Views Of Balancing In Regular Ns

demonxdemonx Join Date: 2004-03-18 Member: 27414Members
edited March 2004 in NS General Discussion
<div class="IPBDescription">Read :)</div> Hey, what's up pplz? I'm new to the forums, so I'm saying hi.

I have some <b>arguable statements</b> that need to be said. I don't know if someone has already said it, so I'm saying it...

In the latest NS version (v3.0 BETA 3), I find regular NS getting smaller. Almost everyone is moving onto CO only or CO 90% of the time. I love CO, but I also love regular NS. While nearly everyone is playing CO, and I feel like playing NS, I find a server playing an NS map. Here's the problem:

Nearly everyone that plays NS are using stradegies off of CO. All the marines start rushing, completely scattered. I also rarely see any "1337" commanders anymore, which therefore, I rarely see marines win in regular NS.

I don't know if it's the players, but I'm thinking there's some balance issues in regular NS. Aliens seem to have a great advantage. Nearly every NS game, there's a fade within 10 minutes and an onos within 15-20 minutes. Marines have armor/gun upgrades to 1 or 2, but then the onos comes in and kills everyone for 20 minutes, making the marines angry, then 2 more onos's come along and destroy the entire marine base. Even if marines were able to kill the onos early on in the game, that same ignorant player who was the onos goes right back to the onos.

What I'm saying is, there's some major balancing issues in regular NS. I've joined a variety of different NS servers, and the end result is always the same: Aliens win. I personally haven't seen ONE <u>seriously played</u> marine game win since v3.0 BETA 1. However, I don't know what's the problem. It's not even fun playing on marines in regular NS anymore..

btw, CO games are perfectly balanced.

Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Marines who refuse to listen to the comm isn't something we can address except with something like comm punishments(which should definitely go in IMHO); it's not really a balance issue. Marines losing in the situations you talk about has happened since 1.0. It also sounds like you're playing on some seriously bad servers; try to find one with admins and decent regulars on it.

    If you have some suggestions on how to balance the game on these wasteland servers where nobody wants to do anything but rambo and res ****, then by all means share them.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    demonx, I don't think there's anything that can be done about that. If the marines can't actually aim well, it would be imbalanced if they win the game(I'm assuming they can't aim well from your description of some of the games you've played). Also like Zek said, finding a server that clanners and regulars frequently play on would really help. I've actually seen marines win a lot, and on the servers I play on the fades come at the 3 min mark of the game.
    Anyways it seems that server-hopping pubbies play better on aliens than on marines, so I'm guessing that's the reason why aliens always win often.
  • HydraHydra Join Date: 2003-06-14 Member: 17366Members, Reinforced - Shadow
    I have REALLY varying skills day to day it seems. I have gotten to the 100 res mark (2.01) as a skulk after taking out nearly the entire marine team twice in like minutes. Most of the time I suck though, even then 15-20 minutes is a really long time for onos.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-Zek+Mar 19 2004, 12:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Mar 19 2004, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines who refuse to listen to the comm isn't something we can address except with something like comm punishments(which should definitely go in IMHO). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've tried using com punishments - basically, not giving people medkits/ammo/shotguns if they're screwing around and running nto OC walls repeatedly. The trouble is that you get ejected. :/

    You'd probably have to restrict the marines' freedom to eject their com, but that leads to other problems. It's a shame, because it would be nice if the com had more authority.
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    I have tried quite a few servers, but the results are the same. Maybe you guys are right, maybe it is just the servers. However, I have played games where marines would control the 2 hives aliens don't have, then aliens somehow, end up destroying what the marines have in the hive and take is as their own. I just find it weird that all the servers I've been joining for regular NS end up as aliens dominating. I'll be searching for more servers when I play again.

    Zek, you said if I had any suggestions then share them, right? Well, there's only one suggestion that I think the developement team have changed or tweaked: In my opinion, onos' are available too early.

    Other than that, this is by far the most enjoyable version of NS I have ever played. Yes, I have played NS since somewhere around v1.0, just not very often. Now I play NS as much as I can, and I love it. I'm just sharing my views. No biggy in that, right? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Nerfing aliens is not an acceptable solution to this issue. The problem you described lies entirely on the marines' lap. Besides, the only thing that can be done to fix these games, as balancing them is effectively impossible, is to fix the players; force them to play intelligently, one way or another. Of course, how to do this is another matter entirely.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Demonx, ns isn't just about taking 2 hives when you're marines. Res is the most important factor if you want to win, for both teams. No res=very delayed fades and onos, and it'll also allow you to easily down a hive or lock it down without losing much. No offense but I still think it's because the server you play on.... sucks. It sounds like the commanders that play on that server are the sort of people that lock down a hive in the first few minutes of the game with a tf and 10 turrets, and they do it again to the next hive, thinking that'll ensure their victory. That usually doesn't work because to put such a huge investment in an area so early in the game would really slow down your tech. So again, I suggest you find a server with a lot of regulars, and stick with it. I'll guarantee you it'll make your games much more enjoyable.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    <!--QuoteBegin-demonx5584+Mar 19 2004, 04:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (demonx5584 @ Mar 19 2004, 04:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nearly every NS game, there's a fade within 10 minutes and an onos within 15-20 minutes. Marines have armor/gun upgrades to 1 or 2, but then the onos comes in and kills everyone for 20 minutes, making the marines angry, then 2 more onos's come along and destroy the entire marine base. Even if marines were able to kill the onos early on in the game, that same ignorant player who was the onos goes right back to the onos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    haha, ten minutes. *whipes a tear from his eye* that's a good one.
    Try five. tops.

    Onos don't roll off the line until you have two hives or need one to break some sort of farm or something.

    If marines can't tech past 2/1 in 20 minutes they deserve to lose.
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    edited March 2004
    <!--QuoteBegin-BOBDOLOL+Mar 19 2004, 07:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Mar 19 2004, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No offense but I still think it's because the server you play on.... sucks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's not just one, I've tried quite a few.

    I understand what you people are saying. I'll just keep looking for "better" servers. btw Zek, you're last is 100% correct now that I think about it that way.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    edited March 2004
    I have very different experience, I'm NS only player with large part of my clan and play regurally on classic only servers like yo-clan and many others.. (medium-large size, yo-clan is 18). There marines seem to win large majority of games (mostly due to competent comms and marines owning skulks in early games). Most games dont take longer than 15 minutes, and they are usually fun games (unless you happen to be alien on eclipse with marines totally owning map :-)

    I could describe you some amazing games from yesterday, including game where marines stealthy reloced to alien hive while they were busy elsewhere or a game where aliens won exclusively with gorges .. yes whole team was gorge on nancy, after we secured mess and aux gen we simply pushed with oc/dc and healing until we masacred main base with gorges (took 15 minutes and 3 hives though). Very fun games unlike boring and repetetive combat..
    Go play on NS only servers with regurals, and you will enjoy it. I don't recomend large servers though (too hard for aliens usually).
  • raqualevangelraqualevangel Join Date: 2004-02-11 Member: 26435Members
    edited March 2004
    people are starting to see regular ns as the relax round, not combat.

    no one develops ability to comm because hey combat is funner anyway lets just lose.

    before combat you knew that if you wanted to win or even have a chance at it, you would occasionally have to comm, meaning you knew you had to learn. now its just we can play combat next round, guys.

    combat makes jp/hmg rambos, does not enforce team work at all. number of ha trains in combat i've seen since the last update, zero. heck sometimes someone even getting a welder and welding the cc is a suprise. commanders are having trouble finding people that are willing to play seriously, listen to and do what he is telling them.

    people aren't learning the orginal ns maps because they aren't playing them.

    i've heard orginal NS called "resource mode" more than once.

    getting aliens to work together is next to impossible. save for onos. save for lerk. save for fade. get kills. get kills. get kills. kills are everything.

    i find myself quite often having to tell players that killing is not the most important part of the game. meaning you can a lot of kills and be hurting your team. we all know that ramboing doesn't help anything. or do we?

    i don't play on a regular server, meaning i've played on at least 20 different ones in the last week. this is just about the norm.

    there are of course quite a few exceptions but thats only when a clan or two joins a server. pub play has taken a dive since 1.04...
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Perhaps the solution is to play on ns maps only servers?
  • raqualevangelraqualevangel Join Date: 2004-02-11 Member: 26435Members
    <!--QuoteBegin-BOBDOLOL+Mar 20 2004, 02:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Mar 20 2004, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Perhaps the solution is to play on ns maps only servers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that shouldn't be a solution.
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    <!--QuoteBegin-raqualevangel+Mar 20 2004, 02:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raqualevangel @ Mar 20 2004, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> people are starting to see regular ns as the relax round, not combat.

    no one develops ability to comm because hey combat is funner anyway lets just lose.

    before combat you knew that if you wanted to win or even have a chance at it, you would occasionally have to comm, meaning you knew you had to learn. now its just we can play combat next round, guys.

    combat makes jp/hmg rambos, does not enforce team work at all. number of ha trains in combat i've seen since the last update, zero. heck sometimes someone even getting a welder and welding the cc is a suprise. commanders are having trouble finding people that are willing to play seriously, listen to and do what he is telling them.

    people aren't learning the orginal ns maps because they aren't playing them.

    i've heard orginal NS called "resource mode" more than once.

    getting aliens to work together is next to impossible. save for onos. save for lerk. save for fade. get kills. get kills. get kills. kills are everything.

    i find myself quite often having to tell players that killing is not the most important part of the game. meaning you can a lot of kills and be hurting your team. we all know that ramboing doesn't help anything. or do we?

    i don't play on a regular server, meaning i've played on at least 20 different ones in the last week. this is just about the norm.

    there are of course quite a few exceptions but thats only when a clan or two joins a server. pub play has taken a dive since 1.04... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I <b>TOTALLY</b> agree. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    And BOBDOLOL, I have played on NS map only servers, but it doesn't help any. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    edited March 2004
    Try going to

    <a href='http://www.serverspy.net/site/serverranks/?g=0&ty=nsp&country=ssany&sname=&Submit=Show+Servers' target='_blank'>http://www.serverspy.net/site/serverranks/...it=Show+Servers</a>

    and looking through the top ranked servers. Those are the servers that have the highest player-in counts (unique steam IDs) and are generally very good.

    Edit:// nvm it works =P
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    Well, I've been playing NS for hours tonight and I have actually found good servers. Marines actually CAN win in the latest version! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    And thanks, Kobayashi. I'll try some of those servers as well.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    On the 18-man server I play at (NS maps only) the rines usually win, basically because of a team of regulars.

    Rines are used to the teamwork aspect atm, but aliens are still having a hard time catching up, getting more than 2 skulks to rush a certain area at the same time can be kinda hard to orchestrate <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Yea, actually teamwork is MORE necessary for the aliens than the marines early game, because (after the skulk nerf) a single (skilled) marine will usually own a single (skilled) skulk. 3 individual skulk/marine encounters will result in three dead skulks, most of the time. However, a 3v3 encounter will result in two dead marines, if not three, due to friends blocking fire and general confusion meaning that too many bullets are wasted, forcing the marines into reloading with skulks still around.

    A really fun thing is to collect a skulk army (4-6 or so) and run around as a group, taking down groups of marines and killing RT's (6 skulks takes down an RT about 10 times faster (~ 6-8 seconds) than a single skulk, because they don't run out of adren). MUCH more effective than going around on your own.

    If I find myself alone, I usually content myself with parasiting the marines, knowing that if I attack, I'll probably be giving away 2 res and allow the marine to proceed quickly with whatever he is doing.

    A couple of chuckles now and then slows down a marine far more than a skulk corpse ever do.
Sign In or Register to comment.