Is It Just Me Or...

th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
edited March 2004 in NS General Discussion
Are fades/onos hitboxes b0rked when they're up against a structure attacking it? I've noticed when a fade is hugging the cc in combat it's pretty hard to shoot him - the shots just go right though :/

Comments

  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    If the fade is crouched behind the CC you won't be able to hit him unless you shoot the lower half of him, even though you could probably see the head pop up over the CC.

    Really annoys me when a fade does this :|.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    th0r0n i think its the structures' hitboxes to blame actually <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Shooting a skulk clear as day and not getting one shot registered while he's behind the protolab is not much fun ....
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Note that you cant shoot through the gap in the CC too.

    Sooo many times do I see rines trying to shoot me through the Cc's hitbox as I am happily munching on it... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Thought so, is this in the bug database/been reported?
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Yeah, its great they made all the player hitboxes more accurate... but now it would be nice if they did the same to buildings.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    i have tested the skulk hitboxes.

    1vs1 with my friend.

    I was on top of the hive. He was facing me on the celing. I shot a whole pistol clip point blank inbetween his eyes, and he had no damage.
  • RapaciousRapacious Join Date: 2003-09-21 Member: 21084Members
    edited March 2004
    The fade crouching is nasty... hitbox sort of shifts itself...
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    same fun when they are behind the RT and you are blasting away doing nothing at all. You don't dare close the gap because thats when you end up dead!
    *SWIPE*
  • Mr_CharismaMr_Charisma Join Date: 2003-01-26 Member: 12748Members, NS1 Playtester
    I tested crouching fades hitboxes a while back. You can see my results <a href='http://www.unknownworlds.com/forums/index.php?showtopic=63665' target='_blank'>here.</a> In sort, if a Fade crouches behind a building, you're not gona kill it from front on.
  • MakaveliMakaveli Join Date: 2004-03-03 Member: 27099Members, Constellation
    I think theres something suspicious about the skulk hitbox. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    If they do fix them... they should make the legs of the rts a little wider or something... it's handy being able to hide behind them while you munch.
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