Co Builds

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Comments

  • 999Hydralisk999Hydralisk Join Date: 2004-04-13 Member: 27907Members
    hmmm I am usually a support marine in combat.... which means good for the team but I get chewed to pieces in seconds by a skulk <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> in late game...

    Here is the build:
    1)Armor 1
    2)Welder
    3)Mines
    4)Re-supply
    5)Catylyst(Super weld speed... trust me it works great)
    6)Motion tracking
    7)Armor 2
    8)Weapons 1
    9)Shotgun
    10)Weapons 2
  • maverick651maverick651 Join Date: 2003-08-21 Member: 20065Members
    I shy away from cat packs, cause it seems they only get dropped AFTER the fight, or maybe thats just my luck.
  • 999Hydralisk999Hydralisk Join Date: 2004-04-13 Member: 27907Members
    Every time i have cat packs they kick in at the sight of a fade or onos lol or when im welding.(maybe i have cat packs hacks or something...)
  • maverick651maverick651 Join Date: 2003-08-21 Member: 20065Members
    I get a cat pack as soon as I select the upgrade, and then another one everytime an alien dies around me. Anyone else have better experiences with catpacks? or am I the only one that gets the shaft with them?
  • ATIATI Join Date: 2003-03-14 Member: 14492Members
    Here is my problem, I play a pub server where everyone plays CO maps, and the aliens really know each other so they work well together.

    The Marines seem to have a whole lot of problems dealing with co-ordinated skulk rushes in the early game. I played the NS scene for a long time, but i took a while off, which is problematic for rebuilding skills. So I can't give a really good guess about what the aliens were doing, however, I need a starting strat to help out.

    Here is what I generally do for the first 1-4 levels.

    1st lvl up I get damage 1
    2nd lvl Shotty, Mainly because there are a lot of skulks on this server, so spread helps, i think
    3rd damage 2
    4th damage 3

    I generally use shotgun till the end of the game because in most CO maps, there are lots of cramped areas that I hide in to use my shotty on them. What I need to know is are there any other better ways that take out coordinated skulks better?

    I was thinking mines, but you only get one per spawn...which doesn't work so smooth.... are there any other things I could try?

    Thanks for the help <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    Always get armor 1 first, everything else is irrelevant.
  • CheMiCaLCheMiCaL Join Date: 2004-03-20 Member: 27452Members
    Like Hydralisk, I'm also a support combat player, I usually get the welder first and stay at base keeping the armory and cc at full health and checking fellow players for low armor to fix them up. I use a hotkey for quick welder/weapon switching, sometimes I just stand on top of the armory to weld medpack-hungry humpers.

    If ppl complain about cloaked skulks, I do a scan upgrade next. When I get motion tracking I use the mic to tell where aliens are coming from, "2 incoming left", "1 from right", etc.
  • 999Hydralisk999Hydralisk Join Date: 2004-04-13 Member: 27907Members
    Chemical has got the right idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> help the team and you almost always win.
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