[howtodoreq]how To Convert Models From Avp To Ns ?

S-ockerS-ocker Join Date: 2004-02-08 Member: 26260Members
First question:
er... so , AVP2 files come in some kinda o' packs in .REZ format and i cant find anything that opens those damn files , what can i use to open them ?

Second question :
are avp2 models easy to convert? do they work like half life models?
if it isn't then can some one explain how to convert them to hl?

plz help me :/

Comments

  • S-ockerS-ocker Join Date: 2004-02-08 Member: 26260Members
    oh come on ppl ...
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
  • ThrillhouseThrillhouse Join Date: 2002-11-01 Member: 3178Members, Constellation
    Know what's easier than converting models?

    <a href='http://www.nsarmslab.com/details/avp_pack.zip' target='_blank'>http://www.nsarmslab.com/details/avp_pack.zip</a>
  • S-ockerS-ocker Join Date: 2004-02-08 Member: 26260Members
    -_-; .... i want the bloody avp2 arms ! that pack doens't got the arms
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i think your best off modelling em <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    sorry to ressurect... but i have the answer:

    install AvP2
    update AvP2
    Instal AvP2 Tool Set
    Update AvP2 Tool Set

    run unrez.bat (in the AvP2/tools folder)

    open up model edit... (in the AvP2/tools folder)

    scroll over to whatever you want, click on the file (look at the preview) and right click on the model in the scroll window, and read the name, navigate to the folder it's in, and copy/paste it out...

    you now have the model...

    open up DEdit and load up AvP2.dep (in the AvP2/AvP2 folder)

    go to the "Textures" tab, select, skins, select weapons, select marine... scroll down to the 4 hand textures. right click on the name of the one, and select "export .tga"

    you now have a wepon model (including hands) and the hand skins...


    or, you could ask me, and i'll attatch a zip of the 4 textures, and the blowtorch model (with hands)

    <a href='http://www.thrill2kill.com/invision/index.php?act=Attach&type=post&id=1082' target='_blank'>Zee Files!!!</a>
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Once you have the models, you need Milkshape.

    Open up the NS model you intend to replace. Then add in the model you wish to replace it with. Then use Milkshape to show which vertices are assigned where, and try to copy them.

    In the case of the predator hands in my v-weapon pack, I kept animations to a minimum and thus had most of the fingers assigned to a single bone, and had an entire hand assigned to one bone because it wouldn't be used for any movement. If you were using marine hands you would have to examine each bone and find its assigned bits and pieces - simple copy the layout. If the small finger on the NS right hand has its tip assigned to bone 32, then you assign the tip of the AvP right hand small finger to bone 32.

    Once you've done this you can delete the NS model parts. Move the AvP ones so they fill the spot the NS ones filled, then EXPORT it as a reference smd.

    Use this smd to replace the one in the NS hands. Then use Kratisto's compiler and all going well you'll have a set of AvP hands using NS animations. This can be a quick process, although I prefer to spread it over a few days so that I don't go insane at making vertex assignments.


    Good luck!
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