Views Of Balancing In Regular Ns
demonx
Join Date: 2004-03-18 Member: 27414Members
<div class="IPBDescription">Read :)</div> Hey, what's up pplz? I'm new to the forums, so I'm saying hi.
I have some <b>arguable statements</b> that need to be said. I don't know if someone has already said it, so I'm saying it...
In the latest NS version (v3.0 BETA 3), I find regular NS getting smaller. Almost everyone is moving onto CO only or CO 90% of the time. I love CO, but I also love regular NS. While nearly everyone is playing CO, and I feel like playing NS, I find a server playing an NS map. Here's the problem:
Nearly everyone that plays NS are using stradegies off of CO. All the marines start rushing, completely scattered. I also rarely see any "1337" commanders anymore, which therefore, I rarely see marines win in regular NS.
I don't know if it's the players, but I'm thinking there's some balance issues in regular NS. Aliens seem to have a great advantage. Nearly every NS game, there's a fade within 10 minutes and an onos within 15-20 minutes. Marines have armor/gun upgrades to 1 or 2, but then the onos comes in and kills everyone for 20 minutes, making the marines angry, then 2 more onos's come along and destroy the entire marine base. Even if marines were able to kill the onos early on in the game, that same ignorant player who was the onos goes right back to the onos.
What I'm saying is, there's some major balancing issues in regular NS. I've joined a variety of different NS servers, and the end result is always the same: Aliens win. I personally haven't seen ONE <u>seriously played</u> marine game win since v3.0 BETA 1. However, I don't know what's the problem. It's not even fun playing on marines in regular NS anymore..
btw, CO games are perfectly balanced.
I have some <b>arguable statements</b> that need to be said. I don't know if someone has already said it, so I'm saying it...
In the latest NS version (v3.0 BETA 3), I find regular NS getting smaller. Almost everyone is moving onto CO only or CO 90% of the time. I love CO, but I also love regular NS. While nearly everyone is playing CO, and I feel like playing NS, I find a server playing an NS map. Here's the problem:
Nearly everyone that plays NS are using stradegies off of CO. All the marines start rushing, completely scattered. I also rarely see any "1337" commanders anymore, which therefore, I rarely see marines win in regular NS.
I don't know if it's the players, but I'm thinking there's some balance issues in regular NS. Aliens seem to have a great advantage. Nearly every NS game, there's a fade within 10 minutes and an onos within 15-20 minutes. Marines have armor/gun upgrades to 1 or 2, but then the onos comes in and kills everyone for 20 minutes, making the marines angry, then 2 more onos's come along and destroy the entire marine base. Even if marines were able to kill the onos early on in the game, that same ignorant player who was the onos goes right back to the onos.
What I'm saying is, there's some major balancing issues in regular NS. I've joined a variety of different NS servers, and the end result is always the same: Aliens win. I personally haven't seen ONE <u>seriously played</u> marine game win since v3.0 BETA 1. However, I don't know what's the problem. It's not even fun playing on marines in regular NS anymore..
btw, CO games are perfectly balanced.
Comments
If you have some suggestions on how to balance the game on these wasteland servers where nobody wants to do anything but rambo and res ****, then by all means share them.
Anyways it seems that server-hopping pubbies play better on aliens than on marines, so I'm guessing that's the reason why aliens always win often.
I've tried using com punishments - basically, not giving people medkits/ammo/shotguns if they're screwing around and running nto OC walls repeatedly. The trouble is that you get ejected. :/
You'd probably have to restrict the marines' freedom to eject their com, but that leads to other problems. It's a shame, because it would be nice if the com had more authority.
Zek, you said if I had any suggestions then share them, right? Well, there's only one suggestion that I think the developement team have changed or tweaked: In my opinion, onos' are available too early.
Other than that, this is by far the most enjoyable version of NS I have ever played. Yes, I have played NS since somewhere around v1.0, just not very often. Now I play NS as much as I can, and I love it. I'm just sharing my views. No biggy in that, right? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
haha, ten minutes. *whipes a tear from his eye* that's a good one.
Try five. tops.
Onos don't roll off the line until you have two hives or need one to break some sort of farm or something.
If marines can't tech past 2/1 in 20 minutes they deserve to lose.
It's not just one, I've tried quite a few.
I understand what you people are saying. I'll just keep looking for "better" servers. btw Zek, you're last is 100% correct now that I think about it that way.
I could describe you some amazing games from yesterday, including game where marines stealthy reloced to alien hive while they were busy elsewhere or a game where aliens won exclusively with gorges .. yes whole team was gorge on nancy, after we secured mess and aux gen we simply pushed with oc/dc and healing until we masacred main base with gorges (took 15 minutes and 3 hives though). Very fun games unlike boring and repetetive combat..
Go play on NS only servers with regurals, and you will enjoy it. I don't recomend large servers though (too hard for aliens usually).
no one develops ability to comm because hey combat is funner anyway lets just lose.
before combat you knew that if you wanted to win or even have a chance at it, you would occasionally have to comm, meaning you knew you had to learn. now its just we can play combat next round, guys.
combat makes jp/hmg rambos, does not enforce team work at all. number of ha trains in combat i've seen since the last update, zero. heck sometimes someone even getting a welder and welding the cc is a suprise. commanders are having trouble finding people that are willing to play seriously, listen to and do what he is telling them.
people aren't learning the orginal ns maps because they aren't playing them.
i've heard orginal NS called "resource mode" more than once.
getting aliens to work together is next to impossible. save for onos. save for lerk. save for fade. get kills. get kills. get kills. kills are everything.
i find myself quite often having to tell players that killing is not the most important part of the game. meaning you can a lot of kills and be hurting your team. we all know that ramboing doesn't help anything. or do we?
i don't play on a regular server, meaning i've played on at least 20 different ones in the last week. this is just about the norm.
there are of course quite a few exceptions but thats only when a clan or two joins a server. pub play has taken a dive since 1.04...
that shouldn't be a solution.
no one develops ability to comm because hey combat is funner anyway lets just lose.
before combat you knew that if you wanted to win or even have a chance at it, you would occasionally have to comm, meaning you knew you had to learn. now its just we can play combat next round, guys.
combat makes jp/hmg rambos, does not enforce team work at all. number of ha trains in combat i've seen since the last update, zero. heck sometimes someone even getting a welder and welding the cc is a suprise. commanders are having trouble finding people that are willing to play seriously, listen to and do what he is telling them.
people aren't learning the orginal ns maps because they aren't playing them.
i've heard orginal NS called "resource mode" more than once.
getting aliens to work together is next to impossible. save for onos. save for lerk. save for fade. get kills. get kills. get kills. kills are everything.
i find myself quite often having to tell players that killing is not the most important part of the game. meaning you can a lot of kills and be hurting your team. we all know that ramboing doesn't help anything. or do we?
i don't play on a regular server, meaning i've played on at least 20 different ones in the last week. this is just about the norm.
there are of course quite a few exceptions but thats only when a clan or two joins a server. pub play has taken a dive since 1.04... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I <b>TOTALLY</b> agree. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
And BOBDOLOL, I have played on NS map only servers, but it doesn't help any. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<a href='http://www.serverspy.net/site/serverranks/?g=0&ty=nsp&country=ssany&sname=&Submit=Show+Servers' target='_blank'>http://www.serverspy.net/site/serverranks/...it=Show+Servers</a>
and looking through the top ranked servers. Those are the servers that have the highest player-in counts (unique steam IDs) and are generally very good.
Edit:// nvm it works =P
And thanks, Kobayashi. I'll try some of those servers as well.
Rines are used to the teamwork aspect atm, but aliens are still having a hard time catching up, getting more than 2 skulks to rush a certain area at the same time can be kinda hard to orchestrate <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
A really fun thing is to collect a skulk army (4-6 or so) and run around as a group, taking down groups of marines and killing RT's (6 skulks takes down an RT about 10 times faster (~ 6-8 seconds) than a single skulk, because they don't run out of adren). MUCH more effective than going around on your own.
If I find myself alone, I usually content myself with parasiting the marines, knowing that if I attack, I'll probably be giving away 2 res and allow the marine to proceed quickly with whatever he is doing.
A couple of chuckles now and then slows down a marine far more than a skulk corpse ever do.