Need Ideas For A City Block Map
Mantrid
Lockpick Join Date: 2003-12-07 Member: 24109Members
I'm messing around in VHE, toying with the idea of a Combat map set in a small part of a city. This means roads, abandoned cars (which right now are just ugly jumbles of brushes), streetlights, garbage, multi-story buildings, the works.
However, I'm not good with layouts, and I haven't many ideas to my name.
So, suggestions? Ideas? Something?
However, I'm not good with layouts, and I haven't many ideas to my name.
So, suggestions? Ideas? Something?
Comments
If your looking to do a nice looking little block where you can enter buildings then your probably looking at months of modeling and tweaking as well as keeping the players from seeing too much inside the buildings and playing with hint brushes until your eyes bleed. It sounds like a complete nightmare.
If you decide to do this you need to severely limit the w_poly usage because your going to run into problems 5 minutes into mapping unless you use models for details(chairs, cars, park benches, trees). You need to keep models simple, entity usage low and see to it that things are occluded very well.
Now that I think about it, their method would work.
If you don't know what they did, they made full scale buildings, but only made certain parts enterable.
Just how would you make a city block not too open for aliens?
And, it'll probably be kind of dark, that should be an advantage...
bladerunner in a bubble, or something.
oh yes, and what are urban battles without some func_tanks ~:D j/k