Anyone Sick Of Co_angst Stalemates?
ubermensch
Join Date: 2002-12-31 Member: 11692Banned
each and every time this map comes up in a decently sized server (20, 24, 28) it ends up lasting 40, 50, 60 minutes ON AVERAGE, i've counted more than 15 time personally over 2 different servers that the map lasted longer than 40 minutes.
the hive and chair are simply seperated by too narow, small and long hallways, and it eventually becomes close to impossible for either side to get to one another (typically aliens win due to marines giving up on welding the chair any longer).
is anyone else sick of having this map consume the majority of play time on many servers?
the hive and chair are simply seperated by too narow, small and long hallways, and it eventually becomes close to impossible for either side to get to one another (typically aliens win due to marines giving up on welding the chair any longer).
is anyone else sick of having this map consume the majority of play time on many servers?
Comments
i have never been in a 30 min+ game
its eirther ownage on one said or the other <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I never knew that was decent, good lord. The problem is clearly the amount of players on the server. Admins these days...
Im I lame because they couldnt deal with one gorge healing the hive and his web? (which only really affected the guys with jp as the rest would just gl spam)
Most stalemates can be broken through the use of teamwork (as this one was, but only after 20 mins), unfortuneately teamwork seems to be lacking in most co_ games as people just seem to go "omg lame" and then quit the game rather than trying to work out a plan.
co_rebirth stalemates, on the other hand, are much more amusing, and I wish I could be in more of them. Even though it's the same thing, it's just more fun because of the layout of MS, and sometimes the marines can still make a comeback.
word!
like WTH is wrong with you server owners?
<i>hostname "COMBAT 24/7 32 slots" </i>
OMG GOGOGO!!111
Combat was designed for 6vs6 - 8vs8.
I never knew that was decent, good lord. The problem is clearly the amount of players on the server. Admins these days... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
My thoughts exactly. Combat wasnt designed for 10-14 man teams.
*cough*recroom*cough*
|:* |
I never knew that was decent, good lord. The problem is clearly the amount of players on the server. Admins these days... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
My thoughts exactly. Combat wasnt designed for 10-14 man teams. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ya, I'd have to agree with them. Combat isn't made for giant servers, real size is only 6v6.
LOL, yes you are because the game of NS wasnt meant to have giant servers.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=64605' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=64605</a>
LOL, yes you are because the game of NS wasnt meant to have giant servers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The game of NS:C wasn't. NS was.
Wasnt there supposed to be a server switch that changed the map once more than 12 ppl joined so it would go clasic?
Also Is ns-c fun with >20 players, seems to get rather stupid with that many players.
Infact its the only map I regularily see people f4ing and rejoining just so they can level up again, just to get a combination better suited to the team as its needed to turn the balance.
Infact its the only map I regularily see people f4ing and rejoining just so they can level up again, just to get a combination better suited to the team as its needed to turn the balance. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Really? I play on YO clan servers loads and, yeah, you do get people f4ing but usually coz they do the 'omg lame' (as mentioned further up this thread) when people gl/web/xeno/spore spam. I've had so many 'discussions' with players who go "LAME!!!1111oneone" at xenoing or gl-ing telling them that for every tactic there's a counter-tactic - you don't like getting xeno-ed, be HA with resupply, you don't like getting spored in start, get HA OR resupply, you don't like webs, get gl or welder. If you don't like getting naded - learn to go AFTER the guys fired four nades or be onos or fade.
If you can't change tactics on the fly, then NS, ESPECIALLY combat is not the game for you. You have to rely on your teammates to help, even if this means repeated typing of "someone else get a welder @#=!" or whatever it is you want. And, for my own part, I DO like to xeno, but i get scent of fear too and unless there's a chance of me getting 3 or 4 rines at least (xeno IS area effect and M.A.D. remember) then i stick with good ol' biting and jumping about.
Chuz
Please note that our server has Ff turned on in NS AND Combat, so there is no grenade spamming at the Marine spawn.
If you think, co_angst is too narrow, try using another strategie... get a JP and use the vents as Marine and/or place mines at choke points. As Alien get Xenocide asap... if the map is really that narrow where should the Marines be able to run from your explosion? Same goes for Spores.
On a final note: Agreed, there are only one or two maps where you can have a half-decent play with 10-vs-10 and even then it will drag the game a lot. Admins running combat maps with 20+ slots (i've even seen a 32 slot combat only server!) on their server are just sick... no offence... really...
my2cents