Noclip Probs

AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
<div class="IPBDescription">am i using this right?</div> I put a noclip brush inbetween the map and the skybox, yet when i was testing it on fst vis (since my map takes close to 4 hours to compile) skulks could walk on the sky.

Do i need a hullfile or something (I have no clue what that is btw)?

Is this because i compiled it in fast vis or did i miss something?

PS: Another thing that has been annoying me that doesnt seem to matter much but every time i close hammer i get a dialog saying: "Error: ShutDownOpenGL - WglMakeCurrent Failed"


--------------------------------
ns_postpile beta1 95% done.
--------------------------------

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    skulks can walk on clip and sky. Try a trigger push.
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    I thought there was some special texture/entity flag that made a brush non-wallcimbable? Maybe that was in an earlier version.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    there was, not sure how long ago it was removed... may have been before 2.xx

    They can walk on anything now, just about...

    use trigger_push or trigger_hurt.
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    hmmm ... got it.. dam there are alot of tutorials that tell you to use clip for this. I feel bad for anyone that doesnt read this post and makes their first NS map.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    It only just changed as of 3.x i think, so they probably need to be updated, it used to be like that though, but caused way too many problems (ask cagey, i'm sure he'll love to talk all about them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
Sign In or Register to comment.