Where Did You Learn To Map?
Haze
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
<div class="IPBDescription">I'm trying my best..</div> I've always been intrested in mapping. I've drawen more layouts than I can count inches around the world, and I'm itching to get some down to 3d. The only problem is that I can only do brushwork, which is (I believe?) a majority of the mapping process, I dont understand yet how to do entitys, lighting, actually anything besides brushwork!
Where did you guys learn to map?
Where did you guys learn to map?
Comments
I recently start back up, due to NS inspiring me. Most of what i learned I learned from tutorials and playing around, and if i couldn't make it work, i hung out at vlatitude.com ( i think i still have an account there, lol)
Of course i never released any work from those days, it was more of seeing what i could do. I constantly ran into Mappers-block a lot (currently there now on my new map). But at least i released 2 (if you can call it 2) maps for NS.
After all that trial and error, i try to help newcommers, like yourself. So if you need something, or can think of it, but can't get hammer to do it... ask in this forum (usually a new post per problem).
Happy mapping.
<a href='http://cariad.co.za/twhl/tutorialbrowse.php?tuttype=1' target='_blank'>http://cariad.co.za/twhl/tutorialbrowse.php?tuttype=1</a>
It'll take you a day or two to get the hang of it...and about a month to really know what to do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
For Half-Life I started on WC3.3, and could never get my head round any of the tutorials I saw, after I did "learn how to map" I found that most if not all tutorials I had read on beginning to map took the long, difficult and worst ways.
I just started putting blocks (brushes) together, trying to align the textures (which at first was very fiddly) then I looked up how to create lighting, what an entity was, the types (brush + point) then compiling. After I had compiled a small blocky DM map I went on to see some simple tutorials on how to shape things, vertexing and clip. By this time I had learned the essentials to mapping, over the past 6-8 months I've learn't about rotations, flipping, skies, what makes a map, what the entities do, how some things are created etc.
The best way I find is to fiddle around in an editor, its helping me with Radiant. Although Radiant has some bloody brilliant tutorials which are easy to follow, unlike the native HL editor.
<span style='color:gray'>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm still learning but this seems to be a really good site<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You are joking? I hope you are, if you need any tutorials try VERC or Snarkpit. Not the 'block square' mapping technique from that site.</span>
however if you are a turtorial **** like me you can fine 99% of what you will need to do from these sites (in order by importance to NS IMO):
<a href='http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php' target='_blank'>http://nsworld.ns-central.co.uk/mappinggui...appingGuide.php</a>
<a href='http://www.slackiller.com/tommy14/cs_maplinks.htm' target='_blank'>http://www.slackiller.com/tommy14/cs_maplinks.htm</a>
<a href='http://cariad.co.za/twhl/tutorialbrowse.php?tuttype=1&subtype=1' target='_blank'>http://cariad.co.za/twhl/tutorialbrowse.ph...ype=1&subtype=1</a>
<a href='http://snarkpit.com/editing.php?page=tutorials&game=HL&type=scenery' target='_blank'>http://snarkpit.com/editing.php?page=tutor...HL&type=scenery</a>
<a href='http://www.planethalflife.com/hlsdk2/sdk/MS3d_to_HL.htm' target='_blank'>http://www.planethalflife.com/hlsdk2/sdk/MS3d_to_HL.htm</a>
Good luck... Read the forums it will help quite a bit!
doom1 and 2 (deu2 map editor)
Duke Nukem 3d (build 3d)
HL mapping since 1998-ish (worldcraft and now hammer)
Unreal, Quake meh even some 2d mapping thingies for dungeon keeper 2 and starcraft type games...
tutorials? hmm lets see now, meh<b> Avitar</b> already put down one of the best and my personal favourat...
<a href='http://cariad.co.za/twhl/tutorialbrowse.php?tuttype=1' target='_blank'>http://cariad.co.za/twhl/tutorialbrowse.php?tuttype=1</a>
it has all the basic mapping tuts you need to start your basic architechture, lighting and how to use entities etc...
But yeah, I have a mappers-block all the time.. so. :\
It'd be more impressive if large chunks of it weren't plagiarized.
It'd be more impressive if large chunks of it weren't plagiarized. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A lot.
And me, I learned how to map with just playing around with WC (shortly before it changed to VHE)
It took me a week to figure out how to make more than one brush <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Now, I know how to use VHE, QuArK and GTK Radiant (Radiant pwns j00)