting a JP helps a LOT tho <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    edited March 2004
    Now, I've got nothing against "Fun" maps. Sometime it is fun to play a map that dosen't exactly follow the strict standards. But the one that gets me is that they are never very well made. A map that looked as good as Ns_origin or Ayumi, then had a bit over-the-top-play would be a hit. But the thing is, Im yet to see a map that fits a description. Your map is no diffrent.
    Since I don't want to appear to just be bashing your map, here is the things I found particulary annoying.

    *Your space ship looks like somthing a 3 year old would draw, <i>space ships dont need wings</i>. Make it more interesting on the inside, add little details to the outside. Make it more proportionate, it's not long enough to even out how wide it is... Space ships are supposed to be sleek and long, like a submarine.
    *Horrible texture usage, this is a big one so Ill split it up:
    Asteroid: That asteroid looks like it's just a chunk of rock that was cut out of a canyon and put into orbit. Get a darker grey texture and put that on it. Asteroids and such are round, because they create their own gravitational force, so don't make some sides flat, look at pictures of actual asteroids then model it after one of those.
    Spaceship: That texture used on the outside of the spaceship is horrid... It just screams rushed job. Find a better texture for the engines, again, the one you used is crap, it looks like you didn't want to take the time to align the texture so you just slapped one on their that would look good no matter how butchered by the brushwork. The only innovative use of texture I see on the inside is that green one that is part of a computer panel... And it looks really bad because there are very evident breaks in it since it wasn't meant to be tiled. On everything else you use that same wall texture or 1 of 3 other textures... Again it screams rushed job. Also poor light texture alignment.
    *Lighting is incredibly bland. Going to split this one up as well.
    Asteroid: Where exactly is the light coming from? I don't see sockets anywhere or anything glowing, and last time I checked light just dosen't originate out of space...
    Spaceship: Horrid lighting, the inside has full bright glowing lights, like the ones on the steps and the ceiling, but do they give off any uniquely colored light? I think not. The ones that are green are very full bright do they give off ANY green light? No, not really. More full bright lights on the ceiling, which are clearly blue, but do they give off blue light? Nope not them either. Add some spotlights or somthing, there is absolutley no contrast in your map, it's either full light, or just kinda not quite full lit. Add some actual shadows and colored lighting, makes things 10X more exciting.
    *Brushwork: Breaking this one up also.
    Asteroid: Make things more exciting! The thing looks like a friggin river stone, it's just smooth even on the inside... Add some more bumps or somthing to break it up.
    Spaceship: Dull, really really dull. There is no detail on the inside, no railings or lights or wire or anything. Maybe some computers on the walls? Maybe some hint as to where the air in the cabin is coming from? Add anything to break up the big long walls, anything.
    *Particle systems please? They are a huge advantage to NS, make use of them.


    Edit: Also, go look at NS_EyeV4, that was a truley nice fall map, very creative, just overall nice.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    edited April 2004
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Yeah, I agree with what you said. The area around the south side of the ship needs the lighting to be revised, 'cos, in my opinion, it's too dark at the minute. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • cascas Join Date: 2004-02-09 Member: 26327Members
    see u guys thats how u should give helpful info on a map =)xyth was conplaining yet gave some helpfull ideas and such <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    Tried you map.

    Overall 3 out of 5
    not too shabby overall. The dropping out in nowhere, and cant get to any structure so you just keep falling and re-falling and re-falling until you spawn on top of the ship or .... planetoid thingy.

    the ship is nice, looks like it may have taken a little bit of effort. a little re-textureing and it would look A.W.E.S.O.M.E.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Thanks mate, I just like to see a map doing well, with everyone helping everybody else out. I like to think that the Natural-Selection community is like a second home, with friendliness from all corners.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    <!--QuoteBegin-Xyth+Mar 26 2004, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xyth @ Mar 26 2004, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now, I've got nothing against "Fun" maps. Sometime it is fun to play a map that dosen't exactly follow the strict standards. But the one that gets me is that they are never very well made. A map that looked as good as Ns_origin or Ayumi, then had a bit over-the-top-play would be a hit. But the thing is, Im yet to see a map that fits a description. Your map is no diffrent.
    Since I don't want to appear to just be bashing your map, here is the things I found particulary annoying.

    *Your space ship looks like somthing a 3 year old would draw, <i>space ships dont need wings</i>. Make it more interesting on the inside, add little details to the outside. Make it more proportionate, it's not long enough to even out how wide it is... Space ships are supposed to be sleek and long, like a submarine.
    *Horrible texture usage, this is a big one so Ill split it up:
    Asteroid: That asteroid looks like it's just a chunk of rock that was cut out of a canyon and put into orbit. Get a darker grey texture and put that on it. Asteroids and such are round, because they create their own gravitational force, so don't make some sides flat, look at pictures of actual asteroids then model it after one of those.
    Spaceship: That texture used on the outside of the spaceship is horrid... It just screams rushed job. Find a better texture for the engines, again, the one you used is crap, it looks like you didn't want to take the time to align the texture so you just slapped one on their that would look good no matter how butchered by the brushwork. The only innovative use of texture I see on the inside is that green one that is part of a computer panel... And it looks really bad because there are very evident breaks in it since it wasn't meant to be tiled. On everything else you use that same wall texture or 1 of 3 other textures... Again it screams rushed job. Also poor light texture alignment.
    *Lighting is incredibly bland. Going to split this one up as well.
    Asteroid: Where exactly is the light coming from? I don't see sockets anywhere or anything glowing, and last time I checked light just dosen't originate out of space...
    Spaceship: Horrid lighting, the inside has full bright glowing lights, like the ones on the steps and the ceiling, but do they give off any uniquely colored light? I think not. The ones that are green are very full bright do they give off ANY green light? No, not really. More full bright lights on the ceiling, which are clearly blue, but do they give off blue light? Nope not them either. Add some spotlights or somthing, there is absolutley no contrast in your map, it's either full light, or just kinda not quite full lit. Add some actual shadows and colored lighting, makes things 10X more exciting.
    *Brushwork: Breaking this one up also.
    Asteroid: Make things more exciting! The thing looks like a friggin river stone, it's just smooth even on the inside... Add some more bumps or somthing to break it up.
    Spaceship: Dull, really really dull. There is no detail on the inside, no railings or lights or wire or anything. Maybe some computers on the walls? Maybe some hint as to where the air in the cabin is coming from? Add anything to break up the big long walls, anything.
    *Particle systems please? They are a huge advantage to NS, make use of them.


    Edit: Also, go look at NS_EyeV4, that was a truley nice fall map, very creative, just overall nice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Xyth, what if it's an atmospheric travel spacecraft *cough* shuttle *cough*

    Needs SOME way to fly through AIR right??? WELL??? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I still like the map... just not the falling and re-falling bit... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    Ok... Beta 10 and now Beta 11 were released today (see 1st post for links):
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Beta 11
    - Fixed Right Side of Ship (ladder and interior)
    - Fixed Interior Ship Floor (now can place mines)
    - Changed Hive Terrain
    - Increased Teleport Change Target Delay

    Beta 10
    - Completely New Hive Area
    - Added Ladders to Rear Cargo Clamps
    - New Space Teleport System
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    In space anything is possible. We like your maps.

    Mappers make maps other mappers like, hoping to get one in a official release.

    Players make maps to have fun playing on.

    Learn not to care what they say about your maps and keep having fun.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    1) It's a Co_map.
    2) It's a Co_map that's fun.
    3) It's a fun map.
    4) Not intended for serious players.
    5) Atleast he's consistent in his storyline.
    6) Play something before you bash it.
    7) Yes, I like it. It may never be official, but atleast it's fun.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    i think its a sad, sad day when something we call a "fun map" gets slaughtered in these forums.

    Am i the only one that thinks the map doesnt actually look that bad? all it needs are for the textured to be scaled down and applied better, and have it a little better lit? And i remeber co_freefall, it was so incredibly fun to play, and in the end thats all it comes down to.
    But your backstory seems a little shakey :]
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    Yeah... well, some bring up some good points. Unfortunately, I'm not as experienced or have the time to spend mapping like many others. With that, I'm learning as I go. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    In an effort to re-balance the map (it was too pro-marine), I've released b12:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Beta 12
    - Moved Most Alien Spawns to Inside Hive Area
    - Added Spikes to Hive Exterior
    - Changed Hive Terrain (lower ceilings)
    - Increased Hive Lighting a Tad
    - Moved Most Marine Spawns to Inside Ship
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Now if we could only get the *_fall server to actually play the NEW one... not the origional beta release... 0o'
Sign In or Register to comment.