Shotgun Style Reloading For The Gl
Elderwyrm
Join Date: 2003-04-07 Member: 15296Members
Join Date: 2003-04-07 Member: 15296Members
Comments
Not to mention you'd have to rework the model to allow that.
Not to mention you'd have to rework the model to allow that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
How would this be spamming? The time it takes to reload 1 round would be a waste of time, IMHO, considering how long it takes to reload the entire clip.
How would you need to rework the GL model? It is perfect for the 1 grenade at a time, it already "looks" the part, it just doesnt function it.
I think this would be a GREAT idea, especialy when you get up to the 3rd grenade, have to pull out pistol to take care of some lone skulk, but then have to start from scratch to reload again.
Quick switching like that is pretty **** if it reloads the previous weapon.
on the same note, are you supposed to be able to shoot the shotty during the reload animation, and cut off the loading with only the shots you had put into it? coz this always feels really buggy to me
What, the GL's reload animation? Load up the GL in Model Viewer and watch it reload all day long. It <b>has</b> the animations, but it doesn't have the actual reload.
However! Due to the rather horrible way that HL handles weapons, you could easily wait for it to reload four, then instead of waiting the normal time (Like you have to now) for the chamber to re-engage, you could hit lastinv twice, and have a fully chambered GL in a lot less time.. Etc.
It's a nice idea to have, but won't be put in anytime soon. Be patient.
However! Due to the rather horrible way that HL handles weapons, you could easily wait for it to reload four, then instead of waiting the normal time (Like you have to now) for the chamber to re-engage, you could hit lastinv twice, and have a fully chambered GL in a lot less time.. Etc.
It's a nice idea to have, but won't be put in anytime soon. Be patient. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
oooo, he knows what he (or she i guess) is talking about~
on the same note, are you supposed to be able to shoot the shotty during the reload animation, and cut off the loading with only the shots you had put into it? coz this always feels really buggy to me <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A bug? Quite the opposite! The shotgun reload system is logical and realistic. With real-life shotguns you are able to fire off every shell you load into the chamber as you are loading it. Just think back to CS with their shotties. This is typically how all shotguns work. Now it also follows that anything resembling this reload system should work the same way (i.e. the gl). Since the gl sports a rotisary style chamber (forgot the real name for it :S) it is not only acceptable but logically obligatory to make the GL load in a shotgun manner! The current way the GL loads is retarded and is almost as bad as as making pistol fire automatic, it just AINT RIGHT! Balance won't be terribly affected n e wayz cuz popping one shot off and having to reload everytime is not very effecient nor very deadly and would only be used in cases of emergency (skulk in ur face).
Either that, or my memory is twisted, counting the times I used the launcher.
this idea would be cool, but hard to impliment