Need Help On A V Model
Necrosis
The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
<div class="IPBDescription">Not anims, just bloody joints.</div>
Ok so I have a set of pred hands. They use Gordon's hands, so understandably I want to change them.
I try using LithUnwrap......... but it comes out all wonky, and I realise I'd have to remodel the hands entirely.
So I try using some arms from Firearms as a stand in. This works, I even make a bad skin. Excited, I remove the Gordon hands and put the Firearms ones in.
DISASTER! The hands float way below the Predator wristguards. Still no reply in my V weapon thread, so I download Milkshape and play with the joints. Joy, I can move the hands to the right spot! I think I'm on the right track.
BUT NOOOOOOOOOOOOOOOOOOOOOOOOOOOO. The hand and finger bones of the firearms model have vanished!
Right now I'm back in milkshape trying to get the hand bones onto those wrists.
Why the big song and dance? The Pred model with the wrist guards has a verrrry complicated way of making the buttons flash. I don't intend to reanimate that. What I *do* want is to have decent hands on the end.
Anyone with solutions or offering to fix the problem so I can get on with ANIMATING them, then lemme know.
PS have a look in the Heavy Pred thread - if you can stick a NS heavy skeleton on it then I'll tweak the anims to make it look right.
Ok so I have a set of pred hands. They use Gordon's hands, so understandably I want to change them.
I try using LithUnwrap......... but it comes out all wonky, and I realise I'd have to remodel the hands entirely.
So I try using some arms from Firearms as a stand in. This works, I even make a bad skin. Excited, I remove the Gordon hands and put the Firearms ones in.
DISASTER! The hands float way below the Predator wristguards. Still no reply in my V weapon thread, so I download Milkshape and play with the joints. Joy, I can move the hands to the right spot! I think I'm on the right track.
BUT NOOOOOOOOOOOOOOOOOOOOOOOOOOOO. The hand and finger bones of the firearms model have vanished!
Right now I'm back in milkshape trying to get the hand bones onto those wrists.
Why the big song and dance? The Pred model with the wrist guards has a verrrry complicated way of making the buttons flash. I don't intend to reanimate that. What I *do* want is to have decent hands on the end.
Anyone with solutions or offering to fix the problem so I can get on with ANIMATING them, then lemme know.
PS have a look in the Heavy Pred thread - if you can stick a NS heavy skeleton on it then I'll tweak the anims to make it look right.
Comments
I *think* I know where I screwed up - I assigned all the hand/finger verts to the elbows. I redid everything, left the verts as is....... and now I can't export because a vert isn't assigned to a bone.
However, I don't know how to find the fraggling vert which is causing me trouble.
Yes, in an ideal world I would redo it from scratch, however that would mean a *lot* of work in milkshape reassigning things and playing with vertices, which to be quite honest is *not* my forte. Animation yes, bone/vertex assigning no.
Hence why I'm just trying to fuse the models.
Of course the QUICKER way would be to shave off the polys forming gordons handpak, remove the knuckles, remesh the hands and just put a simple reskin over the top. However thats modelling, something I have little to no experience of and quite honestly not enough time to learn.
Anyhow, going to play Hunt the Vertex now, see if I can get this to export.
Got it working.
Fear my badly skinned and unanimated v weapon!
Now thats out of the way, I can combine it with the bladey arm (easy) and begin the task of merely splicing the existing anims. Hopefully using this new hand I can encourage someone to give me a firearms arm compatible skin, or something.
It grinds on me that I've to spend such time nobbing about in a program I don't particularly want or need to understand in order to just get a model I can animate.
In addition, the vertex never showed up when I clicked the unselected thing. I had to redo the whole thing from scratch. Now to add the blades and animate the damned thing.