<!--QuoteBegin-chrono5454+Mar 16 2004, 10:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 16 2004, 10:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do you also want the full blocky rooms? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Of course! With bad brick textures... and stuff.
discluding detail textures ALL half-life and half-life MOD maps use 8-bit textures with a light map ontop. What you're after is 16 colour, 4-bit textures right?
Oh and don't forget to set gl_texturemode gl_nearest_mipmap_nearest <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
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:edit: I bet I could rip doom textures and make a lvl Doom style!!!
Of course! With bad brick textures... and stuff.
ahh... Level 23; BARRELS O' FUN <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Oh and don't forget to set gl_texturemode gl_nearest_mipmap_nearest <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.