How To Make People Listen To Comm
Act_Chill
Join Date: 2003-04-24 Member: 15816Members
Bring back the defend icon you can place ontop of the noobs. There are poeple that never listen, but if you put a defend target marker ontop of them its soo annoying they will do what you say or in a few cases leave which isnt a loss. If it gets abused people can just vote to eject commander. For people how dont know about this, everytime you move you get a big icon in your face so you cant see at all.
Comments
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Wyzcrak
If you are asking them to do something and my little trick works thats when you remove the defend target pic from their face. Dont be retarded.
-act like someone with experience
-use the Squad command (for example : Ctrl - 1) on a group of marines
-give up and start spamming shotties <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Our server automatically drops anyone with the name nsplayer or player. It is really quite effective <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If a n00b isn't listerning you can slap him for 0 damage. But as it's a Vets server, so I rarely see it used. Again as Act Chill said, If it's abused the comm gets kicked. It should be included as standard.
"Remeber, when a marine's not following orders it takes 36 muscles to frown. But it only takes 4 to b*tch slap the mofo upside his head!" - Use Comm Slap V_1.0
<span style='font-size:8pt;line-height:100%'>Edit - Comm slap is like Admin Slap, for those who don't know.</span>
it probably won't make them follow orders, but IT's probably great for frustration <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also I'm with the mic Idea as I don't type fast enough to be effective with it. So when the **** hits the fan I quite often forget to look at it.
Also I'm with the mic Idea as I don't type fast enough to be effective with it. So when the **** hits the fan I quite often forget to look at it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
bribery doesn't work. you can't take someone with savere A.D.D., promise them a chocolate bar if they pay attention, and expect them to actually pay attention.
even if they really want that chocolate bar and try their hardest to concentrate, it's just not going to happen, they're A.D.D. inflicted nimrods and can't focus on the topic at hand. its an internal defect, a disability, and it cant be fixed, only sufficed for (by negative reinforcement, i.e. putting waypoints on the retard's heads).
positive reinforcement does NOT work in this instance, the only effective measure is negative, go to any pub server if you doubt this. you tell them you'll get a shotgun if they follow the waypoint, they respond "cool, will do comm!," and get side tracked by the next 15 paces and wander aimlessly across the map. happens all the time.
which is why chill's idea is sweet, cause its an effective tactic. there should be something included by default that allows the commander to somehow punish a neglectful marine, the eject option is always there so there's no risk
commrage is a good way to increase stress-related heart disease in the raged comm, and that's about it. if the noob encountered is too apathetic and oblivious to begin with, a screaming manic comm will only further disencourge them (the majority of them at least, in my experience as a type-a personaltiy comm who is prone to rage)