I Need Your Help
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<div class="IPBDescription">secondary lighting scheme for ns_shiva</div> I've had more time to map and have basically finished the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=45437' target='_blank'>steam tunnels</a> section of ns_shiva. I've gotten a few more areas sketched out, and some of the geometry done fo the more human inhabited sections of the map. However, I've been having a lot of trouble coming up with a lighting scheme. I need something more hospitable, brighter, and that transitions effectively into the lighting in those shots. I've been getting a bit frustrated with it, and its holding back the progress of the map.
Here is a very wip shot of the maintenance bay. I've compiled it, but the lighting is so bad that I wouldn't want any hint of it to influence your ideas. <img src='http://www.andrew.cmu.edu/~rmoulton/maintenance.jpg' border='0' alt='user posted image' />
I don't have much intuition as far as the numbers are concerned, so the more specific your suggestions are, the more it will help. Pick textlight textures, lighting values, light spot patterns whatever. Anything you can come up with will help, even just describing it vividly.
Thanks a bunch.
Here is a very wip shot of the maintenance bay. I've compiled it, but the lighting is so bad that I wouldn't want any hint of it to influence your ideas. <img src='http://www.andrew.cmu.edu/~rmoulton/maintenance.jpg' border='0' alt='user posted image' />
I don't have much intuition as far as the numbers are concerned, so the more specific your suggestions are, the more it will help. Pick textlight textures, lighting values, light spot patterns whatever. Anything you can come up with will help, even just describing it vividly.
Thanks a bunch.
Comments
You walk into the room and see the pretty machinery only to look up at a high ceiling which you can't quite see because it is shrouded in a eery fog/mist... oh dude...
OH! one better...put exhausts near the machinery and have a constant mist pumping out then it explains the mist in the air...OOOHHH!
Hope this helps...or at least gives you ideas..
(btw I played with the pic before I had the mist idea...dammit)