Too Many Textures?

ZniLeZniLe Join Date: 2004-03-19 Member: 27425Members
<div class="IPBDescription">how can i get rid of that problem?</div> ************ ERROR ************
Textures exceeded MAX_MAP_MIPTEX


This has become a very annoying error....


my question(s):

Is there a limit for textures?
is there a way to get around that texture limit?
is there a specific thing causing this?
if there is a limit in textures, how many different textures are allowed per map?


thanks for any answers...

Comments

  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Try to find help In "Mapping Help Forum"

    Hm..Strange Error you got..

    * I think how many you want, you can use million but hm..Or..I dont know try to find help in the Mapping help forums..They help you fast..Ask Xp-Cagey!
  • ZniLeZniLe Join Date: 2004-03-19 Member: 27425Members
    edited March 2004
    whoops i oversaw the "mapping help" section.

    sorry for posting here.

    now i know it and i won´t post again in here when it comes to mapping problems.

    Would apreciate it, if somone could move this thread to the "mapping help"-section.

    sorry and thx.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Simple, use less textures or shrink some textures.
  • ZniLeZniLe Join Date: 2004-03-19 Member: 27425Members
    yeah i already thought of that as well........

    but what is the texture limit?

    Because i am not really using that many textures....
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Texture limit is ~4mb, and believe me, the limit can sneak up on you so fast.

    You can increase the limit from the default by adding "-texdata #" you your bsp inputs, but if you want your map to be official, i'd advise against that.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    Copied and pasted directly <a href='http://www.unknownworlds.com/forums/index.php?showtopic=55406' target='_blank'>from the Common Errors thread.</a>:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MAX_MAP_MIPTEX

    You have exceeded the allocated amount of texture memory for your map. The default is 4 MB. Once you exceed 4 MBs, you get this error. You can manually control how much memory is allocated to textures for your map but I highly discourage this.

    Solution: Replace unused textures. This is an easy one. Just look around. Are you using a 256 x 256 pixel texture only one time in your map? If so then replace it. I recommend you use the VHE Texture Replacement tool as this leaves no doubt that you have eradicated a particular texture from your map.

    The texture replacement tool is simple to use. Simply open up the texture tool and go to Repace... Next, type in the name of the textiure you want to replace in the left-hand edit box and the name of the texture you want to replace it with in the right hand edit box. (In this case choose a texture you are already using.) You may want to select "Hidden bjects" as well. I never hide any objects nor have I ever found objects to hide themselves but it's good to cover your bases.

    If you simply can not replace enough textures then you need to consider using lower quality textures. Some texture sets come in 512 x 512 and 256 x 256 format. If you are using the 512 x 512 then dumb it down to 256 x 256. Just make sure you use the texture replacement tool or you'll have the 512 x 512 and the 256 x 256 in your map! And that just can't be good.

    And finally, if the textures you are using must stay, they have no lower quality counter-part(s) and you can see no solution in sight then do the following:

    WARNING: NOT SO NEWBIE FRIENDLY SOLUTION

    You will need a program called Wally. It is a texture editor and may be obtained here.

    Once you have installed Wally, open it up. You will need to take several large textures that you are using and lower their quality. Simply open up... let's say... ns.wad and open up a large texture that you are using. Now go to Image > Resize and choose Half-Size. Now go to Selection > Select All and then Ctrl + C (Or whatever copy is on your computer.)

    Next, go to file new and then Half-Life Package (WAD3, .WAD)

    Just paste that new smaller texture into your brand new WAD and save it as ns/co_yourmap. Now use the texture replacement tool to switch from the higher quality orginals to your new smaller textures. Do that enough and you will have your map all back to normal.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Well one thing you can do is to try and use more textures from the same wad.
    If you still want the others you could always make a wad yourself and use it.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Best way to fix this I have found, is to use the "replace texture" command. When you click to select the texture you want to replace, it will show a list of all the textures currently in use by your map. Look for ones that you didnt use or didn't completely remove and replace them with a texture you are already using. Just keep doing this until you get below the limit.
  • MakaveliMakaveli Join Date: 2004-03-03 Member: 27099Members, Constellation
    look for textures that you can make null
  • ZniLeZniLe Join Date: 2004-03-19 Member: 27425Members
    since i´m using my own wadfile, i have been able to reduce the size of it to 3.76 MB.
    Now according to the posts here everything should work now.

    But somehow it doesn´t the same error keeps showing up.

    But that´s not all. Now i noticed another strange error, see for your self:

    qcsg.exe v2.8 (Jan 31 2000)
    ---- qcsg ----
    entering D:\programme\Valve Hammer Editor\maps\NS-testmap.map
    CreateBrush: 0...1...2...3...4...5...6...7...8...9...
    CSGBrush: 0...1...2...3...4...5...6...7...8...9... (5)
    Using WAD File: \programme\steam\steamapps\email@gmx.de\half-life\nsp\ns_nexit.wad

    ************ ERROR ************
    Textures exceeded MAX_MAP_MIPTEX

    ** Executing...
    ** Command: D:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
    ** Parameters: "D:\programme\Valve Hammer Editor\maps\NS-testmap"

    qbsp2.exe v2.2 (Dec 28 1998)
    ---- qbsp2 ----

    ************ ERROR ************
    Error opening D:\programme\Valve Hammer Editor\maps\NS-testmap.bsp: No such file or directory

    ** Executing...
    ** Command: D:\PROGRA~1\VALVEH~1\tools\vis.exe
    ** Parameters: "D:\programme\Valve Hammer Editor\maps\NS-testmap"

    vis.exe v1.3 (Dec 30 1998)
    ---- vis ----
    1 thread(s)

    ************ ERROR ************
    Error opening D:\programme\Valve Hammer Editor\maps\NS-testmap.bsp: No such file or directory

    ** Executing...
    ** Command: D:\PROGRA~1\VALVEH~1\tools\qrad.exe
    ** Parameters: "D:\programme\Valve Hammer Editor\maps\NS-testmap"

    qrad.exe v 1.5 (Apr 6 2000)
    ----- Radiosity ----
    1 threads
    [Reading texlights from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']
    [1 texlights parsed from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']


    ************ ERROR ************
    Error opening D:\programme\Valve Hammer Editor\maps\NS-testmap.bsp: No such file or directory



    now i think this error is because hammer trys to find the compiling tools in the following folder "** Command: D:\PROGRA~1\VALVEH~1\tools\qrad.exe"

    Now the actual folder is ** Command: D:\PROGRAMME\VALVE HAMMER EDITOR\tools\qrad.exe

    But i can´t find out what is causing both mistakes...

    somone with similar experiences?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    First of all, get the newest compile tools.

    Secondly, be sure to check "Use long filenames" in Expert Mode. I'd recommend you get Batch Compiler, however.
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