Skulk

MightyDarKMightyDarK Join Date: 2004-03-13 Member: 27322Members, Constellation
<div class="IPBDescription">the perfect skulk</div> i offcouse love fade and onos and lerk ang gorge. but somehow skulk is my fav. but its wery weak. could anyone tell me the perfect skulk. like upgrades. and maybe a bit tricks i may dont know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

Comments

  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    in co, practice as if your a one hive skulk, with cara or regen, then a 2 hive skulks with defence up, and any movement up.

    with 2 hive. Leap n Bite. Like try leap over thier head. bite thier head while going over. then leap at thier feet for the kill. etc
  • MightyDarKMightyDarK Join Date: 2004-03-13 Member: 27322Members, Constellation
    ok nice its just like i never see my leap working and i rarly see a leap kill <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CalantusCalantus Join Date: 2003-03-23 Member: 14823Members
    You're not supposed to kill with leap anymore, you leap into bite range and bite the marine when you can. Leap is just use to close to distance.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    You will still be paper at level 10 or classic-mode endgame no matter what you choose.

    Xeno may be fun, but it really is not time effective. You will get much more killing done biting and leaping. Marines with any armor won't be all that affected. It's better to kill one than weaken a whole bunch.
  • MightyDarKMightyDarK Join Date: 2004-03-13 Member: 27322Members, Constellation
    <!--QuoteBegin-taboofires+Mar 17 2004, 02:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Mar 17 2004, 02:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You will still be paper at level 10 or classic-mode endgame no matter what you choose.

    Xeno may be fun, but it really is not time effective. You will get much more killing done biting and leaping. Marines with any armor won't be all that affected. It's better to kill one than weaken a whole bunch. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i know and thats sad course skulk rox <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's better to kill one than weaken a whole bunch.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    I have to disagree completely there. When weakened marines attack, theyll be easier prey for whoever is in their way. When they die, theyll drop their gear, and will have wasted valuable time walking somewhere only to die faster.

    Or the comm will have to pass out welders/health packs. Either way, weakened marines cost time or money.

    Start thinking of the team and not yourself.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    A kill is better then a wounded marine. He is not able to help out his team mates. I feel a kill is better then hurting them. An example would be. A marine going to waste hive on tanith. Would you rather have him have have no armor but able to build a pg. Or dead and in the respawn leaving the hive safe for the time being. 2 res for a med is nothing. A death of a hive because you failed to kill him is.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    if you xeno get a xeno buddy to do it with you. Then it works better
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin-weggy+Mar 17 2004, 06:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (weggy @ Mar 17 2004, 06:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's better to kill one than weaken a whole bunch.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    I have to disagree completely there. When weakened marines attack, theyll be easier prey for whoever is in their way. When they die, theyll drop their gear, and will have wasted valuable time walking somewhere only to die faster.

    Or the comm will have to pass out welders/health packs. Either way, weakened marines cost time or money.

    Start thinking of the team and not yourself. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is having one less marine around to shoot them so horrible for your mates?

    The strength of marines comes from them being in a group. The larger the group, the more effective it will be (exponentially). A skulk has a much better chance of further weakening a marine squad if he doesn't die before he gets to bite anything in a hail of bullets. Marines with 1 hp still deal full damage, unlike half-dead skulks, which easily die dealing no damage, falling dead at the feet of the marines.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Yeah, im afraid we're going to have to agree to disagree, because none of you have presented a convincing argument.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Remember to hold crouch when leaping so you won't "stick" to stuff...
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Well, knowing the maps you are playing is an integral part to be an effective skulk. A skulks bread and butter is ambushing, and killing the marines before they know what hit them. Obviously this can work against you as well. As playing marine, you know what your favorite skulk places are, and check those first when say, entering a big room. So try to change up your skulk behavior to prepare for what you know YOU would do if you came into a room as a marine. For instance, skulks like to hide above doorways and drop on marines heads. Marines know they die to this alot, and know they like to do it as a skulk, so they check up first. But, you will be prepared for this. Brace for marine entry. Position yourself on the wall next to the doorway, about halfway up. Marine comes in with his gun pointed up. You move forward, and bite his throat out. Change between tactics like this.

    Another good thing to do, is have a grog build DCs in high traffic areas of the maps. A few common places for DCs are Power Sub Junction, on ns_eclipse, alos, generator room catwalk on ns_nothing. Now, you can upgrade carapace, and hang out near the DCs, and DOMINATE light armor marines. This goes for any lifeform really, however carapace onos or fades will require more than 3 dcs to be effective, unlike skulks.

    Basically, play the game alot, learn predictable marine behavior (as well as unpredictable) and learn to move around accordingly. As in unpredictable I mean checking common ninja marine places, where the commander might send a lone marine to get a phasegate up.
  • hidden_snperhidden_snper Join Date: 2004-03-18 Member: 27412Members
    I think you have it wrong. Instead of trying to figure out the correct place to hide, I often get cloaking and stand right in front of them. Remember, if you are a marine the last place you would expect those all so smart aliens is right at your foot.


    Or you could just go uber gorge and own everyone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Yes, but thats only combat. You probably won't have cloaking until the last hive in NS. I rarely have trouble with cloaked skulks in combat, and if I do, I get scanner sweep. End of problem. Best to use cloaking, and every other available tactic, not just one.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <!--QuoteBegin-hidden_sniper+Mar 18 2004, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hidden_sniper @ Mar 18 2004, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you have it wrong. Instead of trying to figure out the correct place to hide, I often get cloaking and stand right in front of them. Remember, if you are a marine the last place you would expect those all so smart aliens is right at your foot.


    Or you could just go uber gorge and own everyone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    cloaking isnt 100% invisable. If I see something thats distorted, ill shoot it. Also some people can see cloaked aliens better due to hardware.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Not to mention if people think skulks are nearby you can pop shots off in random areas until you see blood.
  • oOgAoOgA Join Date: 2004-01-29 Member: 25715Members
    if ya are on a high manuever mode, flying ard and leaping ard..distracting enemies and making chances to get a bite of marine ...get regen + adrenaline (2 hives)

    if u are an assault skulk..get cara + celerity
  • SaZe1SaZe1 Join Date: 2004-02-04 Member: 26057Members, Constellation
    Leap over their head and focus them.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited March 2004
    I'm not so sure anymore. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=66547' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=66547</a>

    If you're going to leap, don't leap constantly, just leap to close really vital distances(like across a room), and <b>do not leap straight at them!</b>

    EDIT: this is when you are in an open room and they have already spotted you. If you're coming from behind with Silence you can leap as much as you want. Or in for example the Rec Room in co_angst, where leaping will make you curve on the walls and ....fun... ...stuff!
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